eve online

Official Site: EVE Online
Studio: CCP Games
Launch Date: May 6, 2003
Genre: Sci-Fi Sandbox
Business Model: Hybrid Free-to-Play (Optional Subscription, Cash Shop)
Platform: PC

ArcheAge

Leaderboard: Which style of MMO PvP do you prefer?

115
MMO PvP comes in a lot of different flavors, and while all of them involve sticking the pointy end into the other man to...

EVE Online re-opens alliance logo submissions

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After being placed on hold for further review, the submission process for EVE Online alliance logos is back open and ready for player input....
EVE Online

CCP recaps EVE Fanfest security presentation

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CCP has published a quick post calling attention to its security and anti-cheat policies in EVE Online. The update is basically a recap of...
Syrio Forel

The Daily Grind: Would you play a Game of Thrones MMO?

165
Did you watch Game of Thrones last night? I didn't. I'll get around to it eventually, though, I'm sure. How about a Game of...

MMO Mechanics: How strong communities are barriers-to-exit

75
MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

Massively Overthinking: The death of the MMO guild

128
This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds. When EverQuest came along, I was...
What you are chasing and will not get.

Perfect Ten: 10 MMOs that let you turn real money into MMO money

56
Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...

EVE Online fan calculates an 18% drop in subscriptions

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There used to be a time when CCP would eagerly release every new subscriber milestone that EVE Online hit, but that era has passed....

EVE Evolved: Four lessons sandbox MMOs can learn from EVE

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The past few years have seen a resurgence of support for sandbox MMOs, both of the trying-to-be-minecraft creative kind and the hardcore nuke-it-from orbit...

One Shots: Row, row, row your boat

60
When I'm perusing my One Shots mail folder seeking that special picture that will make the headlines, I'm not looking for anything in particular....
Ascent

Ascent is MMO space simming done right

32
My favorite thing about Ascent: The Space Game is its planetary rotation. It's a small thing, granted, but the first time I sat still...

Ask Mo: Jobs in the MMO industry, jobs in MMOs

96
Today, we're reintroducing our general MMO advice column, here named Ask Mo: the column where you ask Mo questions, and he... lets me answer them for...

Guild Chat: The top five ingredients in every great guild

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Welcome to Guild Chat, my comfortable little corner of Massively Overpowered in which I dissect the inner workings and tricky politics associated with MMO...

EVE Online’s Sleepers are stealing corpses to rebuild their bodies

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When unstable wormholes began opening all across EVE Online back in 2009, players cautiously ventured forth into the unknown and discovered the ruins of...

Massively OP Podcast: Episode 7

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Justin and Bree discuss EVE Fanfest, ArcheAge's dolphingate, the PWE/Cryptic layoffs, Elder Scrolls Online's B2P relaunch, FFXI's maintenance mode, Guild Wars 2, and The Secret World, with mailbag questions on Sword Coast Legends and NWN.
EVE Online

Big changes are in the works for EVE structures

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CCP has released a giant dev blog that covers EVE Online's new structure system. Much of it is "highly theoretical," and the company says...

EVE Evolved: CCP’s Andie Nordgren on new structures and sovereignty

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I've been pretty critical of EVE Online's upcoming sovereignty and nullsec revamp, calling the constellation-wide battle fake and its use of reinforcement timers unnecessary....

EVE Fanfest 2015: Project Legion may be in development limbo

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At last year's EVE Online Fanfest, developer CCP Games announced Project Legion, a complete reimagining of failed console MMOFPS DUST 514 for the PC....

EVE Fanfest 2015: CCP opens VR Labs, unveils four new side projects

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The story of how virtual reality dogfighter EVE: Valkyrie was born is a great indicator of shifts within the games industry. While the big...

Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

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Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical progression...

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