holy trinity

Ashes of Creation fields fan questions about combat, classes, content challenge, PvP, and social interactions

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Yesterday, creative director Steven Sharif joined with the MMORPG subreddit's community rep Protobear to answer several fan questions about Ashes of Creation, which ran...

New World offers a brief explanation of Expeditions in newest video

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Care to take a delve into the Expeditions of New World? Then perhaps you'll enjoy the game's latest video, which offers a look at...

Four Winds: Exploring Swords of Legends Online’s mindblowing world

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Have you ever played a game knowing exactly what you're going to get, only for it to impress you because it did exactly that...
Tanks for the memories

Ashes of Creation provides a preview of the tank archetype arriving to alpha

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What's an MMORPG without a good tank? Probably one that doesn't lean on the crutch of the Holy Trinity class design, actually. Ashes of...

The Daily Grind: What’s your favorite crowd control class in MMORPGs?

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I know that crowd controllers as a standalone class have long since fallen out of fashion - most MMORPG players don't even remember when...

Kickstarted MMO Zenith wants to be ‘the Ultima Online of VR’

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We've reported a couple of times about Zenith, the in-development VR MMO that soared through crowdfunding to lock down over $280K and is slowly...
It's a tiny little sprout thing. It might kill you.

Vague Patch Notes: Player vs. class in Final Fantasy XI

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I had finally hit level 41 on Red Mage in Final Fantasy XI. That was when the world changed, and if you played the game,...

Developers from World of Warcraft, Guild Wars 2, and Final Fantasy XIV talk about raid design

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Raids. You either find them to be the apex of MMORPG content and challenge, or liken them as the source of community gatekeeping and...

Aion: Legions of War details plans to improve the starter experience, Arena sniping, and battle mechanics

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Aion: Legions of War, the mobile MMORPG from the greater Aion IP, has shared a developer update full of plans to adjust several aspects...

Fight or Kite: Guild Wars 2’s best PvP mode isn’t what you think it is – it’s minigames

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One could certainly argue that Guild Wars 2’s primary focus is that of a PvE, story driven game. Hell, I’d make that argument. Yet,...

Hyperspace Beacon: Star Wars Galaxy of Heroes satisfies that Star Wars fix, but there’s a catch

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For the last few weeks, my other job has either taken away my game time or just sucked the energy out of me so...

Massively Overthinking: Thoughts on the holy trinity in MMOs

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One of MOP's bright new columnists, Tyler Edwards, blogs over at Superior Realities, and he recently brought to my attention his pieces on the...

Interview: Astellia’s western team on pay-to-win, themeparks, and dodging early access and battle royale

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Yesterday we covered the news that South Korean born MMORPG Astellia is heading westward in 2019, with its holy trinity classes, solid PvE and...

South Korean MMO Astellia is coming westward in 2019, vows to steer clear of P2W

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It's official: Astellia is launching in the west this year. "Let the Stars Guide You this Summer 2019," the official site says. As we've...

Perfect Ten: RIFT features that deserve praise

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Maybe it will be short-lived, but it is exciting to see attention and excitement return to the sphere of RIFT following the announcement of...
Bang bang.

Choose My Adventure: The return to Guild Wars 2

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Many moons ago, when I was first hired on Massively-that-was, my fellow hire at the time was a lady by the name of Rubi...
Who wants to learn about FRACTIONS!?

Secret World Legends is improving patron benefits, weapon unlocks, and more

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Do devs listen to feedback? They did this week: During today's Secret World Legends dev livestream Creative Director Romain Amiel announced some changes to patron...

The Game Archaeologist: How DikuMUD shaped modern MMOs

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Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the...
SWTOR

Massively Overthinking: The classes MMORPGs never do

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No one wants to play Uncle Owen, a certain MMORPG exec famously said -- except, you know, for all the people who really, really...

Indie MMO Sacrament follows failed Kickstarter with Patreon bid

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Indie studio Ferocity Unbound Core Studios, the group behind hardcore sandpark MMO Sacrament, has today kicked off a Patreon campaign designed to raise money for...

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