interview
No Man’s Sky boss on why placating players with prattle rather than proof doesn’t work
Sometimes, as media, and surely as players, we wish a studio would just... stop talking. Just be quiet. Nothing you say is going to...
Naoki Yoshida wants to collab with Blizzard to bring Diablo and WoW to Final Fantasy XIV
As any Final Fantasy XIV fan can tell you, the game is known for its bevy of crossover events that range from the logical,...
Catching up with City of Heroes’ Homecoming rogue servers as NCsoft negotiations continue
It's been a while since we checked in on the flourishing City of Heroes rogue server community, but it's been busy indeed, with multiple...
The Daily Grind: How do you pass the time until your crowdfunded MMO launches?
While reading the informative interview from Camelot Unchained's Mark Jacobs the other day, it hit me how long it has been since some of...
Camelot Unchained talks spiders mobs and game design in latest updates
Arachnophobes, the latest Camelot Unchained update is definitely not for you. The star of the update is Charlotte, and she's not the kind of...
Mike Morhaime waxes nostalgic about the crunch of early Blizzard
Do you miss Mike Morhaime? The former Blizzard president stepped off the main stage last fall as he handed the reins of the studio...
Wandering Wraeclast: The wonderful world of Path of Exile’s Hideout housing
When I first started playing Path of Exile, I never envisioned that housing would become available. And not just housing, but good housing with...
Torchlight Frontiers makes an elevator pitch for its intuitive, colorful world
If you've been following Torchlight Frontiers closely, there is probably very little in this interview with Unreal Engine that is going to come as...
Xbox’s Phil Spencer elaborates on community controls in the works to make Xbox Live less toxic
Jean-Paul Sartre's play "No Exit" provided us with the phrase "Hell is other people," and if you've dared to leave your mic or chat...
Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA
We've been watching Camelot Unchained ever since its original Kickstarter in 2013 - and a lot has changed in the ensuing six years, including...
EA CEO on Anthem: ‘I feel like that team is really going to get there with something special and something great’
We don't want to say that the mood of the Anthem fanbase is fatalistic at this point, but it's certainly not predicting that all...
Monster Hunter: World devs discuss Iceborne development as the game’s first beta test draws near
It won't be long now until hunters will be able to get their first taste of Monster Hunter: World's upcoming Iceborne expansion, with the...
The Division 2: Freebie weekend and lessons learned from running a live game
The whole "games as a service" thing is a pretty hot-button topic in gaming circles, but there often isn't a lot of discussion about...
Two million players are sailing the Sea of Thieves after the anniversary update
It's simple math that a sandbox is more fun (or more stressful) the more people romping around in it, and it would seem that...
Star Trek Online considers ‘the account as the player’
There's a hot phrase bouncing around the Star Trek Online community these days, and that is "the account as the player." This comes from...
Star Trek Online promises next year’s story arc will ‘change the face of the game’
What will next year bring for Star Trek Online? We don't know just yet, but according to a recent interview with lead designer Al Rivera...
Dauntless answers some in-house questions about its combat, monster design, and development
So there's a new interview piece out there for Dauntless and it's written and published by the Unreal Engine website. As one would expect,...
Hyperspace Beacon: Thoughts on SWTOR’s Dantooine Incursion update
Tuesday, Star Wars: The Old Republic released a new event update called the Dantooine Incursion. I played through the questlines on the PTS, then...
Interview: Astellia’s westernization covers everything from monetization and VO to dodging and grouping
It seems as if every time we write about incoming MMORPG Astellia, confusion over its guiding principles dominates the ensuing discussion. One of those...
Fallout 76 project lead argues that the repair kits aren’t pay-to-win… as long as you’re not competing with anyone
Before the launch of Fallout 76 the promise was that the game's cash shop would contain only cosmetic options and nothing that actually affected gameplay....