interviews

Survival MMO Population Zero previews world design and exploration

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Need a break from watching the news in horror? Population Zero's dev diary might do the trick. Developer Enplex Games has a new one...
The fanboy mines are harder to work all the time.

Valve’s Gabe Newell discusses the time he was a gold farmer in World of Warcraft (for research)

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Apparently, Gabe Newell -- you know, the billionaire president of Valve who has enough money to, say, throw it into the bonfire of rejiggering...

Valve plans a wholesale reboot for its digital CCG Artifact

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Like the Black Knight of Monty Python and the Holy Grail fame, Valve's Artifact is not ready to give up the fight despite its...

EVE Online players recount a $5000 ganking and its aftermath on the victim

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How would you feel if you saw $5,000 worth of in-game assets blown to smithereens? That was what happened to one EVE Online pilot,...
Oh, right, I hate this.

Director Dave Wilson envisions Star Wars: The Old Republic as a TV series

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So a bit of a primer before we roll into this one: Nothing in this story should suggest that Star Wars: The Old Republic...
Mean elf.

Blizzard’s Steve Danuser talks about the story development in World of Warcraft: Battle for Azeroth

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Very few people are trying to defend the story of World of Warcraft: Battle for Azeroth at this point, with one of the more...

New World’s director envisions an open world game where PvP and PvE players complement each other

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New World game director Scot Lane has checked in recently with an update from the game's alpha in a new letter to the community...

Survival sandbox Population Zero outlines its new 168-hour cycle and account progression

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You arrive to the wilds of Population Zero. You have seven days to live. Go. That's, in an extremely unrefined nutshell, the basic gameplay...

Interview: Saga of Lucimia on themepark design, SWG inspiration, and the MMO genre

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Last week, we ran an interview with Stormhaven Studios' Tim Anderson, the boss behind upcoming MMORPG Saga of Lucimia. That interview was focused on...

Bethsoft hopes Fallout 76’s Wastelanders is finally ‘Fallout with friends’

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As MOP's Justin reminded me on our podcast this week, April's Wastelanders expansion really is a chance to set aside much-deserved grudges for Fallout...
Past is just practice.

The Daily Grind: Are you worried about the fate of EverQuest right now?

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Ever since last Friday's latest Daybreak drama - the announcement that longtime EverQuest franchise head Holly Longdale was leaving the studio for some big...

Star Wars: The Old Republic continues discussing the Alderaan Stronghold’s design

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Are you enjoying your Alderaanian house in Star Wars: The Old Republic? Would you like to continue the discussion about its design that started...

Superman Returns star says he self-medicated with World of Warcraft

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You may or may not remember Superman Returns, the 2006 installment of the classic superhero that did so-so in reviews and public perception. It...
Why are you supporting this?

The MOP Up: Fortnite’s players are spending more money than ever

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Don't think that the Fortnite craze has settled down quite yet. According to a new survey, player spending in the game is higher than...

Overwatch kicks off competitive season 21 with its new hero pools feature

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The time is now for the competitive players of Overwatch to hop in to the pool. The hero pool, that is! Season 21 is...

For Science: New paper examines the whos and whys of online trolling

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MOP reader Miol recently pointed us to an intriguing academic paper on trolling. Seriously. "Trolls" or "warriors of faith"? Differentiating dysfunctional forms of media...

Interview: Saga of Lucimia on funding, development, launch, and business models

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Upcoming MMORPG Saga of Lucimia has been somewhat dark over the last year as its developers hunkered down to develop rather than hype. But...

LOTRO’s future includes River-Hobbits, Mission feature, and a new type of server

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The folks over at MMO Central have posted a couple of interviews with Standing Stone Games that sheds some additional light on Lord of...

SpatialOS developer Improbable reports $81 million in operating losses

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Improbable, the London-based startup that's responsible for creating SpatialOS, has released its accounts to Companies House, and the news is not good. The company...

Wolcen devs discuss launch issues, cash shops, endgame updates, and a new story chapter

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The developers of Wolcen: Lords of Mayhem recently sat down for an interview with Gamestar - it's in German, but a helpful Reddit post has...

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