newsletter
New World talks about improving performance and DirectX 12 integration in its inaugural newsletter
The comms continue to rumble forth from New World; just last week, we had a fresh pair of development videos, and over the weekend...
Pantheon: Rise of the Fallen talks transparency, previews new effects and animations in its latest newsletter
As any gamer can attest, the wait for news about a much-anticipated game can be agonizing, especially when the devs are playing their proverbial...
Camelot Unchained discusses dev tools, art and animation progress in latest newsletter
Camelot Unchained's end-of-April newsletter has arrived, and as always it's stuffed to the brim with plenty of behind-the-scenes info on the game's development progress....
RuneScape: 2018 financials, clan quality-of-life changes delayed, and Lootscape
Jagex has big news today: The RuneScape company says 2018 was its best year ever, thanks to a more than 9% increase in revenue...
Pantheon’s newsletter teases Project Faerthale development progress and previews the North Tusk Orcs
The folks at Visionary Realms are still chugging along on Pantheon's Project Faerthale, which aims to provide testers with their first glimpse at the...
Pantheon recaps January’s progress, previews atmosphere system in latest newsletter
The latest newsletter for Visionary Realms's in-development MMO Pantheon: Rise of the Fallen has been released, and in it the devs pull back the...
Conan Exiles recaps 2018, talks plans for dungeons, The Purge, and thrall AI
The folks at Funcom have released the latest Conan Exiles newsletter -- the last of 2018, in fact -- and as is the custom...
Camelot Unchained’s October newsletter delves into the development of the game’s magic system
October is now behind us, and that means it's time for City State Entertainment's monthly Camelot Unchained newsletter, in which the devs recap the...
Camelot Unchained brings back its newsletter, updates character art
Fans of City State Entertainment's upcoming title Camelot Unchained are in for a treat, because there's been a glut of new information on the...
Conan Exiles’s weekly newsletter delves into the creation of new combat animations
This week's Conan Exiles community newsletter is all about the upcoming new combat animations that will be rolling out with the Pets Update. Well,...
Conan Exiles newsletter previews updated map and weapon combos, announces 4x XP PvP event
The latest edition of Conan Exiles's community newsletter is out, and it's packed with loads of information about patch schedules, the upcoming updated map,...
Pantheon newsletter previews fall pre-alpha test, delves into Skar race redesign
Visionary Realms has released the latest newsletter for its in-development high-fantasy MMO Pantheon, in which the devs highlight some of the game's latest developments...
Project Genom updates fans on a big dump and other behind-the-scenes progress
Technical issues are preventing Project Genom from updating the test version of the game at the moment, but while the developers work on fixing...
Chronicles of Elyria recaps development over the month of March
It's been a busy time for Chronicles of Elyria as the development team has worked on putting together a portion of the game to...
Find out what Mark Jacobs, Max Porter, and Jenesee Grey had to say about Camelot Unchained
The team behind Camelot Unchained is still hard at work making the game ready for its first beta test, but there's still plenty to...
Worlds Adrift gears up for an exciting 2016
The dev team over at Worlds Adrift is emerging from the holiday season on fire to make 2016 a great year for the fantastical...
Elite Dangerous outlines its 2016 content rollout plans
You might think it's the year 2016, but for Elite Dangerous players, the calendar has ticked over to 3302 and brings the promise of...
Revival seeks more fans, plans investment into the game in 2016
On the verge of getting the Stage 1 client of Revival released, IllFonic posted a start-of-the-year newsletter to rally the faithful and encourage them to...
Camelot Unchained’s terrain will adapt to realm control
The latest Camelot Unchained newsletter reveals that taking territory in the game will change more than just what's on the map: The terrain will...
Camelot Unchained newsletter discusses combat philosophy and developer status
The Camelot Unchained test phases had to be delayed, and that means that the latest newsletter for the game is in an odd place,...