player generated content
EverQuesting: (Almost) everything we know about EverQuest Next
In a perfect world, we'd have the mana of EverQuest Next news raining down from the sky, enough to satiate our hunger for information...
The Daily Grind: Have you ever run an event in an MMO?
Long ago, I used to live for player-run MMO events. In old-school MMORPGs, people judged a guild's quality as much on what it did for...
EverQuest Next challenges players to design buildings for Halas
One of the cooler parts of the EverQuest Next development process is that it's not happening behind closed doors; players have already had the...
The Stream Team: Checking out claims and giving away Landmark goodies
Sometimes when you tour claims in Landmark, you have a theme you want to follow, such as trains, dragons, the wild west, or space...
Shards Online newsletter highlights revamps, player-run servers, and more
Shards Online's latest newsletter says that July has been one of the most exciting months in the fantasy sandbox's history. For starters, Citadel Studios...
The Stream Team: Stroll the streets of EverQuest Next’s Qeynos in Landmark
One key selling point of Landmark was how it gives players the chance to be a part of creating EverQuest Next. Through the...
Trove is hosting a player-run soccer tourney
What do you get when you unleash unfettered player creativity upon a game? Well, in the case of Trove, you apparently get player-run soccer...
Shards’ pre-alpha server admins are now up and running
Shards Online has officially kicked off its second pre-alpha phase. Project lead Derek Brinkmann posted an update on the game's website today, saying that...
Earn new EverQuest and Landmark rewards with the EQ Worlds app
It might be time to dig out that mostly-forgotten EverQuest Worlds mobile app, especially if you've been playing one of Daybreak's fantasy titles. The...
The Stream Team: Landmark be a land of pirates!
Arrrrg! Thar be pirates skulking about Landmark! At least there are plenty of their hideouts scattered about. Previously, Massively OP's MJ has shown off...
Shards Online’s June newsletter talks player-run servers, taming, and more
Citadel has published the latest issue of its Shards Online newsletter. Project lead Derek Brinkmann pens an intro that touches on everything from worldbuilding...
E3 2015: Garriott and Long share Shroud of the Avatar secrets
This past year, Shroud of the Avatar moved from a monthly weekend-release cadence to being online 24/7, but the major updates have been no...
Welcome to MassivelyOP’s ARK: Survival Evolved server
I'm still enjoying ARK: Survival Evolved quite a bit, and as such I figured I'd set up a dedicated server for the MassivelyOP community. It's been...
Sit and stay awhile with Landmark’s newest update
Let there be chairs! In the latest Landmark Live broadcast, Producers Terry Michaels and Emily Taylor show off some of the changes added to...
Landmark devs: Respawning is working as designed
Addressing complaints that respawning mobs and resources are broken in Landmark, Daybreak came out today to say that, on the contrary, everything is working...
Global Chat: Does the 12X leveling speed hurt or help SWTOR?
I love seeing interaction and cooperative projects between MMO bloggers because what fun is there in being an island? Especially when we talk about...
Daybreak shifts dev focus from Landmark to EverQuest Next
Daybreak senior producer Terry Michaels has posted a new letter on the Landmark website. He says that the dev team has been shifting its...
Shards Online gets pledge upgrades, a new playtest, and more
Citadel Studios has released the latest Shards Online newsletter. It's got a new letter from project lead Derek Brinkmann, good news for backers looking...
The Stream Team: Cruising Landmark’s creations (and code giveaway)
Between templates and basic materials being free in Landmark, folks have been able to build bigger and better things in a shorter amount of...
Shards’ project lead talks development, pay-for-mods, and more
What's up with Shards Online this week? Well, quite a bit according to project lead and Ultima Online veteran Derek Brinkmann. MassivelyOP recently caught up with...