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This exclusive ArcheAge Revelation art Q&A covers dwarves, mythology, and beer

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Last week, Trion revealed that the western version of ArcheAge will soon get the 3.0 Revelation update first announced for Korea last summer. The massive update...

Star Citizen answers questions about its $750 ship

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You'll have to forgive us, but we are still recovering from the news that Star Citizen is selling a new virtual spaceship for a...

The Black Death team has at least one mystery class up its sleeve

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Do you trust Q&A sessions over Plain Jane dev diaries, if only to hear the team field questions that you might like to know?...

Crowfall team answers dozens of community questions, confirms beta 1 players will test this year

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Crowfall fans are in for a long, tall drink of information this weekend, poured straight from the minds of creators J. Todd Coleman and Gordon...

Brad McQuaid: Pantheon will put the ‘E’ back in PvE

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Time to feast on the bounty of a rich Pantheon: Rise of the Fallen AMA on /r/MMORPG, courtesy of creator Brad McQuaid. Yesterday, McQuaid...

Snail Games’ Dark and Light reboot is ‘technically classless’

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After hearing that Snail Games is resurrecting the long-dormant sandbox MMO Dark and Light, we are sure that you have many questions. Heck, we...
So... who's buying?

Life after death in Crowfall

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What happens when you die? As long as you're limiting this question to Crowfall, ArtCraft said that players have a choice over their afterlife destiny....

The Reliant and Caterpillar will be Star Citizen’s next hangar-ready ships

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Pulling together a game as complex as Star Citizen involves so many moving pieces and topics that it's almost impossible to wrap your head...

Crowfall’s devs talk about zergs, movement, and promotions

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You've got Crowfall questions? Well, ArtCraft's devs have Crowfall answers! Oh, sure, maybe not to every last little query that pops into your information-starved...

Yes, you can punch camels in Conan Exiles

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Funcom knows that its fans have one overriding concern when it comes to the upcoming Conan Exiles: whether or not players will be able...

Crowfall devs on stats, emotes, and chat bubbles

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Have a spare few minutes in your day to exchange for a little Crowfall enlightenment? Creative Director J. Todd Coleman and Lead Designer Thomas Blair...

The Secret World lays out sweeping PvP changes

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The Fusang of tomorrow might be strikingly different than the version of the city today, at least in The Secret World. Funcom said that plans...

Star Citizen’s Chris Roberts on hobbies, patch sizes, and bacon farming

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Don't lie: You know you want to know what Chris Roberts likes to do in his spare time when he isn't manning the Star...
Let's war ov

Crowfall on experimental design and ship dates for crowdfunded MMOs

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In January's Crowfall Q&A video, Design Lead Thomas Blair and Founder/Art Director J. Todd Coleman discuss Crowfall as an "experimental project." So many game design...
That old saw.

Eternal Crusade: There are holidays in the grim darkness of the future

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If you learn nothing else this morning, know that there are holidays in the grim darkness of the future. This means that as much...

WildStar’s lead writer answers pressing lore questions

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Carbine Lead Writer Cory Herndon fielded dozens of WildStar questions this past weekend, most of which had to do with the lore of the game. The...

PlanetSide 2 may give players a continent to settle

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The future of PlanetSide 2 is racing toward the community at a rapid pace according to a new developer Q&A that was hosted on Reddit yesterday. One...

Albion Online’s newest dev answers community queries, snaps at EVE trolls

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Albion Online is surely milking its acquisition of Game Designer Matt Woodward for all its worth. After Albion heralded his arrival with a level...

Ex-City of Heroes devs answer insane number of lore questions

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The now-annual City of Heroes "Loregasm" is complete, with ex-developers Matt Miller and Sean McCann delivering another wealth of insights into the late, great...

The Secret World Q&A covers mission design secrets

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Do you ever wonder just what goes into making one of The Secret World's hand-crafted missions? The dev team opened up about the process...

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