visionary realms

Brad McQuaid’s studio working on Pantheon.

Massively OP Podcast Episode 278: Patchy McPatchface

Justin and Bree discuss LOTRO, DDO, Pantheon, SWTOR, BDO, and Blade & Soul, with adventures in SWG Legends, LOTRO, and WoW, plus mailbag topics on ship combat and inventory annoyances.
My ideas are so good!

Pantheon Rise of the Fallen preps the Black Rose keep and a new website

The fifth round of pre-alpha testing is on the way for Pantheon: Rise of the Fallen, and it looks like the game is getting...

Pantheon: Rise of the Fallen dev defends the use of limited-action sets

With Pre-Alpha 5 on the way, Pantheon: Rise of the Fallen is generating more and more interest among MMORPG veterans. But one topic is...

The MOP Up: Niantic halts plan to discontinue Pokemon Go on old mobile devices

This month, Pokemon Go announced that it was discontinuing support for 32-bit Android mobile devices, mostly devices released prior to 2015, including the 1st-gen...
How am I supposed to remember you if you won't let me forget?

Pantheon: Rise of the Fallen talks encounter design, NPC Dispositions, and player zone camping

The most recent developer roundtable steam from the Pantheon: Rise of the Fallen devs covers a lot of pretty big topics, including the game's...

Pantheon: Rise of the Fallen showcases animation syncing and how certain stats can affect storylines

Pantheon: Rise of the Fallen has a couple of things to show you. Video things. Two video things. Two video things about combat animation...

Massively Overthinking: Are MMO developers stuck in the past?

Earlier this month - so what feels like at least a few years ago - the MMO community amused itself jousting over comments from...

Pantheon shares its progress for May, promises to be close to its next round of pre-alpha testing

The developers of Pantheon: Rise of the Fallen are pretty excited about their progress so far. More specifically, producer Benjamin Dean is, as evidenced...

The MOP Up: Bossa Studios releases World War AI

Bossa Studios, the team behind the late Worlds Adrift, just rolled out a new prototype game for you to check out for free: World...

Global Chat: Just say ‘no’ to coin weight!

When Pantheon recently announced that it would be adding coin weight to its inventory management system, little did the devs know that they were...

The Daily Grind: Does MMO inventory weight add immersion?

In a recent Pantheon developer livestream, the team announced that it was going to give coins in the game weight to add to the...

Pantheon’s devs talk about coin weight, user interface, and climbing

Even from home, the Pantheon team is pushing forward with its efforts to bring this fantasy MMORPG to fruition. Four of the team got...
Just the same thing but forever.

EverQuest is adding two new time-locked progression servers, Aradune and Rizlona, launching May 27

If you like to hop back to the olden days of EverQuest, to feel the game evolve from launch to very slightly after launch,...

Pantheon’s unique monster races are absolutely horrifying – in the best way

February and March have been pretty busy months for Pantheon: Rise of the Fallen. Don't believe us? Then just take a peek at the...

Pantheon: Rise of the Fallen shows off the Shaman and discusses the mastery system

Pantheon: Rise of the Fallen has put out another livestream this week, with this one being all about the Shaman class and its various...

Overwatch tests Echo while Heroes of the Storm preps ancient Greece event

It's been a homecoming long in the making, but finally Echo is arriving in Overwatch. The game's 32nd hero is currently on the test...

Perfect Ten: Original MMOs that never came to be

"What could have been" is a path that I travel frequently, especially when I write The Game Archaeologist column. It genuinely haunts me that...

Interview: Saga of Lucimia on themepark design, SWG inspiration, and the MMO genre

Last week, we ran an interview with Stormhaven Studios' Tim Anderson, the boss behind upcoming MMORPG Saga of Lucimia. That interview was focused on...

Pantheon: Rise of the Fallen discusses stats balancing, character models for next pre-alpha

The numbers game of an MMORPG is pretty vital, especially one where stats, levels, and other sorts of numerical progression are concerned. Pantheon: Rise...

Interview: Saga of Lucimia on funding, development, launch, and business models

Upcoming MMORPG Saga of Lucimia has been somewhat dark over the last year as its developers hunkered down to develop rather than hype. But...