The Daily Grind: Which MMO housing system disappointed you?

We’ve had many chats here on Massively OP concerning the best and most flexible player housing systems in MMORPGs — and lamented games that lack such systems entirely. But today I would like us to discuss housing systems that ultimately let us down.

Last weekend I jumped through a ton of hoops to finally get a small apartment in Final Fantasy XIV, only to find myself let down by the end product. The prerequisites were annoying, the cost prohibitive, and the decoration tools basic and weirdly difficult to use. Although perhaps the biggest let down in this category came with Guild Wars 2’s home instances, which during the lead-up to launch I had envisioned as being a much larger housing system. Now I know the truth, that the only customization I can put into these areas is a big hunk of candy corn to mine.

Which MMO housing system disappointed you? For a bonus topic, would you rather a lackluster housing system over no housing at all?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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113 Comments on "The Daily Grind: Which MMO housing system disappointed you?"

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Oyjord Hansen

WoW’s garrisons were a miserable substitute for real housing. Imagine how much more fun WoW could be with a Wildstar housing system!

Vaeris
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Vaeris

Everquest 2’s instanced homes. I’m not a fan of instanced homes having acquired my preference from homes in Ultima Online, Asheron’s Call and Star Wars Galaxies. Instanced homes is just another step away from an online world and a step closer to “just a game” in my view.

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Droniac

Guild Wars 2’s home instances.

These were supposed to be zones that were going to be highly reactive to your choices during the story and would continually grow and change with new NPCs, decorations, events and items as you progressed through the game. By the end of the story they would reflect your choices and the challenges/dungeons/etc you’d overcome.

Instead they’re static instances that are identical for every player. Depending on your choices at the very start of the game you might get a static NPC that doesn’t talk or do anything standing in a corner somewhere. And the only notable change to the instance in any form whatsoever is to purchase a resource node in the premium store (either directly or via lockbox). There’s no point to even having these instances in the game, because they serve no purpose whatsoever.

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starbuck1771

LotRO’s. Why? Middle Earth you should be able to live in the wilds instead they made instanced housing with a crappy hook system. It could have been much better. SWTOR used the same hook system but at least they made them abundant enough.

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socontrariwise

Wildstar’s disappointed me. BDO’s did too, very much so, just no flexibility. Wurm was really bad, Salem was even worse.
I’m a fan of EQ2’s version, Rift is even better, ESO is very decent (missing the option to downscale items). Landmark was very good too, on par with Rift for decoration.

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Eboni

Runescape’s housing is a bit disappointing, but not entirely bad. Most of the hotspots are just places to skill up (basically everything in RS is a place to skill up, really). But, I remember that in a past dev blog post that they are working on upgrading it.

rondstat
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rondstat

I’m not sure I’ve ever come across a housing system that wasn’t a disappointment.

The furniture placement game never grabbed me. I spent a lot of my childhood obsessed with the Sims, and anything where the customization falls short of ‘design your own house from scratch’ feels lacklustre.

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Toy Clown

My biggest housing letdowns came from GW2 and SW:TOR.

GW2 because pre-launch they promised housing after release, which was a strong hook to play the game. Then a few months into launch, they said housing was delayed, then about six months later the announcement came we’d have to make due with the housing instances. Watching guilds get “housing” was another thing that made it worse than a tease.

SW:TOR because there was little room for player creativity with “hooks” that were often spaced out too far, limiting in what you could put on a hook, and sometimes the hooks weren’t symmetrical, like a design flaw. The struggle was real here!

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Glenda McCarthy

Like the writer, FFXIV, although SWTOR’s is also up there. Best for me has been Rift’s, but then I like having a lot of flexibility.

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Jadefox

All instanced housing.

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rafael12104

Shouldn’t the question be “What MMO housing system didn’t disappoint you?”

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Robert Mann

Most of them have. I want a full on world, not a combat simulator. I want housing within that world, which isn’t instanced, and isn’t part of some land rush with limited sites. I want said housing to be worth something, but not such a huge deal that you are constantly tied to it. I want systems in place to make it unique and special, and not just tiny bits of decoration.

Reader

SWG was the last one I fully enjoyed. Lots of designs, nearly limited places to place you residence, full X,Y,Z control over object placement. Tons of potential.

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TAKu

Anarchy Online at launch (yes I’m old). It was literally a box room with only like 3 things to put down.

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Phubarrh

I remember how exciting it was to leave a (non-functional) data pad on the bed…

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Serrenity

Hey, I loved my closet in Jobe! (shadowslands didn’t improve things much)

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Cervator

Since it hasn’t seemingly been mentioned yet I thought I’d throw in a joke mention for EVE Online – remember the Captain’s Quarters? Anybody? :D

Sure, we have star bases and citadels and so on but …

The CQ did have a mirror though! And a video screen you could hack actual videos into! And it came in every color as long as it was black plus had a door that didn’t open.

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GamingSF

Guild Wars 2’s aborted attempt at housing (personal instance?). Just a big, mostly empty space.

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Greaterdivinity

If the personal instance in GW2 counts, I’m emphatically voting for that. Initially loved it and was hoping that there’s be a helluva lot more interaction/customization than we’ve seen. It really feels like a majorly missed opportunity for me.

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thirtymil

Wildstar’s housing disappointed me… because it was in Wildstar and not a MMO that I carried on playing instead.

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Drainage

Yeah, it is pimptacular.

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Tobasco da Gama

Yeah, the home instances in GW2 are just a massive let-down in all aspects.

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Dreema

Got to be the garrison in WoW’s Warlords of Draenor. I had the idea of this massive village that I could customise to my heart’s content… and instead I got a really boring set of buildings that couldn’t be customised at all. My garrison looked exactly the same as everyone else’s.

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Henryk Spark

Worst Housing SWTOR and ESO. totally useless

Best Housing Wildstar: you can build so many cool things, minigames, hoverparks, There are even housing dungeons for 1-5 player groups, …

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Sally Bowls

SWTOR housing is clearly not the most sophisticated. I can get why many people could find many reasons to not like it and/or think of ways it could be better.

But, I see no way to apply useless to it. From anywhere I can zone to my house and then return to the ends of the zone where I left from. When I zone in, with two steps I am at a location where I can access my character bank, legacy bank, npc to repair/sell, mailbox and the GTN(AH) without moving. The dozen Twi’lek dancers are the obvious decoration. SWTOR housing is lacking in much but it is far more useful than any other MMO housing. In other MMOs, I always miss my SWTOR Housing; it is so useful.

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Drainage

Yeah, I love setting up my own little commerce center near the zone in areas.

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NeoWolf

EVERY Housing system that had an Upkeep EVER! I pay for my home via a mortgage in real life I have ZERO desire to repeat THAT funtime experience in games. #LessWorkMOREFun

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Little Bugbear

Most housing in games disappoints me. All I want are windows that open. I want to be able to look at the world moving outside my house not be stuck in some instanced box. (Thank you BDO).

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Loopy

SWTOR with its anchoring system was a bit of a letdown for me. I understand the reasoning behind it, but it killed creativity.

WoW’s garrisons were a joke – if you could even call it housing. Zero customization, copy/paste design, no freedom.

Archeage had a relatively good system, but allowing lots to be hoarded killed it for me. Being unable to find any housing lots because i started playing months after launch meant i would never experience a major part of the game.

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Ashfyn Ninegold

Housing in GW2? I don’t recall there being housing in GW2. There’s the silly home instance thing in your native city, but I wouldn’t call that housing. You don’t pay for it, everyone of your race gets exactly the same one, they aren’t shared across your account, and there’s no storage and nothing you can do with or in them. Definitely not housing.

I’ve not warmed up to any housing in any game. SWTOR’s is the least bad simply because of its usefulness. I dislike the art direction in SWTOR (it having gained its inspiration from Lost in Space) so I find its housing to be ugly, but the ability for characters to share items swiftly and easily and immediately return from whence they came puts it at the top of a very ho-hum list.

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Arktouros

Elder Scrolls Online. Terrible housing system. I mean just a total lack of functionality. If you’re going to charge me 20, 40, 60, 100 dollars getting absolutely nothing useful out of that deal is horrendous. Then anything actually useful either cost another truckload of money (thousands of crowns) or part of the bad crafting writ system. At the end of the day it’s this really fancy, walled off, completely instanced cut off part of the world that serves absolutely no purpose or function. I mean it’s even a pain in the ass to go to because you actually teleport to that location which means you go on cool down if you wanna go back so RIP buying that house off literally in the middle of no where because it’s the only floor plan that you actually liked! Just, awful.

capt_north
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capt_north

All of them. Every. Last. One.

The closest to what I want in a housing system is Second Life (not an MMO, but a convenient example). It has the power, versatility, and non-instanced placement, but it fails with obsolete prim building tools and outrageous land rental larceny. Some of the Open Sim worlds are more affordable, but most of them are about as populated as Alpha World. Honorable mention to Wurm, Ultima Online, Landmark and Star Wars Galaxies for having worthwhile features.

Probably the most frustrating for me is Star Trek Online. Your housing is your ship interior, and the only customization you can do is buy new bridges and place trophies in designated niches in the lounge and ready room. You can’t even customize your own quarters, and there’s no reason to visit the ship interior at all apart from a handful of duty officer assignments.

But they’ve also got the Foundry, which lets you build the interior of your dreams, ships, bases, stations — but only as a backdrop for player-generated missions. The capability for customization is there, just not the desire to put it in the hands of players outside of the mission creation system.

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BalsBigBrother

Housing in nearly every mmo apart from Landmark has disappointed me one way or another.

Landmark to date was the only mmo that I didn’t feel constrained when it came to building my house. It wasn’t perfect and had its faults but to me it had way less than every other iteration of housing that has come before it.

I am sad that it all crashed and burned because that is yet another another aspect of mmos that hasn’t really moved forward. We are still mostly faffing around with premade assets from the devs which will always be limit what you can do one way or another.

Hopefully the tech will catch up to the point that someone else will be brave enough in the future to give voxel building another chance in an mmo.

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Dread Quixadhal

Every MMO housing system has been a let down since Everquest 2. After experiencing EQ2’s housing back when the game was full of people and location still mattered, everything else feels watered down.

EQ2 took the approach of making housing instanced, but you bought your house at a street address in one of the cities, and that’s where you and others went. It gave you a solid sense of immersion, and it helped with the in-game trading system (go to the seller’s house to avoid paying market taxes).

Most importantly, EQ2’s housing let you place almost any kind of thing you had in the game. It had furniture and decorations which were crafted by players, some of whom would specialize in crafting those things. It had purchasable items (not cash shop, back then). It also had various quest rewards that would be displayable in your home. You could put your favorite weapons and armor on display racks. Later, they even added the ability to hang raid boss heads in guild halls, which could even be used to summon them for practice fights.

Mewmew
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Mewmew

I know some people like them, but I’m going to have to say The Elder Scrolls Online. The plots were far more expensive than what I thought they’d be, they were a lot smaller and less interactive too. Not only that but they are mostly places that already exist in the world that got a copy and paste job or just opened up for sale. They weren’t even new design for all you pay for them.

I was hoping for something more personable and the house itself being able to be customized not just normal internal housing items. The prices really are outrageous compared to other games housing. Yes, I was sort of spoiled by the huge sprawling landscapes you buy in Pirate 101 on the cheap but that said even most F2P titles that do housing give you better deals than they do at TESO. Being that it’s a buy to play title and I even pay a subscription each month, I was hoping for something more for less.

I vaguely remember this huge awesome sprawling tower stronghold in the old Morrowind game and maybe I was hoping for something like that. I also got some bad information about what the housing was going to be like in TESO and it wasn’t anything like what was reported. There are just so many ways it’s a huge letdown to me.

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Ashfyn Ninegold

Agree. I was thinking my favorite house was in single-player Morrowind. Although there’s a housing mod for Skyrim that is fabulous, huge, beautiful, full of storage and weapon racks and crafting stations.

Pirate 101 and Wizard 101 both have delightful housing. I played Wizard 101 after LOTRO and my reaction was, you mean I can put my stuff any where?

c00lit
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c00lit

For me it has to be Garrisons, what a letdown and massive failure overall for Blizzard.

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Melissa McDonald

I would have to say ArcheAge, but for one specific reason: homogeneity. I like real, not instanced housing. I liked the urban sprawl of Star Wars Galaxies. But that game had a variety of houseplans and you didn’t just see 100 houses that all looked the same. That’s kind of what I saw in ArcheAge… 100 houses that all looked the same.

Polyanna
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Polyanna

I can tell you which one did not disappoint me: Anarchy Online.

The original starter city “apartment” was a tiny, windowless grey closet. To get one, you just picked any random door at an apartment building and walked in. The only thing you could do inside was dump random stuff from your inventory on the floor (there might have been some hideous furniture you could buy somewhere). That set the bar for MMO housing for me, and I’ve never been disappointed by housing in any game since.

To be fair, the guild cities in AO were ahead of their time and in some ways still a more compelling model than guild housing in many later games. You had shops where guild members could sell things, you could spawn and farm alien bosses for high value drops, and some of the structures had amusingly appropriate bonuses, like the swimming pool building that gave a bonus to “Body Development” for all guild members.

For players with the means to fund a small city for a one-man org, they were not the worst “housing” I have seen in an MMO; better than most actually.

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ogged451

TSW Museum of the Occult.

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Dividion

For me, I was most disappointed in how SWTOR did its housing. You don’t buy a house there so much as you buy a small percentage of a house, and then have to unlock the rest, a piece at a time, for a rather outrageous amount of credits. But at least it provided plenty of slots to put your stuff.

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Danny Smith

FFXI was my first experience with it and it ended up being a one room wooden square that you paid rent for. Not exactly engaging stuff. So i stuck to keeping my gil for maps and gear when getting wrecked in the dunes instead :p

miol
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miol

After GW2 certainly ESO, with its greedy prices!

And because it’s one of the newest ones, it doesn’t have an excuse of dismissing some hard lessons from Rift and Wildstar!

Not being able to build the house itself too, was really disappointing!

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Henryk Spark

GW2 has no Housing! The home instance has nothing to do with housing and it was never advertised as housing or called by the devs that way!

deekay_plus
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deekay_plus

they certainly never corrected anyone in the press or amongst their youtuber promotional partners when any of them callled it housing even directly to their faces.

Minimalistway
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Minimalistway

I see some comments says WoW garrison in Warlords of Draenor is housing … and for once i care about something, Garrison was not housing, it just wasn’t, the customization is limited at best, and the garrison itself is irrelevant now for most of player base who play Legion.

Housing in WoW should be something like EQ2 housing, buy/rent a place, collect items for it, Blizzard could add a profession for housing, and the whole system is not tied to any expansion, like the Pet Battle, it is there but optional and each expansion add new items to the system.

deekay_plus
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deekay_plus

iirc wow garrisons were sort of implied to be wow’s answer to housing in games like wildstar rift and archeage being trendy at the time.

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Sally Bowls

That was what players and forum warriors thought. But the devs always described it as different than housing. E.g.:

“In standard player housing models, you decorate your living room and you place a couch and a table,” explained lead encounter designer Ion Hazzikostas. “Well, this is Warcraft – you make a base, you don’t make a house.”

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Brown Jenkin

GW2 is definitely the biggest for me. Even now it seems like a huge squandered opportunity.

Line
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Line

Guild Wars 2’s housing is so disappointing that you forgot to talk about the actual system.

Giant zones that shame every other game… with no reason to be here, only a few items to place, with no way to even rotate them, ridiculously low item limit, hideous tools to place and remove them, insane prices (though other games are giving it a run for its money) and a dedicated crafting profession that is yet again prohibitive and not guild focused in the least unlike it was peddled to the players.

Doesn’t seem it’ll be overhauled next expansion either.

deekay_plus
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deekay_plus

they made it so you can choose where to place the customization items in teh home instance? in my research i came across threads asking for that feature and complaining about the lack thereof from this year.

Line
Reader
Line

Yes.
Because housing is not the story instance, which just wasn’t supposed to be housing.

It was a big feature for the expansion, it’s guild halls.
And while they still regularly add new housing items that look really good, it’s just a large zone with a whole lot of nothing in it, very little use, and awful tools – if they even exist, you can’t change the size of anything, and just rotate them horizontally.

Oh and it cost an arm and a half.

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Denice J. Cook

Rift’s really sucked when it launched. But then, I compared it to EQ2’s housing system, and let’s face it, every housing system tanks compared to EQ2’s!

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Melissa McDonald

EQ2 is the only one I’ve seen that has real, working mirrors, even back in the day. I suppose there are some NOW that have it, but that was a big thing that set EQ2 apart. When you add in SOEmote for machinima, you have a most excellent opportunity to do a music video for the Christina Aguilera song “Reflection”. Which I made :)

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Veldan

I wasn’t there at the moment it launched, but why did it suck? RIFT’s is the most creative one I’ve seen. It spawned a true subculture in the game of people trying to outdo each other by making the most wonderful creations. I’ve seen player made areas so gorgeous that they far surpass anything the devs made.

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Gadgets-4G

I really didn’t think so much of EQ2’s system after playing SWG. SWG was the ultimate in housing.

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agemyth 😩

I haven’t seen the more recent changes LOTRO has gotten to its housing system, but I remember everything about the customization and the neighborhoods being underwhelming in practice.

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Melissa McDonald

Housing isn’t bad in LOTRO but yes, I found “neighborhoods” to be annoying. it was a compromise in theory between instanced and real, but I don’t like instanced.

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Utakata

WoW’s experimentation with housing; also known as The Garrisons.

Minimalistway
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Minimalistway

I refuse to call garrison housing, it wasn’t, if Blizzard or any WoW players says housing didn’t work because of the garrison, tell them: no, garrison was not housing and it will never be.

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Utakata

You can refuse to call it housing all you want. It is still a personalized instance where you can rest your laurels so to speak. Thus to me, and likely to the general understanding to the ingame term: It’s housing, Jim.

I will certainly agree it was Blizz’s weird ass take on the mechanic that tied into the story and content of the expansion for that time. And sans any meaningful customization in comparison to WildStar for example. But it boils down to the same thing. That is, even if it’s a breed of dog that makes the animal unrecognizable, it’s still a dog.

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Alex Willis

After using SWTOR’s housing system, most others are rather disappointing. I *loved* my Nar Shaddaa Stronghold in SWTOR: it was actually useful, and collecting items for it was neither a hassle nor a waste of time. There was also a large and emerging variety of items on the AH for it. But the difference it made was utility: you could put all your banking, vendor, and auction house tools in one room. I spent hours and hours in my Stronghold actually getting MMO stuff done. It was a real pleasure.

In light of this, I’ve been a little let down by ESO. The houses themselves are gorgeous (geez, especially the new Morrowind ones — wow!), I don’t really mind the difficulty of crafting to get the items (it is a worthwhile grind if you’re into that), and the variety is wonderful. But…there’s just not much point to getting one right now unless you’re in a guild. They are pure vanity projects, unless you’re going to shovel over the big bucks for all the crafting stations — and even then, most of the houses are located in towns, many of which have crafting stations close by. Same goes for vaults: with no options for extra banking space, all you’re doing is building a trophy case. (And given the rarity of recipe drops, and the compounding rarity of mats and/or skills to make the stuff…well, you get the idea.) Again, you can shovel over the 5,000 crowns for a banking assistant (I imagine they are very useful — I have a merchant assistant and love her) and then put that assistant in your house, but…pretty pricey for what amounts to a redundant feature for any town-located home.

So in conclusion: I like my housing to have utility. Even older MMOs managed this without any problem. (I remember using my homes in LOTRO for extra storage YEARS ago.) It’s very confusing to me why ESO hasn’t built in more utility as a feature. I imagine it would be very popular if they did.

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mcsleaz

All of them except EQII

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Phubarrh

ESO. Beautiful homes offered, a flexible decorating system, and pretty much every object in the game available as a furnishing. It’s the last bit that’s the catch, as those thousands of furnishing recipes are uncommon random drops, and crafting them requires rare resources that are quickly consumed. So if you want some wax grapes to place on your kitchen counter, you have to REALLY want them…and now multiply that by say a hundred items or so. Basically it’s a disorganized mess right now (unless of course you pay real money and just buy a furnished home).

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Morgan

Well I hate housing personally I think the only games to get it right are Pokemon and Minecraft. Make of that what you will. It needs to be instanced anywhere in the world apart from cities imo. I mean its basically just for role players and you need to recognise this if your gonna do it right.

threeknee
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threeknee

GW2’s home instance was supposed to be a story hub, not a housing system, and it was supposed to change based on your choices in the story. It ended up being underwhelming to say the least, but it’s still not a housing system.

The guild hall decoration system thoguh … Ugh, I hate every single thing about it.

deekay_plus
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deekay_plus

pretty sure they advertised it as various things more than just story centric prior to launch. including as something you’d return to regularly.

which is a far cry from what the reality of it ended up being.i think there’s less than an hour of story content associated with it to begin with. XD

threeknee
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threeknee

I don’t recall them advertising it heavily at all and I was pretty much living on hype at the time. I know what they wanted was to have lots of situations like saving the hospital or the orphanage in the human home instance. They have lots of story quests taking you there. They just didn’t do it well at all.

Housing wasn’t popular at the time, this was before Rift dimensions and Wildstar, I think pretty much the only major game that had housing was EQ2, and other older games. They didn’t really have a reason to invest into housing heavily.

deekay_plus
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deekay_plus

https://wiki.guildwars2.com/wiki/Home_instance this is wat a gw2 wiki says about it. idk where they would’ve got these ideas about it from tho…

this video is supposed to touch on it but not sure which part is referring to housing, but still amusing

and here’s from massively that was:
Massively: The announcement of a home instance in your racial capital city is exciting news and, from the details given, it sounds like ArenaNet has taken traditional MMO personal housing and greatly improved it. How detailed is the personalization in home instances? It’s a given that a Charr will have a completely different style of home than an Asura, but will a Sylvari Elementalist have a different style than a Sylvari of a different class? What sort of differences would we see between the home of a friendly, outgoing character and an introverted one, for example?

Ree Soesbee: Your home instance (which consists of an area about the size of a city block, within your character’s racial city, where you have the racial equivalent of a house – a lab, for the asura, for example – several streets, some merchant’s areas, and other city-like things) will reflect your character’s victories, their accomplishments, and the people they meet in the game. It will not reflect your class, except where your class contributes to the storylines you receive in the game. Your character’s personality might change your storyline, making a difference in the characters you choose to meet and befriend, and that might affect the home instance by having different people show up to visit you there.
https://www.engadget.com/2010/05/29/guild-wars-2-personal-story-massivelys-interview-with-ree-soes/

miol
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miol

I still don’t read one single word about housing/decorating in your quotes! ;P

deekay_plus
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deekay_plus

Massively: The announcement of a home instance in your racial capital city is exciting news and, from the details given, it sounds like ArenaNet has taken traditional MMO personal housing and greatly improved it.

will reflect your character’s victories, their accomplishments, and the people they meet in the game.

i don’t recall any of that being in the home instance.

and ree doesn’t correct massively interviewer rubi about the tie to traditional mmo housing.

in my search i also came across scads of anet promotional partner youtubers selling it as housing.

but we know the reality distortion field is still going strong with this game so there’s no amount of 5-7 year old videos statements and so on that will convince you of the reality of it.

miol
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miol

but we know the reality distortion field is still going strong with this game so there’s no amount of 5-7 year old videos statements and so on that will convince you of the reality of it.

It seems you’re talking about yourself, just like your opinion about Hearts set in concrete! ;P

will reflect your character’s victories, their accomplishments, and the people they meet in the game.

^ Is still not decoration/ actual housing!

And you have the NPCs you have met in the personal story in your home instance and a group of a race is also there, who you’ve once chosen to help in the home instance! Like a group of Skritt, or Ogres, or Quaggans,…

https://wiki.guildwars2.com/wiki/Racial_sympathy

deekay_plus
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deekay_plus

ok the topic of today is the most dissapointing housing.

how the home instance was sold by anet themselves in videos on forums to the press and to their promotional partners and how that was ran with by fans

vs what it ended up being.

hence the quite reasonable dissapointment amongst those that bought into that hype including based on anet’s own out of context statements about what it would be.

there’s no need to jump through hoops to defend it. we know now it’s not really housing. because it was hyped as something more than it ended up being is the cause of the dissapointment.

capiche?

miol
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miol

will reflect your character’s victories, their accomplishments, and the people they meet in the game.

Who’s going through hoops of reading this as housing and not just like their promoted Hall of monuments and its GW1’s predecessor, a walk-in show case! o.O

Capiche?

deekay_plus
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deekay_plus

/sigh

it cannot be said that in 2012 and prior a reasonable person would not reasonably believe that this was going to be housing based on anet’s own statements with or without the context (asking explicitly about the game’s housing as in the linked/quoted article and dozens of others).

we know now it wasn’t actually housing.

again, that’s why it was a disappointment for the purpose of this topic.

miol
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miol

/sigh indeed!

Ruby explicitly didn’t ask about decorating, but about how the home instance is >reflected< by race/class:

How detailed is the personalization in home instances? It’s a given that a Charr will have a completely different style of home than an Asura, but will a Sylvari Elementalist have a different style than a Sylvari of a different class?

threeknee
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threeknee

The part you emphasized is Rubi’s interpretation and Ree doesn’t say anything to confirm it.

Home instance is just a name for the thing. Just like Guild Wars 2 is just a name for the game, and doesn’t reflect the state of it’s GvG.

deekay_plus
Reader
deekay_plus

she doesn’t make any move to correct it or any of the other press articles and dozens of youtuber promotional partners selling it that way either.

and what “personalization” she does sell it as having is arguably underwhelming when you find out what that actually is.

Line
Reader
Line

But it’s true, you do return to it for your story, and you do get different characters depending on your story choices.

It’s just irrelevant once you’re finished with it… and pretty much also the case while you’re playing it.
Yeah… not the most interesting feature.

Now it’s just a trophy case with cats to collect. And a GW1 character came back during the living story and acts as a jukebox, that one’s kinda cool I guess.

deekay_plus
Reader
deekay_plus

the home instance is used pretty damn briefly in the personal story to never be returned to again in said story.

and the “personalization” was pretty much limited to which story mission that takes place there you will do based on what amount to meaningless character creation choices.

and now it’s got the barest of bones cash shop items for those that like to idle in a solo instance away from already empty city hubs? :S

it’s a far cry even today from the hype from 2010 to 2012 about it.

Line
Reader
Line

That really wasn’t the hyped thing for the game, unlike later.
The story really had a lot of choices… it just wasn’t very interesting, but different characters and some buildings will change… not useful. The nodes are just whatever.

But yeah, you do come back to it multiple times.
The only real interesting moment for it was in a HoT quest, really.

deekay_plus
Reader
deekay_plus

eh the part of the story with choices is less than 1/3 of the vanilla personal story content and not one of those choices matters after that 1/3 is completed.

after that it’s all about traehearne.

didn’t know they used it in non vanilla content tho. good to know i guess? :P

Line
Reader
Line

They use it again, once in a while.
It’s much more interesting in the late Heart of Thorns, with the Caladbolg questline (a real questline – with treasure hunts, instanced bosses and all, very different from the rest) and more recently with that jukebox character.

I mean, they could actually make something out of them.
It just isn’t here right now.

deekay_plus
Reader
deekay_plus

yeah. i hear ya.

my point isn’t even that they’re shit right now/ just that what they were hyped to be led to dissapointment. and reasonable dissapointment at that. so that’s that. and that’s all i’m trying to say here.

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KumiKaze

I have a love-hate relationship with housing. I think GW2 was very disappointing, along with the WoW garrisons. But I also think Archage was disappointing as well. It is a cluttered mess and almost impossible to find a plot to build a house.

I like the idea of having a house to call your own, but if it is just going to be an instanced place to put your decorations, it’s pretty much pointless.

I prefer to have an instanced “neighborhoods” for housing, like in FFXIV or LotRO, but put something to do in those areas. Making those areas be more of a hub would make it feel like an actual neighborhood. Housing also needs to have a point. One of the only things I actually liked about garrisons in WoW is you actually do things there.

deekay_plus
Reader
deekay_plus

when i was preparing for fresh start servers late last year by playing my old launch toon, i noticed in trade chat people helping others find free land as it became available. it seemed there was a good chance of that happeneing at the time. and unlike other things house prices didn’t seem to have inflated rather they had lowered from what i remembered them at launch and were at that point less than the gold cost of a single apex.

on fresh starter server we were on, prime housing land was still abundantly available for weeks after those servers launched. we felt a bit silly for having rushed so hard to get the land we got because there was free space in our neighborhood for quite a long time to come. it did fill up but a savvy prospector could keep an eye out for expiring plots in our and other areas from people that quit before building their homes.

it was actually pretty absurd massively’s not a review of the FS server thing because he complained about not finding housing land and yet free land was still available in various zones across our server at least even when the article was published. if perhaps in less attractive zones maybe but still there for one that takes some time to look. and wasn’t like the original launch land rush at all where paid beta players had scouted out things to rush for land. if anything it seemed alot of veterans returning/rerolling to teh FS servers simply didn’t give a fuck about having a house or farms this time around.

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