The Daily Grind: Which MMO housing system disappointed you?

We’ve had many chats here on Massively OP concerning the best and most flexible player housing systems in MMORPGs — and lamented games that lack such systems entirely. But today I would like us to discuss housing systems that ultimately let us down.

Last weekend I jumped through a ton of hoops to finally get a small apartment in Final Fantasy XIV, only to find myself let down by the end product. The prerequisites were annoying, the cost prohibitive, and the decoration tools basic and weirdly difficult to use. Although perhaps the biggest let down in this category came with Guild Wars 2’s home instances, which during the lead-up to launch I had envisioned as being a much larger housing system. Now I know the truth, that the only customization I can put into these areas is a big hunk of candy corn to mine.

Which MMO housing system disappointed you? For a bonus topic, would you rather a lackluster housing system over no housing at all?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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113 Comments on "The Daily Grind: Which MMO housing system disappointed you?"

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Oyjord Hansen

WoW’s garrisons were a miserable substitute for real housing. Imagine how much more fun WoW could be with a Wildstar housing system!

Vaeris
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Vaeris

Everquest 2’s instanced homes. I’m not a fan of instanced homes having acquired my preference from homes in Ultima Online, Asheron’s Call and Star Wars Galaxies. Instanced homes is just another step away from an online world and a step closer to “just a game” in my view.

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Droniac

Guild Wars 2’s home instances.

These were supposed to be zones that were going to be highly reactive to your choices during the story and would continually grow and change with new NPCs, decorations, events and items as you progressed through the game. By the end of the story they would reflect your choices and the challenges/dungeons/etc you’d overcome.

Instead they’re static instances that are identical for every player. Depending on your choices at the very start of the game you might get a static NPC that doesn’t talk or do anything standing in a corner somewhere. And the only notable change to the instance in any form whatsoever is to purchase a resource node in the premium store (either directly or via lockbox). There’s no point to even having these instances in the game, because they serve no purpose whatsoever.

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starbuck1771

LotRO’s. Why? Middle Earth you should be able to live in the wilds instead they made instanced housing with a crappy hook system. It could have been much better. SWTOR used the same hook system but at least they made them abundant enough.

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socontrariwise

Wildstar’s disappointed me. BDO’s did too, very much so, just no flexibility. Wurm was really bad, Salem was even worse.
I’m a fan of EQ2’s version, Rift is even better, ESO is very decent (missing the option to downscale items). Landmark was very good too, on par with Rift for decoration.

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Eboni

Runescape’s housing is a bit disappointing, but not entirely bad. Most of the hotspots are just places to skill up (basically everything in RS is a place to skill up, really). But, I remember that in a past dev blog post that they are working on upgrading it.

rondstat
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rondstat

I’m not sure I’ve ever come across a housing system that wasn’t a disappointment.

The furniture placement game never grabbed me. I spent a lot of my childhood obsessed with the Sims, and anything where the customization falls short of ‘design your own house from scratch’ feels lacklustre.

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Toy Clown

My biggest housing letdowns came from GW2 and SW:TOR.

GW2 because pre-launch they promised housing after release, which was a strong hook to play the game. Then a few months into launch, they said housing was delayed, then about six months later the announcement came we’d have to make due with the housing instances. Watching guilds get “housing” was another thing that made it worse than a tease.

SW:TOR because there was little room for player creativity with “hooks” that were often spaced out too far, limiting in what you could put on a hook, and sometimes the hooks weren’t symmetrical, like a design flaw. The struggle was real here!

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Glenda McCarthy

Like the writer, FFXIV, although SWTOR’s is also up there. Best for me has been Rift’s, but then I like having a lot of flexibility.

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Jadefox

All instanced housing.