H1Z1 launches open beta for PS4, is swarmed with over 200K concurrent players

It’s been a long time coming, but H1Z1 finally hit open beta on the PlayStation 4 last night. If you forgot the game was coming to PS4, you’d be forgiven; the announcement was overshadowed last month by an apparent legal mess and major layoffs at Daybreak that reportedly hit H1Z1 hard.

Worth noting is that this version of H1Z1 has been tailored for console, with some basic mechanics, like the crafting system and inventory management, removed entirely.

H1Z1 has been redesigned specifically for PlayStation 4 players, with a larger weapon arsenal – six new weapons – and fully reworked UI among the new features. Matches are fast and frantic. The encroaching ring of toxic gas moves quickly while the new weapon progression system keeps players engaged with frequent, increasingly lucrative airdrops. H1Z1โ€™s control system has been overhauled for maximum speed and mayhem on PS4. With a familiar radial weapon menu, players can quickly switch between their two weapons of choice: guns and grenades. The grab-and-go equipment system also makes it easier for players to collect loot on the run.”

The cheapest bundle for the game is currently just five bucks, though 50 will get you the deluxe edition.

The game is actually doing well at launch on the console, mind you; as of last night, Daybreak said it had over 200,000 concurrent players, necessitating a spin-up of tons of new servers to handle everyone. (Given how far concurrency had fallen on Steam in the last year, these are staggering numbers for this game.)

Source: Press release, official site
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4 Comments on "H1Z1 launches open beta for PS4, is swarmed with over 200K concurrent players"

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Siphaed
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Siphaed

Confusingly I thought it was the zombie game. But I realized the zombie game with the name “H1Z1”, based on the zombie virus, is no longer named about the zombie virus. They stole the name for some weird human-vs-human battle royal type game while naming the zombie survive part “Just survive”. It makes no sense at all!

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agemyth ๐Ÿ˜ฉ

Wait, six new weapons?? That is something the PC game has been lacking in its whole life. I assume they will make their way over to PC eventually, but maybe this is a good indication of where they are focusing their efforts now that the population hit rock bottom on PC.

They still have to compete with Fortnite on PS4, but PUBG’s partnership with Microsoft might give them a small window to carve themselves a niche in the PS4 audience.

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Denice J. Cook

It sounds like they canned whomever worked on crafting and inventory management before they were finished with the PS4 port.

I’m surprised 200k gamers aren’t aware of Daybreak’s current CN/Renova debacle to be honest, though. Don’t they realize practically that entire team has already been let go? It doesn’t bode well for the future of that supposed Daybreak flagship product.

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agemyth ๐Ÿ˜ฉ

Removal of the already minimal crafting and inventory management is a positive change I think players have wanted for a long time on PC. It likely took at least as much work to remove those systems than it would to get them working properly on consoles. They were vestiges of the game’s evolution from zombie survival MMO to 150-player action focused battle royale game, and I don’t know anyone who actually liked trying to tear pieces of clothing into cloth and combining them for bandages in the middle of battle.