Guild Wars 2 delays first-person view patch

    
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Today was supposed to be the day that Guild Wars 2 entered the world of first-person views, but alas, it was not meant to be.

ArenaNet Communications Team Lead Gaile Gray announced on the forums yesterday that the patch is being delayed to an unspecified future date. “We wanted to give you a heads up that the game update is coming, but it will not be going out on March 10th,” she wrote. “At the present time, contents of the build [are] undergoing additional QA Testing.”

This patch will introduce a first-person camera into the game as well as other camera improvements and the beta version of a streaming client.

[Source: Official forums. Thanks to Siphaed for the tip!]
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Caec
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Caec

People playing in first person view in pvp, when the patch manages to hit, are going to make me cry crocodile tears.

LordOfBread
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LordOfBread

Want to know a trick how to change SWTOR into Minecraft? Scroll into first person view.

Golden_Girl
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Golden_Girl

Styopa Well spotted ;-)

Styopa
Guest
Styopa

Please tell me this is Poe’s Law in action, and that I simply am missing your sarcasm? That has to be sarcastic, right?

Faction 3
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Faction 3

Wait…
Whoa…
Hold on a sec…

ANet has Q&A testing now?!

Fer serious, are we seriously serious?

karmamule
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karmamule

I love dipping my toes backing into gw2 on occasion, and this will definitely pull me back in for a while.  I didn’t know it was due today so am not disappointed by its not arriving today, but, now that I *do* know I’m kinda retroactively disappointed.  Tho not much……soon, I’m sure!  :)

Golden_Girl
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Golden_Girl

When you’re the leading edge of an MMO revolution, radical new systems will always have a few teething troubles.

Jamochet
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Jamochet

Ironwu deganderson I remember playing Turok for the N64 and having meltdowns because the jumping puzzles were so annoying.

Ironwu
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Ironwu

deganderson 
Have to tell you, I find 1st person for jumping puzzles absolutely horrid in 99% of situations.
In the games that have 1st person and jumping puzzles, it just does not work well. 
It is very hard to gauge exactly when to make the jump, or even how close you are to an edge.
First person can be useful in some rare jumping situations, but very few, in my experience.  Mostly because of clipping issues.

elvedrano
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elvedrano

Arktouros That’s some far fetched wishful thinking…