Neverwinter disables promotional codes following exploits

    
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The lesson here is that someone will always find a way to make a fun thing miserable.
Last week, the Neverwinter team distributed a little bonus code via email to player accounts in celebration of the Elemental Evil update — just a little item that could be used to unlock several different toys in-game. Except that the item in question was not bound to players and could be traded or sold on the auction house, and there were numerous players who exploited the error and created numerous accounts to redeem the code over and over en masse. It was a bit of a mess.

At this point the codes have been disabled, so if you haven’t redeemed yours, don’t do so. While the team still wants to do something to commemorate the launch, this particular celebration has taken on something of a sour note. Player feedback on the forums has ranged from understanding to critical of the poor handling and what some players view as predictable issues.

[Source: Neverwinter forums. Thanks to Extremex and Jose for the tip!]
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Peregrine_Falcon
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Peregrine_Falcon

Armsman Oh? Is “Voldemort” back again?

Craywulf
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Craywulf

BigMikeyOcho The rationality you’re giving does not excuse the actions, because if you really think its okay to create a dozen email accounts in order to gain mass quantities of a virtual item then you’re deluding yourself. You know full well that it wasn’t intended to be this way, its cheating. Competitive or not its still cheating. Otherwise why did they pull the code from the game? They saw it being exploited and chose to fix it by removing the code.

Being competitive has nothing to do with cheating. There is fair and unfair competition, and the latter is where the players disregard any rules, spoken nor not. This game isn’t about unfair competition, there are defined rules as well as unspoken rules. Players refusing to recognize that are cheaters. Its that simple, because thiscvis a computer game we are talking about here, not life or death. Its a game with rules.

Styopa
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Styopa

Neo_Wolf Styopa mjcbarnes First, let’s not forget that D&D’s “father” was Chainmail…miniatures rules.
As far as TSR?  Meh.  Nostalgia is misleading.
TSR was a horribly run company, with a bunch of very creative gamer nerds that knew nothing about how to run a sustainable firm.  I love D&D, but like so many small companies born out of love, you can’t deny that it was run by (business) incompetents.

https://medium.com/@increment/the-ambush-at-sheridan-springs-3a29d07f6836

You could tell by the con, frankly.  I was a 7th grader when I went to my first GenCon and UW Parkside, and even then could recognize a  shabbily, clumsily organized large event (my dad did that for nonprofits, so I might have had an unusually high insider standard).  By a few years later, those of us who were gamers saw as TSRs focus clearly drifted (AD&D beach towels (https://2warpstoneptune.wordpress.com/2014/01/24/advanced-dungeons-dragons-beach-towels-1982/)  were pretty much my camel’s-back moment as far as TSRs marketing went) and then was lost when EGG focused more on getting that atrocious cartoon made than promoting the actual game.

No, I’m as nostalgic as the next guy, but TSR was nicely positioned to dominate the games/gaming industry in the 1980s; if they hadn’t been so incompetently run/organized, they could have BEEN Hasbro today.

MilitiaMasterV
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MilitiaMasterV

Styopa That’s pretty much how I felt too.
I’ve played 3 of Perfect World Entertainment’s titles (Neverwinter, Forgotten Realms, Star Trek Online), and they basically do the same thing in every single one. They give you a currency that only functions in that game (Rough/Astral Diamonds, Dilithium/Refined Dilithium, and I forget the one in Forgotten Realms…because I didn’t stay for long.), and they give you a ‘pray to the gods’ type ‘once daily/once hourly’ thing that gives you little trinkets that are basically useless/intended to fill up your bags to cause you to pay for the game in some way. They then proceed to make that currency worthless for their other games…
Basically it’s a way of ‘rewarding people who stick around’…but it has the undesired effect of just ruining the whole game for some people.
What’s worse, is the gambling lockboxes on STO…they basically come out with a new one every so often, so you end up with piles of them…and they only stack to 20. (I’m a lifer over there, and bought all the shared storage and have a few characters with loads of storage, but about 30 tiles worth of one of their banks is full of the different boxes, none of which I’ve ever bothered to open, and wouldn’t be arsed to pay for a key to open anyway.)

I go back once in awhile hoping things got better, but keep leaving again in frustration. Last time I left was because they gave us vets a single upgrade token to the ‘new’ T5U ships, and I ran x4 different toons so I would’ve had to just suck it up and leave 3 behind. I’m also really quite frustrated because of the doff upgrades being character specific. If they’d been account bound, I’d have bought them…and I would’ve stuck around even more because that doff system is a ton of fun/keeps you coming back for more.
Also, when the crafting system goes by RL time, and you can’t even hit max crafting in any tier after 2+ months of playing, there’s something seriously wrong there…
In short (TLDR), Perfect World needs to get their greedy paws off these games, and I’d probably go back to them!

Neo_Wolf
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Neo_Wolf

Styopa mjcbarnes 4e was pushed because they wanted to sell their miniatures.  Hasbro who owns Wizards is a toy company afterall.  I miss TSR :(

Neo_Wolf
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Neo_Wolf

I got a code and discovered yet another cryptic oopsie.  You can always rely on players to exploit the heck out of something if they can. sigh.. another day in the MMOverse

LegendOfVinnyT
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LegendOfVinnyT

Darthbawl LegendOfVinnyT So you’ve seen how a one-character error in a value in a configuration script somewhere can blow things all to hell, right? And that’s for simpler projects than a AAA MMO.
I could ramble on about the steps involved in the process of adding an inventory item to the game and how that process is tested, but I suspect there’s a simpler explanation here: What’s a special event to the public may not be a special item in the development process. Every game has these “oops, we set this one-letter code to ‘E’ for ‘equip’ instead of ‘P’ for ‘pickup'” bugs on occasion. It’s unfortunate that this particular one was an item that ended up being used for a promotion, but to the development team, it may have been just one row in an insert script full of new items for the entire expansion.

Greaterdivinity
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Greaterdivinity

I didn’t get a code : (
Also, hey, I forgot to check to see if they’ve fixed Cloak Tower so I can continue playing my paladin. Thanks for the reminder.

BigMikeyOcho
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BigMikeyOcho

Craywulf BigMikeyOcho It’s not so much that “gamers cheat”. Not all do, obviously. However, more and more the “gamer” mentality seems to be to get as much as you can as quickly and efficiently as possible, to stay competitive with everyone else who is also doing it. In this case, that would mean exploiting an obvious oversight by the developers. Creating new accounts to get the rewards over and over and selling them is not really cheating, but just taking advantage of the game’s mechanics to get the most reward for the smallest effort, something “gamers” are trained to do well.

Armsman
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Armsman

Cryptic QA strikes again.
(Although how you can have a staff of just five QA personnel for three MMOs and management not expect things like this as a result is beyond me. If you wonder how I got said number one of Cryptic’s QA team posted that fact on the STO forums after a particularly nasty bug made it to the Live server on a recent patch.)