Guild Wars 2 confirms the Elementalist’s Tempest elite spec

ArenaNet has confirmed the rumored next elite spec for Guild Wars 2’s upcoming Heart of Thorns expansion: The Elementalist’s Tempest.

The Tempest will access the formerly off-limits warhorn and all-new shouts, which are intended to reward positional gameplay and encourage close-to-mid-range front-line combat and support. Good news, everyone: Staff isn’t the only way to play!

Ten Ton Hammer reports that the Tempest’s core mechanic is an attunement overload that grants a special skill for each element.

Overload Fire: The Tempest creates an infernal tornado over time that continuously damages and burns enemies while granting allies might.
Overload Water: The Tempest pulls water into an aquatic bubble that allows him to regenerate and cleanse conditions from himself and nearby allies.
Overload Air: The Tempest creates a nimbus cloud overhead that repeatedly strikes nearby enemies with lightning.
Overload Earth: The Tempest will rend the earth and bend it to their will, taking a ride on it and granting protection to nearby allies and crippling enemies.

So yeah, I’ll be over there leveling up my abandoned Elementalist.

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RiccardoTavano
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RiccardoTavano

confectionally RiccardoTavano Bannex19 Fresh air and fire staff ele sitcking to one element only ? lol…and it’s your main ? good lord.
Fresh air build works with ride the lightning to get close if you’re not…or use the blink, updraft, switch to fire, dragon’s tooth, phoenix and use ring of fire, swap to air again for the air attunement proc dmg, go to earth, knock it down, then water if needed or back to air…and repeat. It’s one of the most difficult build to use for ele…so it’s clearly not “stick to one element”…then again with the current meta it’s not much used anymore.
Even “fire staff” swaps quite a lot, there’s no build right now that sits on one attunement one second longer than needed to cast all the needed skill at that moment in that attunement.

confectionally
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confectionally

RiccardoTavano confectionally Bannex19 There are already tons of really popular and well-used builds based on sitting in one attunement.  I mean, Fresh Air and staff fire are basically go-to for every ele.  If you want to call this a “change”, the only change I personally see is an expansion of the most boring elementalist trend in the game.

tobascodagama
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tobascodagama

Bannex19 Moon powers would be pretty cool. >.>

Craywulf
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Craywulf

arktourosx But Nreff never said or implied there could/would be a “big boxed up surprise”. 
 Furthermore you’re saying premature judgements of skeptism are more valid than generalized pragmatism.

RiccardoTavano
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RiccardoTavano

rgkeydet Surfing on rocks :D yey, lol.

RiccardoTavano
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RiccardoTavano

arktourosx Craywulf Still the main point is that…we do not know what the horn do properly…and it’s an objective truth.
We have some infos, but nothing precise…they already said it’s not just the typical “wail” weapon, it can create a tornado to pull enemies, shoot orbs of lighting wich strikes with thunders the enemies nearby, share boons and stuff like that.
People were “meh” about dragonhunter too…then during the stream they’ve seen the condition DPS potential and were like “well, it might not atually be that bad” (even if many are still meh about the name, lol)
So yes, you may said that we are all “delusional” , but it’s a fact that, till we do not know how the weapon is , it’s impossible to give a proper judgement.
After all we’ve already seen that Anet can pull out different ways to use the same weapon…look at mesmer’s greatsword and revenant’s hammer.

RiccardoTavano
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RiccardoTavano

confectionally Bannex19 Well, it actually is a pretty darn big change for the ele, before ele was all about swapping to maximize DPS, might, cure rotations, combos and stuff like that…with this spec you’re actually “forced” to sit on an attunement for X seconds, wich do not seems a lot without playing it, probably , but actually is.
It changes totally the way you play elementalist right now.

RiccardoTavano
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RiccardoTavano

arktourosx Radfist Well, everything worked, but it was pretty much based on the situation and in PvE like…80% of the builds were fire.
Air was cool, but mostly single target good for PvP, but not PvE. Earth had some exhaustion rate even higher than fire, making it viable , but kinta meh in PvE…and water was used mainly when EotN came out because fire was ineffective against destroyers, lol.

Radfist
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Radfist

arktourosx Radfist  Hmm didn’t know that, I thought most were still running D/D like in PvP.  I tried D/D and it was powerful, but the combat just looked like a mess of spell effects.  Hoping the Ranger Druid spec will satisfy my casting taste.

rgkeydet
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rgkeydet

I can’t wait to see what the earth overload looks like, the description sounds really cool