Elite: Dangerous welcomes pilots to close quarters combat

    
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Players have a new way to experience Elite: Dangerous with the advent of the close quarters combat (CQC) mode. The beta test for the new mode began yesterday and includes several new ships and outfitting for CQC.

Close quarters combat is a timed arena mode that pits players in quick firefights in smaller ships against each other for rankings and rewards. Players can utilize the game’s matchmaking service to find opponents quickly. CQC is available on PC, Mac, and Xbox One.

The new CQC ships that came out with the 1.4 beta patch are the Federal Assault Ship, the Federal Gunship, and the Imperial Eagle. There are also a mountain of bug fixes, tweaks, and optimizations going on, so pilots will definitely want to read up on the patch notes and check out the CQC trailer after the break.

Source: Patch notes. Thanks to PhoenixDfire for the tip!
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rioinsignia
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rioinsignia

GoJammit  I have to agree.  It looks crap compared to ED.

GoJammit
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GoJammit

TheChiefTurtle Star Conflict is utter arcadey shit.

Darkdrakke
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Darkdrakke

Hmm well looks like I have a reason to fire up my copy of Elite after 4 ? 5 mos ..should be fun

rioinsignia
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rioinsignia

Smiggins Previous games have shown that large scale pvp (as opposed to 1 vs 1) can only really flourish when there are “flash points” where it can happen.  Those who truely want to pvp may discover it to be difficult or too much hassle to find opponents in a universe the size of what Elite has. This is why devs have to get involved and provide a reason for such “flash points” to exist.  One way is obviously CQC.  It isn’t the only way mind you.  But CQC has some additional benefits that allow it to be more easily managed than the other means.  Also, CQC appears to be particularly beneficial to those who predominantly play consoles.  Hopefully FD will look beyond CQC once it’s in the game.  
Any additional content is better than none at all.

Kataq
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Kataq

I think Smiggins doesn’t understand what Elite Dangerous is. It’s not meant to have constant PvP action in the open world. Power play has focused PvP in a large group of systems, yet still it is not designed to be constant.
CQC fills the gap for those that want only PvP action, but more than that it introduces players to PvP by allowing them to practice before trying PvP in the open world. The trailer heavily implies this too.

TheChiefTurtle
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TheChiefTurtle

Pfff…….. “Star Conflict” is a million times better than this, if you want arena.

rioinsignia
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rioinsignia

Jfourty8 You find docking difficult?  Seriously?  Jeez, it’s not that hard.  Especially if you’ve played these kind of games before.

Cotic_OP
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Cotic_OP

Smiggins 
He’s really not.

Cotic_OP
Guest
Cotic_OP

Smiggins 
Haha you are so wrong.
By
making it arena based you get constant PvP action whereas if the
playerbase is spread over the whole of the Milky Way you’re never going to
see constant PvP action.
EVE is “all on one server” open world and they don’t get constant PvP action do they. People have to roam and actively look for / make fights.

GoJammit
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GoJammit

Smiggins Well that’s an opinion you’re allowed to have. Some would say there are plenty of opportunities for pvp in the olpen world if you dedicate your self to it. i shuppose they could have non stop warzonesin every system. No. I think this way fills the need. There are people who just want to fight and care little for the world at large. This will be very good for them.