Letting Tribes: Ascend lie untouched for a long while was a smart business decision for Hi-Rez Studios, but it wasn’t one that the developers were happy about making. Studio president Stewart Chisam said that the decision was one made purely from financial necessity, and no one in the development teams liked leaving the title where it was. The success of SMITE frees up enough money that the game can be patched and developed again.
Chisam also stated that there’s no intention or expectation that the game will suddenly become profitable again; the hope is simply that the game can remain as a passion project for the studio. More patches are expected for the game in the coming months, so players and fans who had given up hope of ever seeing forward movement on the title still have plenty of reason to be happy about the game’s future. The game’s next patch is available for testing now.