Final Fantasy XIV previews the new dungeons of patch 3.1

    
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I'm just a friendly reminder.
It’s all right if you’re tired of running Neverreap in Final Fantasy XIV; everyone is at this point. So it’s a good thing that the game’s next patch is bringing two fresh dungeons for players to run: Saint Mocianne’s Arboretum and a Hard mode version of Pharos Sirius. And as you probably guessed from the headline up there, a new preview of these dungeons is available on the official site, confirming both dungeons as requiring item level 170 as a minimum.

The Arboretum was largely abandoned following the Sharlayan exodus, but treasure hunters are once more exploring the depths in hopes of unveiling treasure of great interest to the settlement of Idyllshire. Meanwhile, Pharos Sirius is infested with kobolds that have put a halt to the reclamation of the lighthouse, giving players plenty of reason to aid the Maelstrom in driving out the beastmen. The next patch should be available on November 10th, so you’ve got a bit more time to get yourself ready for heading once more into the breach.

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excaliburlost
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excaliburlost

Two fresh new dungeons…that we’ll get tired of running in about a week of roulettes. I wish older dungeons weren’t phased out of Expert Roulette with each patch. Would make for more variety.

zyrusticae
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zyrusticae

exeeter A Dad Supreme Yep, same here. Can’t take the grind anymore. It worked on me in the 2.x series, but doing it all over again for the 3.x series just does not appeal to me.

xania
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xania

Dat flying Kirin. All that primal grinding is finally worth it. Come to me, my flying god pony, and together we shall fabulously rule the skies.

Flimflamberge
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Flimflamberge

Wratts There’s also a new raid and the entirely new sky island exploration thingy.

ReginaldAtkins
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ReginaldAtkins

@collagen123 I still play… I’ve classes to level and such, I don’t power-grind like most so I’m not super-burned out on the two dungeons that are there and still enjoy the occassional neverreap (Fractal less so as the final boss can be a nightmare if people are not moderately geared)

exeeter
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exeeter

Krem @collagen123 i assure you its not the mmo rpg player base.

FFXIV suffers from a very real issue of stripping its rewards of any actual meaning.  The content that XIV provides via its patches are so depressingly fleeting that they more or less fizzle out within 3 weeks.  Sure no one is arguing that FFXIV nice little check list for players that fall into the completionist category, (ie. “you say there is nothing to do? are all your jobs 50s? have you cleared all of savage Alex?” etc)

But the reality is that its all just so utterly fleeting,  The game is seriously in need of moving the vertical progression curve a bit more horizontal.  Nothing the player can obtain feels significant and alot of this is due to the complete lack of interesting elements to gear.  

Then you look at the primals,  i mean bismark was obsolete right out the damn gates ffs,  Nothing sticks, you brush through the new content then either grind tokens via the same 2 or 3 activities or get a static and push through whatever the current savage raid is. PVP is an abhorrent mess, and GC restrictions only create an issue with que times, not with the horrible system / engine that cant really handle pvp in the first place.

Here is what is going to happen and i will be the first one here to call myself out if im wrong but…..

– the 2 new dungeons are going to be the expert roulette and become mind numbingly boring after week 2
– void ark is going to be an exciting spectacle for about 2 weeks before it as well becomes a bore fest
– The airship floating island NM system is going to be hunts 2.0
– lords of verminion will have about as much player activity as chocobo racing after the first week

I feel there are very few people on this planet that longed for this game more then myself, from eagerly anticipating its release when all we knew was that the chrono cross team was working on it and all we had to go off of was meager teaser tech demo trailer in 2005.   And no one put as much faith into yoshi p than me when he took over after 1.0. This is why i feel particularly burned and upset.  My time at the fan fest in vegas was amazing, and at one point i truly felt that yes this game is def. where its going to be as far as my mmo time is concerned, so passively realizing that i simply had no interest logging in about 3 months into HW really hit home.    

I believed that ARR was a template, a foundation for them to set everything, and with its first expansion, they were finally going to cut the cord and make the game into something truly unique, really mix things up, but so far its depressing how mirrored HW has been in comparison to ARR.

exeeter
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exeeter

A Dad Supreme my thoughts exactly unfortunately.

A Dad Supreme
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A Dad Supreme

Krem @collagen123 ” FFXIV adds a metric ton of content each major update, but the main focus for most (including news sites) is just Dungeons as  ‘ilvl/gear score’ progression is the only thing ‘wroth doing’.”
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Between that and how the crafting/harvesting is now set up to be a near impossible grind to keep up, there isn’t any middle ground for players who can’t keep a steady raid team going to see something new.
Besides, the fights are insanely tough now and make COIL look like child’s play with what you have to do.
Can’t do stuff like this anymore, yet it’s all there seems to be now:

A Dad Supreme
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A Dad Supreme

Stopped my sub last month. Still have two months left but have no feelings or interest to log in.
My personal life became even more casual with other games (Destiny, ESO, SWTOR) and FFXIV went ultra-grindy (as a crafter/harvester) so I can’t keep up with their new theme.
Something had to give and in the time I can do session of FFXIV to get all I need done, I can do an hour of Destiny (and other PS4 content like Battlefield), little bit more of SWTOR and completely solo ESO’s offerings.
I hate to say but I think it’s time for me to finally hang up the FF series with how there isn’t anything but near impossible raiding content or boring repetitive content left now.

Krem
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Krem

@collagen123 The main issue with the game isn’t the content itself TBH, it’s more the MMORPG player base in general. FFXIV adds a metric ton of content each major update, but the main focus for most (including news sites) is just Dungeons as  ‘ilvl/gear score’ progression is the only thing ‘wroth doing’.

Hence the major issue with ‘endgame’ in the genre in general, despite giving a ton of things, like Pet battling, racing, card games etc, etc, which ARE fairly great for an RPG (Gwent being a massive thing in Witcher 3), when it comes to MMORPGs, I really do think most of the playerbases these days would prefer a dungeon crawler to an actual MMORPG, like Diablo or Destiny, as gear is king over everything else.

FFXIV offers a lot more RPG elements then most do but there is the rub, either offer something for everyone or stack the top end with dungeons and lose the reason the rest of the world exists in the first place, and because yet another WoW experience