EverQuest II previews the Stygian Threshold

    
7
Just keep going down.

Those familiar with EverQuest II might expect that an area with a permanent portal into the Underfoot plane would be a kind of unpleasant spot to hang out. The preview of the Stygian Threshold says that those people are completely right. It’s a very unpleasant spot to hang out, and thus player characters will need to flock there because this genre generally works around players finding unwelcoming spots and staying there anyway.

While you adventure in the Stygian Threshold – and let’s be real, if you’re playing the game, you will be adventuring there – you can look forward to such lovely features as a lair established by Zaraxia, mother of spiders, which covers the area with acidic pools and snares of silk. A tribe of kobolds has also set up camp just outside of the portal, drawing strength from it and preparing for their passage into the Underfoot upon death. There’s content ranging from solo to entry-level raiding available in the area, but don’t expect it to be a comfortable vacation destination.

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Radfist
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Radfist

Rozyn Was thinking the same thing, would make sense from a lore perspective because of the Roekillik story there, although its not really convenient. Haven’t jumped on beta yet, too busy with other games :(

Radfist
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Radfist

TJFrenchJr The Everquest II right at the start was obvious troll clickbait….

Radfist
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Radfist

Linaea I don’t think anyone would claim that the hostile territories that are currently endgame in GW2 / WoW are welcoming.  While they might be pretty from a nature perspective, the Maguuma jungle is constantly under attack from the jungle itself.  Also current town hub for WoW is just outside the battleground between the horde and alliance.

Linaea
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Linaea

This is kind of random, and not specific to Everquest II, but it depresses me that, as you say, ‘this genre generally works around players finding unwelcoming spots and staying there anyway.’ Though I’m not playing either GW2 or WoW at the moment, one of the things that seem to work about their current endgame zones is that they are lush and interesting places to explore, not all fire and brimstone.

Actually, I think there are a number of examples of devs building more attractive endgame zones these days, so I hope that we can be getting away from desolate, depressing zones — Lotro’s Angmar comes to mind — which make you regret that you’ve reached max-level.

TJFrenchJr
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TJFrenchJr

Saw this, thought it was EQN, clicked, realized it wasn’t, got sad, and posted here.

kofteburger
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kofteburger

Stygian Abyss?

Rozyn
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Rozyn

Psst, your screenshot is of a Sentinel’s Fate landing pad, unless that’s how you get there?