Online TCG Spellweaver hits Steam, postpones MMO elements

    
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If you’re a fan of MMOTCGs with PvE to go with the card-based PvP, you might want to check out Spellweaver, a free-to-play online TCG game that hit Steam last week.

“Our 5-man team worked for endless hours more than 4 years to bring Spellweaver where it is now. But it was worth every minute! After 5 months in Closed Beta, and then another 7 months in Open Beta. After more than 100 patch updates and thousands of fixed bugs. After more than 1,000,000 games played we are finally ready. Spellweaver is now complete enough to be brought into the gaming world, and to take the digital card game genre by storm!”

Like MMOTCG HEX, Spellweaver had plans for an MMO element, but developer Dream Reactor has said those plans are low-priority, telling Massively OP’s Andrew Ross that MMO features and 2v2 aren’t on the table for this year.

Source: Steam
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carson63000
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carson63000

Interesting mechanics, feels like it navigates a path halfway between Hearthstone and MtG / Hex, what with being able to choose to attack enemy minions rather than just the hero, but with your opponent having a blocking opportunity, limited by the speed mechanic.

I only installed it this weekend and played a dozen games or so, but I’m impressed with the design decisions they have made around their combat system.

Grimalkin
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Grimalkin

I find this way more complex and entertaining than that overblown dice game that Hearthstone has become

Veldan
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Veldan

carson63000 That looks like a fun game, I think I played it once one one of those internet game websites (kongregate or armorgames). I can’t stand the animations though. It seems like every animation has only a few different frames, making it seem very non-smooth, as if you’re constantly gaming on 4 FPS. It hurts my eyes!

carson63000
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carson63000

Veldan Rise of Mythos is a pretty fun digital card game where your minions march down lanes and attack each other, after you play their card. Outrageously P2W in PvP, but it’s one of the more fun PvE experiences I’ve had from a card game.

pudgybunnybry
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pudgybunnybry

spider3 RaminMohammad Veldan I sunk a few hundred hours into the game, only having bought a couple packs here or there. The game, when I played, was by no means P2W, but that is my understanding of the game at this point. Definitely a good game with interesting and odd mechanics. Simultaneous turns made things interesting at times.

palejens
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palejens

I really like this game.
Been playing it for a few hours now.
I am missing a solid deck builder. Something to help the newbies decide what cards to use. 
Looks like a massive meta-game.

Rheem Octuris
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Rheem Octuris

CloakingDonkey Rheem Octuris Denngar You weren’t really missing much. Most tournaments took 3+ hours to play out, the majority of which was generally spent waiting for other people to finish playing their games.

CloakingDonkey
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CloakingDonkey

Rheem Octuris CloakingDonkey Denngar So is Spellweaver, so is Duelyst. Hex is getting there now that PvE is in but it’s still pricey.

But yeah in terms of LoN, not sure why it didn’t fly in the US but outside it was definitely the tournaments. There was nothing else to do apart from the campaign and friendly games… couldn’t even play the raids =/

Rheem Octuris
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Rheem Octuris

CloakingDonkey Rheem Octuris Denngar Even then, I will wouldn’t call it that. And ironically enough, LoN also had both of those features.

I think the reason LoN failed was because it was poorly advertised and the only way to gain cards outside of pve was to buy packs. Say what you like about Hearthstone but its extremely affordable.

ApathyCurve
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ApathyCurve

Denngar Greaterdivinity 
Hearthstone feels shallow because it is shallow.  It’s made for the same group of people who find Dancing With The Stars to be the height of entertainment.