Tribes: Ascend’s 1.3 patch introduces Hellfire map, decommissions Blueshift map

    
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Tribes: Ascend hasn’t been resting on its laurels since its December 2015 revivification: This morning, Hi-Rez patched in the 1.3 update. The big news is the addition of the new CTF/Blitz Hellfire map, which Hi-Rez described on Reddit:

“It has an angled creativity walls ala Icecoaster (I don’t like the square ones). Flag stands are roughly standard distance (40-45k units). They’re more open than usual with 3 base turrets to compensate. This allows for diagonal routes through small gaps between support columns, a whole lot of possibilities. Generator is down in a base accessible by a chute as well as a new level mechanic we haven’t done yet. Single room base, so you’re not navigating through Dante’s Inferno to get a generator. […] It’s the exact same size as Icecoaster and a lot of other maps (512×512 terrains).”

The patch also addresses votekicking issues (again), balances weapons and vehicles, adjusts ammo pickups, and yoinks the oft-maligned Blueshift map from the rotation. “Blueshift has been removed from map rotations by community request,” writes Hi-Rez. “This map will still be available to play on custom servers.”

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