“Late last year we introduced our Physics Programmer, Alex, in a developer interview where we discussed the new cloth physics system he had been working on. In addition to this new system, Alex has also been working on creating a new water simulation system. We are still in the very early phases of the development of this but we’re excited to share a preview of the work we’ve done so far.”
GGG says it’s “planning to make it configurable to work on a wide variety of systems” and for “all platforms with the 3.0.0 expansion later this year.” You can watch the super-short teaser video with its oddly tense background music below. Water.
Source: Official site