SWTOR plays the nerf-and-buff game with Assassins, Shadows, Sages, and Sorcs in 5.5

    
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The latest set of class changes for Star Wars: The Old Republic are like the circle of life. Deception Assassins and Infiltration Shadows? You’ve been overperforming! Enjoy losing damage and critical hit chance on several of your abilities so that you are closer to your expected DPS target. If you were enjoying have all of that damage… well, that’s too bad, you were doing too much.

On the other hand, Telekinetics Sages and Lightning Sorcerers? You weren’t doing enough damage. So you… also lost potency? On one attack, though; you also got a bigger damage boost for targets suffering a status ailment and you got a fixed bug to improve your overall damage. So you’re still doing better, although losing some damage when you were underperforming feels weird even if it makes perfect sense. But that’s the circle of balance, isn’t it?

Expect the changes coming in GU 5.5.

Source: Official Site (1, 2) via Dulfy
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