Ship of Heroes resurrects the crowd controller playstyle

    
14

Do you miss playing your Controller in City of Heroes? One of that game’s spiritual successors wants to resurrect the concept of a mez-happy superhero who throws down crowd control and status effects as a way to exert domination over a battlefield.

The Ship of Heroes team delved into crowd control powers in this week’s blog post, saying that mez abilities “make a game more complex and give players greater flexibility in how they defeat enemies.” The developers listed nine specific crowd control powers they are considering, with at least five of these being included for launch. These powers range from slows to sleeps, from confuse to terrify.

Even if mezzing isn’t your thing, there are always debuffs to toss onto enemies to make their defeat easier and buffs to share with allies to bolster your team. Fifteen examples of each type of debuff and buff powers were listed, which should be more than enough to spark your imagination as you think of what kind of hero you want to build when this game goes live.

newest oldest most liked
Subscribe to:
Reader
Gel

This sounds like an unfocused mess. 15 powers? The days of several hotbars of powers are behind us. Now we’re about 1-5 main powers and maybe some passives, with the rest as effects and morphs on skill trees.

Still looking for a modern hero MMO. Closest was marvel heroes, may it RIP , but that wasn’t the MMO third person genre really.

Reader
Crowe

Personally, I couldn’t disagree more with your first paragraph. I loved the options that multiple hotbars of powers gave us. I put my most used in the 1-0 spot, of course. I really detest the 1-5 main power crap. That really takes away from a lot of the games I’ve played in the last few years. They don’t really feel too deep. All that said, it’s entirely possible to have *too* many hotbars. I’d usually limit it to two with my powers and maybe a third on the side with emotes or other non-essentials.

Reader
Anstalt

Whilst I am not a fan of the CC playstyle personally, I am a big fan of support classes in general! They make for much more interesting combat encounters and open up tons of new strategies beyond what the boring trinity has to offer.

There are just two big barriers when introducing support classes:

1) Enrage timers – these are extremely common in PvE but often preclude support classes. Having a support class with you often means you are trading speed for safety so an enrage timer makes support less desirable.

2) PvP – getting stunned in PvP for long periods of time. But, if you are building a proper CC class, you want those stuns to work. Can be hard to find the right balance between enjoyable CC and enjoyable PvP.

Both problems can be solved and I’ve played games that have solved them, so hopefully SoH gets it right. I’m glad they’re adding a CC class, here’s hoping they also add buffers / debuffers as well.

Reader
Chosenxeno .

I backed this game to the Beta Tier. So far that looks like a solid choice. Can’t wait until 2020 lol

Reader
Denice J. Cook

Yay, OMG, yay! I had five CoH Controllers capped at 50, and a 6th one at 46 (had Kinetics buffs and I got sick of being the team Speed Boost machine every two minutes so I finally pulled her off the road).

I had a bunch of other 50s (miss my Brute, too!), but my trollers were a total blast. Yay, Ship of Heroes, I have to say I’m probably going to play this game, come what may.

Reader
A Dad Supreme

Excellent move. Classic gameplay was always better in my opinion. Gives an extra, different slot to players instead of just Holy Trinity which everyone else’s game goes for these days. These guys might be onto something.

Having that CC guy/gal in the party made things fun because you had to watch your nukes and dps… basically, it made me a better player starting out.

Just be prepared to make plenty of demos and have someone at the company available to answer “What does CC mean? What does a CC do?” questions that all these new generation of gamers will pepper you with.

Reader
Chosenxeno .

Rift has always had viable Support Roles. I thought yo’d see them as standard after the worked out so well in Rift. Sadly, that wasn’t the case.

Reader
Crowe

Rift has gone through periods of time where although the support classes were technically viable, straight DPS was preferred. Too many dungeons were races against boss enrage timers which forced a lot of potential support builds to go DPS instead. (I really liked a lot of the support builds so I was bummed to see this happen)

camren_rooke
Reader
camren_rooke

Sounds good to me.

I might even play whale when it comes out.

When is that by the way?

Asking for a … friend.

>.>

<.<

Reader
Nick Smith

YESH!!!Ii felt like a GAWD with my Fire Troller in City of Heroes! Can’t wait!

Reader
Melissa McDonald

GASP. You mean groups will have to actually TALK to each other and use STRATEGY?

my, my, my.

:)

camren_rooke
Reader
camren_rooke

Internet people are scary and smell funny.

Like electrons and shame.

Reader
TheDonDude

Oh how I scoffed when Ship of Heroes was first announced. “How goofy!” I chortled.

Since then, though, it’s been looking alright.

Reader
Wanda Clamshuckr

Color me intrigued. Before CC classes went out of fashion, they were in the top 3 of my favorite styles to play. Maybe I’ll start paying attention to this game now.