Forget group-kicks: If you’re a tool in Sea of Thieves, your own shipmates might just opt to stuff you in the brig – “a holding cell located on the bottom of the ship that disruptive players can be sent to after a democratic vote is held by their shipmates,” explains Polygon in a piece last week. The idea is to give toxic or obnoxious players a chance to apologize or shape up, even roleplay their way out of the situation they created.
This kind of penalty isn’t entirely new to MMOs, whether we’re talking jail in Ultima Online or Age of Wushu, but it’s certainly creative, right? At least as long as the majority of your ship isn’t toxic and you’re the one being shoved into a cell.
What’s the most creative in-game way you’ve seen an online game studio thwart toxicity?