We’ve been keeping an eye on Tale of Toast since last year in the lead up to its early access launch back in February. It’s one of those hypercute MMOs that tricks you into thinking you’re in for a fun romp, then whacks you upside the head with hardcore PvP and painful death and corpse looting. That description right there was probably enough to convince some of our readers to close their browsers, but it seems the devs are having a change of heart after the reviews started to pour in.
“When we started creating Tale of Toast, we set off with the mind that it would be possible to have a no-rule open world PvP MMORPG,” Toasty Leaf AB writes on Facebook this week. “From feedback, testing and such we have come to the conclusion that while this concept is great in theory, it didn’t turn out as good in practise in our game.”
To fix the problem, the company will disable PvP in the game by default and instead create a “brand-new dedicated PvP zone that is extremely large” for folks who choose to take part in PvP. No one is forced to enter that “no-man’s land,” but rewards and tradeskill nodes will be better for those who dare to venture in.
Rather appropriate given the Ultima Online Trammel discussions earlier this week, eh?