The Daily Grind: Does teaching toxic MMO gamers what they did wrong actually help?

    
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As RPS reported this week, Valve has taken the relatively unusual step of making your Dota 2 and CSGO report cards semi-public – that is, players can see reports made against their accounts, and the rationales given, even if Valve took no action on them. The author was bemused to find that he’d been reported for “intentional feeding” when in fact, he just sucked that match. Hey, it happens.

But I wonder whether the reports are useful to actual toxic players who’ve been actioned to teach them where they went wrong; it’s certainly an idea League of Legends clung to for years. MOP reader TomTurtle recently suggested something similar in terms of forum moderation too. “I’d like to see how viable it’d be to have moderators give an infractor a chance to edit their post to be constructive in an attempt to have them learn why their initial language was against the rules” in the service of “informing players why they were infracted in the first place,” he wrote to us.

Even if we agree that moderators’ and gamemasters’ jobs should include not just protecting the community from toxicity but actually attempting to – as Raph Koster puts it in his new book – “reform bad apples,” I wonder whether it’s even worth the trouble, never mind the expense. Does knowing what they did wrong actually help toxic players become less toxic? Or does it just cause them to double down to save face? Is the industry just wasting time and money trying to reform players who aren’t just poorly socialized or clueless but willfully destructive?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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