World of Warcraft opens up the Siege of Lordaeron

    
61
Opposition.

So, to the surprise of absolutely no one, burning down an Alliance capital city did not actually demoralize anyone other than players and now the Horde is getting one of its cities attacked in World of Warcraft. Equally unsurprising to anyone who followed reveals about this, that means the Alliance is marching on Lordaeron, and players can take part in this push right now in the game.

Players who have tested the beta for Battle for Azeroth will be familiar with the scenario, as it’s the same one kicking off the expansion in the testing cycle. If you want to get a start in on the pre-expansion hullabaloo and conclude the storyline before the full launch next week, hop on in and make your way to Stormwind for the Alliance or Orgrimmar for the Horde.

Also strap yourself in for the people trying to explain how capturing and holding a city in response to an unprovoked attack is the same thing as razing a city on a whim with no existing state of war.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Sorenthaz

Played it on Horde side, starting the WoT questline on my Alliance as I’m typing this. The Siege of Lordaeron felt pretty… ugly in terms of its execution. It felt like these questlines were rather rushed out and like they probably spent more time on the cutscenes while slapping together some in-game content + voice overs to call it good. Battle for Lordaeron did feel better with the cutscenes being the in-game format rather than just a Warbringers special, and in the end it was a pretty crazy ordeal…

Spoilerinos
But to me it felt like they failed to capture the feelings they pushed in the ‘Old Soldier’ and intro cinematics. The way it played out in-game felt so… basic and hastily thrown together. Sylvanas busts out some sort of Azerite tank and Anduin/Genn just jump on it and swing away at it while the Horde ignores them (literally running past them) to go kill more Alliance soldiers while that special weapon gets dismantled in the process. Baine of course raises some arguments and the Horde doesn’t know where Saurfang went and Sylvanas apparently became a necromancer who can raise a bunch of mindless skeletons from the corpses of fallen soldiers.

All of it just feels more… cartoony in nature I guess. It feels like they should’ve just made it a full-on cinematic and not bother having us play through that rather basic zerg rush scenario. Assault on the Broken Shore felt much more engaging, dramatic, and impactful. This just felt like it was cobbled together in a hasty manner because they wanted to do a pre-expansion event but spent more time on extra media than focusing on the in-game delivery. It’s ultimately not a bad thing I guess in the long run since this’ll be forgotten about in a week anyway, but it still feels underwhelming. Especially when the questline sort of just drops the moment you’re done with the scenario and turn the quest in.

Reader
Kickstarter Donor
mysecretid

I played this Siege last night with my Blood Elf main.

I gotta say, I was impressed with the “production values” — the set pieces, and the cutscenes — but the whole time I was playing, I kept thinking “You know, they could’ve still had all of this, as presented, without effectively lobotomizing Sylvanas’ character into a two-dimensional cartoon villain.

Just some tweaks to dialogue here and there would have been enough, I suspect.

As it stood, while I enjoyed the drama of the Battle of Lordaeron in general, I kept expecting Sylvanas and her always-been-an-asshole significant other, Nathanos Blightcaller, to break out into cliche maniacal “Moo hahahaha haaaaaaaa!!!” laughter several times during the story. It was still cringe-y in that way, at least for me.

Even the Blood Elf leader, Lor’themar Theron — who only had one line of dialogue — apparently got hit by a spike to the brain.

This is the same leader character I’ve encountered a few times as a Blood Elf player coming up through the levels, and he’s always come across as the wise, diplomatic elf-guy who seeks a better life for his people.

At Lordaeron though? He gets one line, and he’s shouting in the standard Raging Evil Guy Voice ™ about how the Void Elves must pay, or somesuch.

Um, mister leader dude, sir? You were there with me in the cutscene when the Void Elf thing happened a while back. Why all the sudden rage and froth now?

Oh, right, they had an extra spike left over after they drove one into Sylvanas’ brain, apparently.

So, all joking aside, the Battle of Lordaeron is an interesting — even exciting — “action movie” sort of scenario. Worth a playthrough if you’re interested.

BUT

Sylvanas is still being written as if she’s far dumber than we’re used to seeing, and cliche Eeeeeevil ™ to boot.

Yeesh.

My opinions anyway,

Reader
Ben Stone

From both a content and story telling perspective, the Horde side of the quest was very sub-par compared to the Alliance side. Alliance gets some interesting fights as opposed to the zerg battles, although I did enjoy being able to spray the alliance with blight.

Also, I got around to reading the two books, much better storytelling than what was presented in game, Sylvanas’ motivations and strategy make much more sense than ‘Oh this elf hurt my feels, burn it!’. Good guy Saurfang and his internal conflict is the reason the tree had to burn.

Reader
starbuck1771

Here are the cinematic first the assault then views from alliance and horde perspectives of the confrontation.

Reader
Utakata

Welp…now I’ve done both sidez of this kerfuffle, a few things I’ve learnt so far…

1) Mr. Saurfang now…

Spoiler
…sits with Hogger as a bunk mate. O.o

2) Ms. Jaina has learnt a few tricks from…

Spoiler
…the Southern Blackram Fleet over in Blade & Soul. O.o

3) Ms. Sylvanas has not only…

Spoiler
…blown up one city, but two now! o.O

4) Which brings me to the conclusion that…

Spoiler
…she’s gone full blown nihilist, The Big Lebowski style! O.O

Reader
starbuck1771

Number 3 is wrong still only one. Number two is only plagued not blown up.

Reader
Utakata

…I’ll amend that to destroyed for the serious business then.

Reader
Ben Stone

She knew they would take the city, she just wanted to weaken them as they did so.

Reader
Bruno Brito

Who the hell left the blight cannisters next to the wall getting sieged? My god, this war is really dumb.

Reader
Ben Stone

Sylvanas… and it was as intended.

Reader
Kickstarter Donor
Sargonnax

The siege was an improvement over the last two weeks shitty story, but I still find everything underwhelming.

Reader
Emperor Caligula

I hope Lorderon is made the shining Alliance City again, then the Undead can live in the ashes of Teldrassil.

147v2o.jpg
Reader

Yeah, I hope so too, I hate those undead pieces of crap, I wish somehow they all get eradicated.

Reader
Utakata

Adding pigtails to your height though…

…and expectations rises it does. <3

Reader
Ben Stone

Not likely given how it has been left.

Reader
Malcolm Swoboda

Question for WoW players: If I play August onward, and level gradually, are the Teledrassil and Lordaeron story events (not game pre-expansion event itself) scenarios to be always available for me to progress through so I get the gist?

rafterman74
Reader
rafterman74

No, they’ll be gone.

Reader
Malcolm Swoboda

Oh, so Blizz is committed to a disjointed leveling storyline. Silly me for even considering subscribing.

Reader
athiev

Trust me, they’ve long had disjointed leveling storyline. Levels 1-60 are set in 2010-era Azeroth. Then levels 60-80 jump back in time to 2007-2008. Then you jump forward to 2010-2012 for 80-90. Next you do weird time travel to an alternate universe version of 2007. Finally you end up in 2016.

While leveling, storylines will start up but rarely resolve; that happens only in raids that you won’t do while leveling. So stuff comes up often out of nowhere and then sort of stops without really resolving. Missing out on the not-amazing content of the last few weeks is just a drop in the bucket.

quark1020
Reader
quark1020

People do have the option to return to those raids once they level up enough to solo them, or wait for a time walker event where the raids are scaled to the current max level.

Otherwise, yea, those aren’t going to get done while leveling.

Reader
Ben Stone

No they won’t. The only thing that might disappear is the world quests.

You can still do the Legion pre-expansion event, why would they just take out this one?

rafterman74
Reader
rafterman74

Everything up to Battle for Lordaeron is going way, that means the War of Thorns quests included. The only thing that is staying is “The Battle for Lordaeron” scenario which is actually the beginning of the BfA expansion.

Reader
Sestramor

Nope. Pre-Expac only.
/edit
Ah no, Siege of Lordaeron (maybe including Teldrassil?) will be the starting point for BfA. You won’t have to do it if you’ve pre-ordered and already finished it.

Reader
Malcolm Swoboda

That’s what I was later seeing. Later players may get both scenarios (they’re both scenarios right? not just Lordaeron?) to start their BFA questing – as the newer design for scenarios are to be part of the main story instead of more secondary MoP activities – but we just don’t get to do ‘live’ pre-expansion event quests and pvp etc.

People are telling me mixed things, as you have done and can see in the other comments, but for now I’m just going with the basic stuff being available. At least the siege of Lordaeron has so many in-engine cinematic cutscenes it would be completely stupid of Blizzard to just delete it. I just hope a version of Teledrassil is included as well.

Reader
Ben Stone

The Teldrassil stuff is a questline, the Lordaeron stuff is a scenario.

Teldrassil changes phase based on whether you have completed the quest or not.

Reader
Ben Stone

The questline and scenario isn’t likely to go anywhere, you can still do the Legion pre-expansion scenario.

Reader
Malcolm Swoboda

Then fair enough.

I still dislike the early Cata questing changes (not that they tried something, but in how they did it) and how happy Blizzard is with removing the story gameplay of endgame challenges (MOP/WOD/Legion so far, eg Mage Tower quests).

I’d love a future structure of the game that laid everything out (what a knot to untangle!) and inserted back in beloved story events like the Battle for the Undercity.

Reader
Loyal Patron
Patreon Donor
Neurotic

Let the over-analysis begi– carry on! Carry on chaps, carry on…

rafterman74
Reader
rafterman74

Another week, another 10 minutes of content. I don’t know why they just didn’t release everything up to this point today instead of the drips over the past few weeks. It certainly would have been better received and it would flow better for the players.

Reader
Leiloni

Because casuals and/or people with alts can’t do all of it in one day. Some people don’t play every day, and some people want to do the story on more than one character or more than one faction. That takes time just for one story and forcing the entire thing into one week would be a bit rushed for those people. Not to mention, it gives the community time to get hyped up and discuss the story, and it gives those aformentioned casuals and/or altaholics time to do the dailies and gear up.

rafterman74
Reader
rafterman74

Nah, it’s not about casuals. I’m casual as they come these days and you can literally do every bit of content in the last three weeks in an hour. One week would have been plenty of time to get it done on multiple characters. Not to mention the only part that even gives a reward is account wide and the WQ unlocks were the first part, which takes all of 10 minutes. Even if you play both sides you run one character through each and any alts you want to catch up to the WQs and you’re done.

The hype is why it was poorly thought out in the first place. They want you to be hyped, but they don’t have enough content to fill three weeks. So they spread it out so thin that all it does is cause people to complain about how awful each week has been. I’d rather have less hype and a more meaty week before expansion event than three weeks of duds in a row.