Pantheon fully reveals its last three classes

    
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Trade tricks.

If you’re still figuring out what you’re going to play in Pantheon: Rise of the Fallen, you’ve gotten the last of your options revealed. The last three classes of the game have been officially revealed now: Summoner, Wizard, and Enchanter. Both Summoner and Wizard take the roles of providing utility and magical damage, while Enchanters provide far less damage but are quite good at controlling crowds.

Obviously each class has different flavor, but you probably guessed the Summoner’s basic deal from the name of the class. It involves summoning.

The last batch of classes is happily announced in the most recent newsletter from the developers, which also looks eagerly forward to starting in on the next important milestone by showing off the game’s gallery of enemies.It’s also worth noting that all of the classes planned for launch will be available starting with the next test phase, so players will have plenty of chances to try out their classes of choice… assuming they’re in the test, of course.

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sigtyr

I have been very skeptic but now it seems like they are on to something, it is of course very “old fashioned” but there is a value in playing smarter and trying to figure out things. It all depends on if you can find 6-8 friends to play with. And they have Shamans!

Celestia
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Celestia

I am so very very late to the Pantheon party, but damn if this game isn’t pushing all my buttons. I’ve been hurt before, but will be keeping closer tabs on this one.

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Christopher Angeles

A game mentions a summoner class and I just start to drool. I have high hopes for Pantheon and I really hope they deliver.

drivendawn
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drivendawn

lookin good, will be a rogue unless bard comes out at launch. (fingers crossed)

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Solaris

Hot damn this game is shaping up nicely.

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Jiminy Smegit

Pretty much the only MMO in development right now that has my interest. I enjoy the slower, strategic pace of combat where crowd control is still a thing (like original EQ and WoW before they made it easymode). They seem to be aiming at harder group gameplay but with some modern quality of life stuff, which suits me just fine. I am not sure even those of us who popped our MMO cherry on EQ want to go back to the poopsocking camping days.

Its Alpha so I expect a few wonky animations and missing textures but honestly even if it stayed like it is now graphically, I wouldnt care.

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jay

heh having to consider every mob.. man that’s a flashback to the past… I’ll all for throwbacks etc, but why not just display the level of the mob next to the name, so you don’t have to hit C for every mob?

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Toy Clown

Enchanter class! How I loved it in EQ1. I’ve played other “enchanter” classes in following MMOs, but because most were tweaked for PvP as well, enchanters never held the role in those games like they did in EQ1.

Honestly, I’ve had no interest in Pantheon prior to this with Brad McQuaid’s track record… that’s still a damper. We’ll see.

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Solaris

He has a fantastic dev team behind him.

Vaeris
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Vaeris

Looking good considering where they are in development. Obviously room to grow and if you look at video from a few months back you can tell it is growing. I very likely will not take part in the crowd funding of Pantheon however should it launch, which based on how hard they have fought to keep it going I see no reason it won’t, I will buy the game on launch day. An old school style PvE group focused MMO with updated graphics is what I want to play.

packagegrope
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packagegrope

man that motion blur effect needs to go and why are the characters not sheathing their weapons after battle? are we not 20 years past eq now?

Vaeris
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Vaeris

Probably because Pre-Alpha 3. With Pre-Alpha 4 coming up and who knows how many more “Pre-Alphas” before Alpha and then Beta. The motion blur effect doesn’t bother me personally and as for the sheathing it’s at best a quality of immersion life add that may come later on in development. That said I tend to walk around with weapons drawn anyway because that’s usually the only way to see their look and effects, lol!

If you listen to the first video they even mention that auto-attack doesn’t kick on when you hit a special attack first but that it’s on the short section of the “to do” list. They still have much to do, which is very interesting to me as I like how it has progressed thus far.

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Triona Falconer

I was initially interested in this game until the $1000 pledge thing happened. These game companies expect too much upfront then wonder why their fanbase implodes when things go wrong.

There have been SO many failed games (many more than the ones that succeed), it’s hard to place enough trust in any game that isn’t out yet much less invest 1K in a game you can only “hope” will ever launch and then live up to expectations. No thank you.

As far as I’m concerned… if a game took money upfront before the game was finished and officially done with beta and they crash and burn, they deserve all the vitriol they get. Broken promises and all that.. (I won’t even go into the games that never officially “launch” and hide under the beta banner forever like it’s some kind of shield).