Legends of Aria previews upcoming content in first developer’s letter of 2019

    
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leave my dagron alone

In-development sandbox MMO Legends of Aria has high hopes for 2019, if the year’s first letter from Project Lead Derek “Supreem” Brinkmann is anything to judge by. Moving forward, players will be able to look forward to more consistent patches and updates as the team transitions to a biweekly patch schedule. In addition, Brinkmann writes that the Frozen Tundra patch that was teased in the previous newsletter is coming along swimmingly, and as it turns out, players will soon be able to get a small taste of that patch’s content.

The devs realize that “there is a strong need for more room for mid-end game players to hunt,” which needs to be addressed as soon as possible, and as such, they are going to be pushing up the release of a feature from the Frozen Tundra patch. What this feature is, exactly, Brinkmann doesn’t say, but he promises that players can expect a “meaty development blog with all the details on what this update will entail” sometime soon.

In the meantime, players can peruse the patch notes for the most recent update, which primarily seems to fix some bugs and make some minor adjustments to a few different systems. Players can now invite friends to visit their houses, and they should also now be able to level up certain skills that previously “would not gain if at zero skill.” The patch also makes adjustments to karma rewards, allowing them to be split between party members, and it has implemented “general monster balances and tweaks.”

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Akagi

I feel like this game will be DOA.

MilitiaMasterV
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MilitiaMasterV

I’m vaguely curious about this game. Didn’t it used to be referred to as Shards Online?

It kind of made me think of ‘The Seed’ idea from Sword Art Online’s story-line. Would love to see that kind of ability come to gaming…being able to swap over to any game, that is all connected…just have to ‘start over from scratch’ when you do, but have certain things be transfer-able…

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Mr Ish

I have Early Access, but when I play I always find myself thinking it’d be better if I wait until it’s a little further down the road.

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PanagiotisLial1

Its one of the games I am interested it, but development sure seems slowing down

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squid

They’re stuck working on all the stuff that goes along with a launch, which they didn’t have in place when they started Early Access. Things like a ticket system, a cash shop, hiring GMs, etc, and supporting the Community servers. They seem to have fixed all of the server and client crashes and are good about taking out exploits once they become known, but content-wise it’s been pretty light on fixes and fleshing out the world.

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PanagiotisLial1

I see, I havent played it but it looks promising. Would be nice if it played like a modernised UO but is it a gankbox or it has some safe areas too? I played games before like Mortal Online where people could even gank you in banks(and before they fixed it even the newbies on tutorial) and it mostly wasnt fun – was a constant race to re-gear after losing everything

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squid

About 20% of the map is safe

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PanagiotisLial1

That is decent for PVP based sandbox