Ashes of Creation says it’s aiming for the ‘largest organized PVP battles of any MMORPG’ in castle siege blog

    
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Buried in last week’s news that Intrepid was delaying Ashes of Creation’s next phase of alpha one (and therefore delaying its release into next year) was the promise that the studio would be pumping out new developer diaries this month. Now it’s making good on that promise, as the first such post rolled out last night. The topic? Castle sieges.

In Ashes, castle sieges are meant to be “massive events with hundreds of people involved in a single siege,” and like some of the other in-development RvR MMOs, it’s working hard on increasing how many people can participate and be more than laggy dots on the horizon. “Our goal is to have the largest organized PVP battles of any MMORPG,” Intrepid says, and that’s a bold goal – right now, it’s up to 200, and you guys know how long it’s taken other titles to work up into the thousands.

The dev blog also tackles the downplaying of zergs, the focus on tactics and strategy in PvP, castle management, capture points, the destruction engine, siege weaponry, and how player class matters. Plus, “commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.” Nifty.

There’s a ton of new screenshots too, which just plum makes me happy to see from an MMO studio. Check ’em out!

This trailer for castle siege isn’t brand-new, but it’s on point too:

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Jeremy Barnes

Once again, the AoC team talks and talks about all the amazing things they will do…while showing very little. I don’t believe they’ll deliver.

If you want another Battle Royale though…I think they will deliver and launch that as a game.

Easy Rider
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Easy Rider

I don’t want another Battle Royale but Apocalypse is pretty nice. I’m more excited about MMORPG.

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MrNastyButler

I’m excited for this game but expecting my excitement to be destroyed like usual by video games companies.

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Vincent Clark

I don’t know, I just feel like this game is going through an identity crisis and they should have had that sorted out way before now. And this is yet another video of rotating camera shots of siege weapons. I’m not sure how that is supposed to hype me for the game?

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Dean Greenhoe

Looking good. If nothing else It looks like I will get my siege fix filled by 2020.

I wonder if they will have siege weapons that you pull from your backpack or if the community has to build them. This is something that makes it a game for me.

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Anstalt

No faith that they’ll be able to achieve their goal.

CU has shown us all how difficult it is to build an engine that can support massive numbers and AoC hasn’t put in that effort. Beyond that, I can’t believe that they’ll be able to match EVEs previous numbers, or even the numbers achieved in some of the older MMOs like SWG before devs went chasing higher graphics.

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Dug From The Earth

Not to mention, EvE’s massive numbers id hardly claim as “playable”. It was a freaking slideshow.

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Eamil

Agreed, I’m not as negative about Ashes as many seem to be, but this is a very “pie in the sky” type of promise, and I’d be very surprised if they could come close to even half the numbers CU has worked up to in Unreal.

tinnis_
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tinnis_

@Bree Royce fyi AoC showed the following one minute ‘siege clip’ during their last livestream last week

https://www.twitch.tv/ashesofcreation/clip/RichGloriousDragonflyBudBlast

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Dug From The Earth

Looks like a freaking disney land parade

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Alex Willis

Our goal is to have the largest organized PVP battles of any MMORPG

Good luck…

comment image

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G I G A B E A R

It doesn’t really count if you have to slow the entire server to a crawl, which is not practical for virtually any MMORPG, and still have loads of crashing issues and lag which make the battles unable to play out as intended.

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Alex Willis

And yet for some reason, people keep playing it.

So…it counts. Sorry.

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G I G A B E A R

In that case I am sure Intrepid can load a few thousand into a zone. Who cares if it works, just as long as they are there :)

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Alex Willis

You’re being facetious. Disputing that EVE’s battles are not PvP because they (deliberately, actually) use time dilation is nonsensical.

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Paradox Gaming Network

I was not aware that the entire Eve Online cluster slowed to a crawl when there was a fight going on.

I thought the TiDi only affect the system (and sometimes a few surrounding systems) where the fight is.

It is funny however, that Gigabear, the fanatic who wants to see EVERYTHING made HUGE, is now back-peddling on that stance when it comes to fight size.

Hypocrisy I tell you.

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Reht

I was actually thinking the same thing.

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Paradox Gaming Network

This was a giant oof.

On the morning of the 12 of March, CEO Steven Sharif was in the discord talking to people and his quote was

“The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see”

and later that same day they release a blog that says

“Our goal is to have the largest organized PVP battles of any MMORPG.”

Now, color me crazy but I think these two comments are contradictory in nature.

Intrepid Studios started to “Make MMOs great again” but right now it seems like they are struggling from all the same problems all other studios have had, and with conflicting soundbites only days after wiping the slate clean you have to wonder what exactly is going on.

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Ashfyn Ninegold

I had hopes for Ashes, but now I’m wavering. What’s to prevent a guild, after taking one castle and becoming fat thereby, from simply sweeping the entire landscape and the other four castles?

The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.

While it’s clear they don’t want a zerg PvP scene, they are simply building towards a different kind of Drama Queen or King. Unless they have a mechanism for handicapping a successful guild, I don’t see how this turns into anything but one powerful guild ruling an entire server.

Godnaz
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Godnaz

In a political/resource/economic driven game where money, power territory control are the main objectives, preventing or handicapping is going to conflict with the game’s premise. I fear this as well but am willing to tolerate it at the expense of carving out my own piece and watching the drama unfold from a distance.

There are intelligent (some sociopath) PvP guild leaders out there who focus on these types of PvP games and Ashes of Creation has a few high paying ($5000-$10,000) pledge players who are already in the team’s development influence circle. Sound a little tinfoil hat but trust that the game is already being developed to cater to this style of game play.

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Ashfyn Ninegold

Agree. And if they are being influenced by certain players and/or guilds, it will not be the first time a game has gone down the rabbit hole of special interests, but usually it’s because the dev team already wanted to go that way or were unclear about their goals and allowed themselves to be led on.

Pity, really. Game had possibilities.

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Vunak23

You can only own one castle at a time.

Also the Castles build organically in the world so you would have to be constantly stomping out multiple guilds trying to rise above you. Not to mention the upkeep.

That won’t stop a huge alliance from trying to take over. But we saw what happened to Hyperion in Darkfall. Maintaining an alliance of that caliber takes real leadership skills and if you can keep an alliance like that together, you deserve it.