The Division 2 reflects on launch, looks toward the coming weeks in state-of-the-game address

    
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At least it's not political, right?

Now that Division agents have been roaming the post-apocalyptic Washington, D.C. of The Division 2 for about a week, the folks at Ubisoft have come out with the first state-of-the-game address, detailing the game’s launch performance, the challenges it has faced, and the dev team’s plans going forward. Overall, it seems that the devs are fairly pleased with the game’s launch. There have been issues, of course, but the devs feel that they’ve been pretty quick to respond to those issues as they’ve arisen, and so far, the servers haven’t burst into flames or melted down entirely, which is always a plus.

One of the biggest challenges that the team has faced so far has been trying to reduce the time between receiving community feedback and actually rolling out patches. That being said, the devs emphasize that feedback from the players has been invaluable in narrowing down issues to allow them to quickly and efficiently rectify problems.

Looking ahead, the team is aiming to fix some of the most pressing issues in the next server patch, including progression-blocking bugs as well as a bug that’s preventing daily and weekly projects from resetting. Group scaling is also not working as intended, but the devs hope to have that ironed out with the upcoming server and client patches. Beyond that, the roadmap is pretty vague right now, but the health of the game comes first, which means players should expect more bug fixes before content drops. And on that note, World Tier 5 will not be releasing this week, but it will be out “soon.”

Source: Reddit, Twitch
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PurpleCopper
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PurpleCopper

Division 2 is certainly a step up from Division 1 and I love it.

One thing that is infuriating however is how enemies in the free-roaming areas/Dark zones spawn EVERYWHERE IN EVERY DIRECTION. They especially love to spawn behind you.

In the instanced dungeons, the level designs reflect that of a traditional linear or semi-linear design, so you’ll hardly be surprised and ambushed by enemies since you have a general idea where the enemies will spawn.

But in the free-roam areas/Dark Zones, the level design is that of a traditional open-world MMO where mobs will constantly spawn everywhere. In a MMORPG, that’s okay, but in a shooter like Division 2, it’s much worse.

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Armsbend

I think it would be too easy if they spawned in front of you every time. You’ll see them running out of doors behind you, or trying to flank you. It isn’t as if it isn’t realistic. It would be less realistic if enemies always remained in your front line of sight.

I’ve been just kiting and using a double barrel as my sidearm when they get close. It works well. I just got used to it so I’m always watching the minimap waiting for the spawn to my side or back.

Use a double barrel. It is awesome and fits the sidearm position.

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A Dad Supreme

I just drop a turret or chuck out a seeker.. it makes them re-position and now I’m flanking them.

Frankly, the increased flanking ability is welcome. It got too easy in Div 1 where you could just lay your reticle on a guy hunking in a spot while his buddies just sat there shooting bullets.

Every once in awhile, I’ll find myself too ‘target focused’ and not looking around and that’s when I’m dead asking “Where the hell did he come from?” and realize it wasn’t a spawn; it was the sound of the bullets that drew them from a short distance away.

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NeoWolf

Turrets are definitely handy but as with drones enemies target them now so even a dropped turret doesnt tend to last as long as its duration would allow especially when there are purple or yellow elites and even more so late game when pretty much every enemy is dropping turrets, spamming grenades or sending the bots in themselves lol

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NeoWolf

I don’t think you need them to spawn in front of you as so much at least havfe some notion of WHERE they are going to spawn from. Like running up on three guys and suddenly 10 guys spawn from three other directions instantly negates ALL cover, which in a COVER SHOOTER is kind of important lol

At least as I say if you at least knew where they were likely to spawn from you could setup from a less instant death location.
They could have had little arrows over doors to indicate spawn points once combat starts and not have spawns appear instantly swarming you, or even have them appear further away and have to run some distance to the combat point like our reinforcements have to.

The whole double barrel thing etc.. totally negates the point of all other weapons and just ends up being another Greatsword in all MMO’s situation. In so much as it utterly defeats the point of having other weapons if you have to use specific weapons just to progress.

The game isn’t broken by any means, it just needs tweaking a little. :)

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NeoWolf

It has been my greatest frustration with this game to date. That you have a COVER shooter.. so you come across a group, initiate combat from cover and then enemies spawn out of doors behind and to the sides of you instantly, thereby removing ALL cover and you simply cannot stand and tank in this game at all.

They have definitely upped the difficulty from the first one, and finding the right place and distance to start ANY combat is something of a coin flip as you have no clue as to where as I say other enemies will spawn from.

I have persevered however, and found I enjoy many of the other changes and improvements they have made, but the above continues to be utterly frustrating I agree lol

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Dankey Kang

Loot’n’shooters innately will always be massively flawed because it turns out having to stick 10 shotgun rounds into a standard enemy to put them down simply isn’t fun. Borderlands was the same.

Doom 2 is how shotguns should behave; noisy, beefy and very, very deadly.

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Armsbend

Good thing Division 2 doesn’t do that then. Because they don’t.

One close range chest shot with an appropriately leveled shotgun kills an enemy. Two shots if you miss the chest.

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Dankey Kang

I watched the Lazy peon first impressions vid and he was complaining about how bullet spongy the enemies are. I think it’s more of an issue when multiple players are in the session and enemy HP is increased.

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Dug From The Earth

If it has to border on realism, think of it like how pen/paper role playing games would describe it. You shoot, you hit, but you arent REALLY hitting solidly, you are merely just grazing the target with most of your perceived shots.

Which could be true. Throw in armor, and the fact that gaming hasnt really come far enough to really make enemies dodge and weave realistically, making them much easier targets for us to aim at.

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Armsbend

Good for him. He was playing it wrong or he can’t aim for shit – whoever he is.

If I get charged I hit them once in the chest with my blue shotgun and the enemy crumples and doesn’t get up.

The true bullet sponges are either heavily armored or they have shields. For the shielded ones you shoot at their feet and they fall down and die.

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Dankey Kang

No need to be salty, I was just watching the playthrough. Lazy Peon is a respected first impressions youtuber who offers impartial thoughts on MMOs, both western and eastern. I’ll take his word over that of some guy on a small mmo forum.

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Dug From The Earth

“Fun” Is subjective

Borderlands 2 was my favorite game for many years. But then, I dont mix my perception of reality with things designed to entertain me.

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Godnaz

One week in at lvl 26:

Glad to see fixing issues is priority as there are tons of small annoying ones. It’s kind of a repetitive combat experience but one I find myself continuing to go back to because there simply isn’t anything else going on at the moment.

The gear and weapon incremental upgrades, the saturation of gear drops and the somewhat dry open world experience can be tiring because there are tons of things to do but it feels like the same tons of things to do. When I get apparel though, it’s nice to dink around with my look.

The game shines the most in its campaign and side missions. I’m really looking forward to level capping just so get get into the Dark Zone content, get a specialization build going and RNG calibrating my score to 460.

I fully admit, I’ve played too much Division 2 this week. I don’t see how others who started Friday were able to get to endgame, gear score and are complaining there is nothing to do. There is plenty to do even if it is a bit repetitive.

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Armsbend

I went into the DZ at lvl 13 – not a big deal at all.

If you get bored play Conflict for a bit. Lots of fun, good gear rewards and you play something smarter than AI. Or just hop into the DZ. It’s fun.

Godnaz
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Godnaz

Thanks, I’ll give Conflict a go. Lvl 5 DZ is as far as I got but finding fights wasn’t easy. The DZ was still pretty quiet on Tuesday. The instance player cap can be unfortunate at times as you may get placed into an empty zone.

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Armsbend

It’s a good time to go in because most people think they need to be OP or are scared. So it’s frankly kinda laid back. Bots are tougher but that’s always welcome.

Zulika Mi-Nam
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Zulika Mi-Nam

echo this.

I believe 2 of the 3 DZ zones are gear normalized and a rotating one has no normalization. So only in that one should you gear make a major difference.

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Sorenthaz

I don’t see how others who started Friday were able to get to endgame, gear score and are complaining there is nothing to do.

It’s the usual launch rush crowd that does this for every game. They purposely ignore story/etc. and rush to the endgame so they can then go “see, look, there’s nothing to do! I’m bored,” and move on to the next game.

It’s fairly popular for Twitch streamers and Youtubers to do this for whatever reason, probably because they don’t want to play it for too long if it loses them viewers.

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Armsbend

That and they can play the game for 8 hours straight like a job – because it is their job.

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A Dad Supreme

So I was playing with this random guy yesterday who asked for help. I was 25, he was 23. He wanted to do one of the main missions rated Lev 24.

So we start chatting and he was asking me a lot of questions that seemed kind of ‘normal’ that you’d figure out just by playing. Things like Control Points and how they worked, how the Projects worked for the settlements, and even questions about the NPC enemy factions. Most were very basic and to me, they seemed like even if you weren’t trying to learn anything about the game that you would have found out simply by accident just from being around it by 23 levels.

Turns out, he was following one of the many “Fastest Leveling Guides” (or maybe confused a few together) from YouTube which had him ‘skip this, skip that, and only do this’ kind of plan. So he was doing the Main Missions only and repeating some of them by getting ‘pulled through’ by people higher than him (he didn’t say that but I knew that’s what he was doing).

When I asked him about the story and what did he think so far of it, he said he didn’t care about that… he wanted to hit 30 asap so that he could get his Specialization and then hit the Dark Zone because if he goes now, he’ll be flattened. Basically, he said if he wanted to watch movies, he’ll get Netflix.

So after pulling him through a mission and then leaving the party, he sent a friend invite. Guess who didn’t get added?

I really don’t like these types of gamers. He wasn’t an obnoxious jerk or anything but this is the same kind of person that will complain in 3 months that the story was “boring” and there wasn’t any good content in the game because it’s all ‘repetitive’.

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Eliandal

Unfortunately, min-maxers and content locusts have been around as long as gaming has :/! You were far nicer than I’d have been ;)!

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A Dad Supreme

It was just one mission. I guess I can do almost anything once lol.

Min/maxers are fine; getting the best out of your gear to beat the toughest content is necessary in MMOs. I have a problem with the locusts because if you said “Hey, look at that thing over there!”, they aren’t interested in just looking around and appreciating any of the art or detail in the game whatsoever.

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Hikari Kenzaki

Yeah, these are the types of players that will be complaining that there is no content.
Uh… that’s because you skipped it.

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Hikari Kenzaki

We’ve played this nearly every day and we’re just now level 11. We’ve really been taking our time and exploring all the nooks and crannies.

Bugs and problems can always be expected, but this level of quality is what you should expect from a AAA company on launch vs what we’ve been seeing elsewhere in instances where the game kinda works and is missing half the content.

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A Dad Supreme

Don’t forget to go back to your captured Control Point Supply rooms. You get a weapon/gear each time you capture them.

What most people don’t know is you can go back to the same captured points every day that you now own, and get a new weapon/gear every single day. (at least i think it’s a 24 hour cycle). By now you should have almost 10 points captured at 11 so that’s a lot of gear you might be missing out on.

This adds up by lev 20 when you start to get Gold and Purples out of them, and they make a difference when fighting the AI that constantly gets behind you.

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Hikari Kenzaki

Yeah, we go back when we can. We actually have spent our entire time just patrolling the two districts east of the WH. We only just moved on from those last night.
There are times we’ve been known to devour content, especially in a game we’ve been playing for years, but in a new game with so many things to see and do, we take our time.

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Darthbawl

I’m sure there are not ~1,000 screenshots in there somewhere… 😁✔

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Hikari Kenzaki

It has a photo mode, which oddly enough, cuts down on my blast screenshotting.

Taking good photos without a photo mode is a different animal. Still, I have a few. :)

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