The Division 2 reflects on launch, looks toward the coming weeks in state-of-the-game address

    
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At least it's not political, right?

Now that Division agents have been roaming the post-apocalyptic Washington, D.C. of The Division 2 for about a week, the folks at Ubisoft have come out with the first state-of-the-game address, detailing the game’s launch performance, the challenges it has faced, and the dev team’s plans going forward. Overall, it seems that the devs are fairly pleased with the game’s launch. There have been issues, of course, but the devs feel that they’ve been pretty quick to respond to those issues as they’ve arisen, and so far, the servers haven’t burst into flames or melted down entirely, which is always a plus.

One of the biggest challenges that the team has faced so far has been trying to reduce the time between receiving community feedback and actually rolling out patches. That being said, the devs emphasize that feedback from the players has been invaluable in narrowing down issues to allow them to quickly and efficiently rectify problems.

Looking ahead, the team is aiming to fix some of the most pressing issues in the next server patch, including progression-blocking bugs as well as a bug that’s preventing daily and weekly projects from resetting. Group scaling is also not working as intended, but the devs hope to have that ironed out with the upcoming server and client patches. Beyond that, the roadmap is pretty vague right now, but the health of the game comes first, which means players should expect more bug fixes before content drops. And on that note, World Tier 5 will not be releasing this week, but it will be out “soon.”

Source: Reddit, Twitch
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