SWG: Beyond is the latest in a long line of Star Wars Galaxies emulators

    
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Oh, cool.

Is it rogue server week or something? Fans have now announced another privately run Star Wars Galaxies server, this one called SWG: Beyond. Longtime fans of the franchise will know that there have been dozens of SWG rogue servers popping up over the years, with at least two dozen of them still live and kicking. In fact, our own Hyperspace Beacon has recently dipped a toe into the community, considering multiple servers for Star Wars adventures, including the original SWGEmu and the NGE-based SWG Legends.

Beyond’s hook is that it’s a “contemporary take” on the game, not an attempt to copycat an exact moment in MMO history. “The intention is not to sacrifice anything from the beloved game, while adding new and creative content and features to experience and look forward to,” the developers wrote on Reddit. “Part of the reason for fluctuation in population on the live game was due to updates. They keep your gaming experience feeling fresh and progressive. That is a lost aspect to an emulator that seeks only to exactly imitate or clone one static era of the game. This will utilize the NGE combat system and be developed beyond that.” Apparently a new Vanguard class, new Lok battlefield, and weapon overhaul are among this server’s special features.

As for whether these servers are legal? Well, the original SWGEmu has been in production since 2004, and neither SOE then nor Daybreak and Disney now appear to have chased any of these servers off the net in the ensuing 15 years, plus former Daybreak employees have been known to publicly support the emulator community. But since that support is merely tacit and not official, as always, we urge caution.

Source: SWG Beyond via Reddit
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Melissa McDonald

“Of all the wonders that I yet have heard, it seems to me most strange that they’d make a SWG emulator based on the NGE…”

Kind of like saying, yeah, Van Halen was way better with Sammy… /facepalm

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xpsync

NGE isn’t that bad actually. Van Halen with Sammy that’s bad.

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Melissa McDonald

blasphemy

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Bruno Brito

It really isn’t. NGE did modify a lot but improved upon certain aspects.

To be fair, i think the sweet spot is having some of the QoL brought from the NGE with the Pre-CU class system.

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xpsync

Oh the horror is all i ever heard, i was playing another mmo so i just assumed nge was the devil, and yea it’s not that bad.

For sure though NGE with the Pre-CU class system, would be outstanding!

I really felt it when i capped my first character, it felt like a drop in like what do i do now and would have loved to shape my character in other ways, the reality was to quote a famous line, i hit 90 what now?

“What do you mean? Now we can finally play the game.”

Capping your toon is literally only the start of the true journey.

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Bruno Brito

‘It’s a polarizing discussion, for sure, and keep in mind, i’m not a SWG database, i only speak of stuff i’ve read and heard about, but a lot of the worship that Pre-CU has is uncalled for. Mind was the only resource worth targetting, making Rifles the top weapon of choice. Only Swordsmans and Riflemans output decent damage. The game actively went against grouping, on a sandbox MMO. The ammount of stats was irrelevant because everyone and their mothers would stack armor penetration. The only decent armor was composite. Balance was all over the place, etc etc.

Now, i’m not claiming they did all correctly. To me, the Pre-CU class system could be improved upon, and it should. But content-wise, balance-wise and gear-wise, NGE is way better than Pre-CU.

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xpsync

Hence what everyone always agrees on “NGE with the Pre-CU class system” it would have been a cool, after 90 thing actually. you still level but are now able to increase/decrease this and that.

But reality, gotta be thankful the game is alive and playable.

Tinkering with coh over the last couple nights only made me appreciate SWG:L even more.

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Bruno Brito

I’m actually more fond of less levels. I think SWG would be great with a limit of like, 50/40 levels. Or no levels, at all, and just a more precise and clear powercurve than Pre-CU.

90 is a bit too much.

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Jeremy Caswell

With the exception of Metallica in the late 90s, no one has ever been crazy enough to go after their own fans. Doing so was seen as such a huge mistake that it serves as a cautionary tale to this day. Playing a private server is not go to jail criminal law. Disney is not going to take a huge PR hit to find some guy in Kansas and stop him from playing Toontown. It gains them nothing.

Even Sony, ever litigious, when it went after Winter’s Roar, was under the impression that people playing it would return to mainline EQ if it were to be shut down. Instead, they found that the people playing on WR did not come to EQ, and the people playing both EQ and WR stopped playing EQ in protest. It was important at the time, but even Sony admitted it did not get what it wanted from the exchange. A Year later, when the same people opened Shards of Dalaya in a slightly different format, Sony pretended not to notice.

Most recently, Blizzard reacted to a private server. One private server… out of THOUSANDS online. because the devs of that one server would not keep their mouths shut and basically challenged Blizzard to come for them, to which it had no choice but respond.

Copyright law is written weirdly, and varies by country. In most cases, the company’s best interest is to pretend it knows nothing while studying exactly what it is that these private servers get right. These are potential customers looking for something they cannot get legitimately, and with the proliferation for FTP in MMOs, it’s clearly not the FTP aspect. In some cases, customers donate more per month to the private server than they would for paying a subscription to the live version.

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xpsync

Yep, it’s like when hardly anyone knew about the small little community of people grabbing movies. What do they do? They put a massive floodlight on this fact by putting posters up in every theater to let everyone you could. They had no idea you could, so their response, they sought out how to do it, thus causing an avalanche of people learning and doing just that.

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Schlag Sweetleaf
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xpsync

Oh man lmao!

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Eamil

With all the emulator talk lately, y’all ought to just write a stock disclaimer to slap on articles about private servers.

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xpsync

That’s a good idea, they could just slap a link into these articles.

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Bruno Brito

SWG’s community isn’t big enough for another server to split it up, but i’m not going to shittalk someone who just wants to have fun opening his server.

That being said: History repeats itself. Out of Legends and Basilisk, most SWG servers are stagnant, low pop.

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xpsync

Bottom line, I admire the people doing this. I have to agree with the reality though, population very much matters in most of these older games.

Popped into coh last night for an hour just to check it out and omg it’s packed.

Peeps forming groups right at the start in what i imagine “the sewers?” is group only, be hard to play that by yourself i’ll assume. Not sure how much more i’ll play it atm but for now i think it’s going to be a great second slot game until Ship of Heroes arrives.

Then you have a game like swg where population is near critical importance as it’s community driven. In legends the ability to box, and having 5 characters really helps in this area though as you can do much of it on your own which i do much of the time as it really keeps me hopping.

Then in here lies another problem, time lol! I’ve been going “very” steady on swg:l and i’m now at a point where i think of this still to do, or that still to do, and the list just keeps getting longer, so it feels semi overwhelming in that after almost 3 months i’ve only scratched the surface. Then to add a third swg emu, i barely rarely pop into SWGEmu as it is.

It’s not going to stop me from checking out this emu though. Hopefully they allow alts or extra accounts and such, i dunno, I’ll find out though.

Overall I’m loving this whole emu community thing though, it’s the greatest thing to happen to gaming since… well… before wow.

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Bruno Brito

People won’t leave Legends or Basilisk’s progress to play on a new, unproven server with a new class, that can be totally out of balance.

Specially people from Basilisk, since the little i know about Pre-CU, your gametime has to be used valuably, since everything has decay or something.

I don’t box on Legends, so i can’t speak. I know it’s better, i just don’t do it lol

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xpsync

This is what i want to say yet never come up with the words.

“your gametime has to be used valuably”

Exactly what i’m always trying to say, thanks! :) and not only pre cu, but any swl version as there is so much to do.

People that don’t play would never realize just how much and how deep and involved everything really is, i didn’t, now i do.

In the end it does make it hard to make a life on more than one emu, you gotta pick and stick.

Still i’ll probably check it out :)

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Bruno Brito

The little i played on SWG-EMU, i’ll be honest, i felt way more immersed.

Legends is good and all, but i feel it puts you on a huge stage too quickly. When i dropped in Mos Eisley with nothing but a Knife, a Crafting tool and just 1000 credits in my pocket, it felt refreshing.

I started stabbing critters, collecting meat, hides, and trying to acquire money to train my Pistol skills and get a blaster. And it just felt right.

Again, i love Legends, but i DID felt this specific part of the game, of you just being one more idiot in the galaxy, trying to live through everything, lacking.

It makes me want to log into Basilisk again, until i remember the damn decays and fatigue systems, god no.

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xpsync

I hear yea, i’d already invested some decent time into legends before i really gave swgemu a little digging and i almost stayed.

I somehow ended up in the perfect guild for me in legends. My 60. pet was born last night and OMFG! it’s level 5 and literally destroys level 20+ mobs without me interfering at all. I made a starter pet to learn how first and i thought that was something, lol. 60. omg is all i can say.

Overall i’ve accomplished a lot with much more i still want to tackle and dive into, it seems like it only gets harder and harder to even fire swgemu up at all.

Who knows i might tinker with swgemu one day and stay. One thing for sure swgemu is not getting uninstalled, ever.

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Bruno Brito

Like someone in my guild said, the problem with NGE is that leveling is neglected. Most of the powercurve you’ll find is at endgame.

Vaeris
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Vaeris

If SOE, Daybreak or Disney want a metric crap ton of bad publicity to fall on them and (as if SOE hasn’t had enough with respect to SWG), then they will try to do something.

Trying to shut down these servers, however, would just show even more ignorance on their part. Clearly gamers liked/loved this game so much so they continue playing it. That means it has something that draws players, and if those 3 companies can’t figure that out it’s on them. Human nature and nastiness (topped off with an icing of greed) having the relationship they do I’d be surprised (pleasantly though) if these servers continued to be left alone.

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starbuck1771

Oh I am sure Disney knows all about the emulator’s but just don’t care because they will just draw more interest in the SWG themepark they are getting ready to launch. A living MMO go figure. https://www.mmorpg.com/mobile/features.cfm?read=13581&game=0&ismb=1

Vaeris
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Vaeris

I won’t lie, having been to Disney World once already (and enjoyed it, more enjoyed my kids enjoying it) I am a bit excited to go back for this themepark AND the Star Wars Hotel they plan to open.

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Sorenthaz

Interesting. Reminds me of what Ragnarok Online private servers would do, where beyond just increasing rates of stuff you’d be able to encounter ones with custom stuff like Jedi/Sith classes on a Star Wars themed one. Probably is harder to do that for larger 3D MMOs compared to a 2d sprite-based one, but I know there’s at least one WotLK? server that’s been trying that with WoW as well. Wonder how it’ll pan out.