Indie MMORPG Oath has successfully funded on Kickstarter at nearly twice its original ask

    
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Oath has been a bit of an anomaly on the Kickstarter scene this spring: Ten days into its campaign, it had raised only $6000, but a week later it had surged to cross its $35,000 finish line, and now, the game has just fully funded on the platform to the tune of $67,000 and change. Stretch goals along the way locked in a weather system and ocean content for the game; the campaign didn’t quite reach its goals for a farming system and “advanced continent wars.”

As we’ve previously covered, Oath is a free-to-play Unreal Engine 4 and SpatialOS MMORPG sandbox being built by five-man indie studio Ready-Up Studios. The game’s cutesy graphics are apparently placeholders; game features include seven classes, no gender-locking, PvE-focused dungeons and raids, and multiple PvP modes to boot. The Kickstarter was intended to fund content creation, 3-3D modeling, maps, and the UI, though the game’s action combat already looks pretty sweet. Alpha 1 is expected “early Q4 2019.”

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Loopy

MMOs are still being funded via KS? I thought this trend died out after abysmally small number of games actually ended up being released.

Covynant001
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Covynant001

Pro tip. Full featured MMORPGs can’t be delivered for $35K, $65K or $2M

Show me a funding plan confirming $20M to $30M and I’ll be interested.

kjempff
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kjempff

All that for 35k? Sound realistic.

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Dug From The Earth

I was going to back this, until they announced that they would be changing the current graphical style, to be something more realistic when they got the funding.

Alomar
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Alomar

That graphical/art style was the one thing holding me back from backing it, the exact opposite. I prefer maximum realism in my games rather than cartoony animation which I stopped enjoying when I stopped watching cartoons as a kid =P. Except Star Wars: Clone Wars, gotta watch that cause it’s SW.

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Syran

I always wonder what they’re trying to accomplish with these kinds of Kickstarter campaigns. Sure, it’s nice to get 67k “for free”, but… well, it isn’t really free. It’s not even 67k, if you factor in tax and Kickstarter royalties. Then there’s the effort you have to put into the campaign, updating backers, creating/delivering rewards and you’re left with enough money to pay maybe one artist for a year. Certainly not enough to “fund content creation, 3-3D modeling, maps, and the UI” for an entire MMO.

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silverlock

Advertising, develop a following for the game and to show potential backers their is an audience for the game. Their KS drive was well done and I know I’ll be keeping an eye out for this game.

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Bruno Brito

Looks like Wildstar with a waaaay better budget.

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Dankey Kang

WildStar had a big budget, Action Combat, Raids, Dungeons, PvP, Best in class Player housing, a fantastic soundtrack etc… It literally had all the ingredients of a great MMO but was killed by ridiculously incompetent and arrogant management. The horror stories that the ex-employees told really were something else.

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Bruno Brito

Wildstar was a good game, but not good enough for it’s budget. Yeah, it was terribly mismanaged, but even the crappiest mismanaged games survive if they’re great, and Wildstar wasn’t.

Wildstar should have been made on a smaller budget. That’s all i’m saying.

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Dankey Kang

Nah it was the management that killed it. When the majority of players left after the initial month, they pretty much all cited that it was the difficulty that made the game un-fun for them, not to mention that the group finder was broken so dungeon queues were astronimically long. They responded with “We’re not changing the difficulty”.

They put all their eggs in the hardcore and 40 man raids basket which is a ridiculously niche MMO playerbase which is why WoW stopped bending over backwards for them 11 years ago. If the game was more casual friendly it would have done well for itself.

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TomTurtle

The mention of no gender-locking annoys me that we even have to worry about that being afforded in an MMO these days rather than having it be a given.

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Truvidien

“The game’s cutesy graphics are apparently placeholders; game features include seven classes, no gender-locking,” But it says that.