Torchlight Frontiers’ new leveling system is deliciously old school

    
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If you’ve been away from the Torchlight Frontiers alpha for a while, it might be worth giving this MMOARPG another look this week. Update 6 has landed, and with it, the team has greatly improved the leveling system with new skill paths, faster experience gain, and additional revival options.

The team said that it drew inspiration from Diablo II and previous Torchlight games for this revamp: “It provides the kind of choices and ownership we have heard you expecting from an ARPG. We also heard loud and clear that our leveling pace was too slow and grindy. Update 6 also does a few things to address that: bosses giving more XP, quests giving XP, monsters pacing improved, and lower leveling costs.”

The patch also added shotgonne and flamethrower cars for the Railmaster’s train, improved pet behavior, increased player movement speed, and added new craftable wardrobes for all classes. Chugga chugga pain train!

Source: Patch notes

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Akagi

It’s cool and all, but now that Classic WoW is almost here, I don’t care about any other MMO anymore.

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Castagere Shaikura

It just doesn’t matter what they do until we see what PWE does to it.

Mewmew
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Mewmew

PWE isn’t doing much of anything to it. So far they’re testing out having “battle pass” monetization, where you pay to earn a few extra rewards by completing missions, like what Fortnite PvP does.

I imagine they’ll also have various customization appearance type things. The pets are very limited so far and they haven’t shown us what they’re going to do to let us get all the different types of pets from the other games. I don’t know if that will be monetized or not.

xpsync
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xpsync

Oh ffs i’m not ohforf :) i don’t have this much time!

I forgot about this one, ok Classic, this and soh on radar and that’s it.

Polyanna
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Polyanna

I was excited to hear about this and watched quite a bit of streams when the alpha first opened up. Lost all interest when they put up some dev posts bragging about how they were introducing this amazing “seasonal” play system, and then data mining showed it was the most ass-tastic mundane iteration of a daily chore board ever conceived. It sure looks pretty at first glance and the Torchlight name will draw people at least to try it out, but the more actual details come out the more it seems like an astonishingly uninspired cash shop conduit.

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IronSalamander8 .

The train class makes me smile but as Pepperzine points out, the monetization is what makes or breaks my choice for getting this one.

camren_rooke
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camren_rooke

Agreed. Just sell me a game.

Why would I suffer this games monitization when I could play Grim Dawn which outside of expacs has none.

Pepperzine
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Pepperzine

Has the monetization for this game been set yet? It’s the most important factor to me on whether I will even give a game a shot.

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BalsBigBrother

Nope nothing yet and its the one thing about this game that I am truly worried about.

Mewmew
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Mewmew

They’ve been testing out the “Battle Pass” type of thing that Fortnite PvP does for one. That’s where you can buy this pass to earn extra rewards by doing special missions in game, the rewards have been mostly cosmetic in nature. They’re not really set on if that’s permanent or not but that’s what we’ve been testing so far.

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terminallynerdy

Sounds like its improving quite well! I am gonna have to take a peek at this game myself sooner or later.

I will be the Conductor of the PAIN TRAIN