Shake things up with Guild Wars 2’s skill-swapping Core Swap WvW event

    
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Make me different.

ArenaNet will be bringing a touch of Highlander influence to Guild Wars 2’s world-vs-world PvP battles at the beginning of July with the introduction of the WvW Core Swap event. For a whole week from July 5th until July 12th, defeating an enemy in WvW will create a mystical, glowing orb that, when picked up, will allow you to absorb that enemy’s class powers. Don’t worry, you’ll still retain your own weapon skills, but you’ll gain an additional skill that will let you use “the healing, utility, and elite skills of the defeated players’ profession.”

It’s worth pointing out that the skills you gain from each class will be the same regardless of each individual enemy’s actual skill loadout — for instance, defeating a Thief will always grant Withdraw, Scorpion Wire, Blinding Powder, Skale Venom, and Thieves Guild — so there will still be some method to the power-stealing madness. On top of the game-changing mechanics, the event will also provide players with “double WXP, 25% extra WvW reward track progress, and 50% Magic Find in WvW for the duration of the event.” So if you’re a WvW enthusiast, make sure you don’t miss this opportunity to get to intimately know your enemies and be handsomely rewarded for it when the event kicks off next weekend.

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Mordyjuice
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Mordyjuice

I don’t think I’d like that, all of a sudden I get abilities I have no idea how to use.

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JOMO

Interesting! Could be a fun way to sort of experience dual profession combinations from Guild Wars 1.

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Bruno Brito

That sounds…messy. Extremely unbalanced, messy, and knowing Anet, buggy as all hell.

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h4

I don’t think it sounds that messy. As noted in the article, the skillswap is predetermined by the enemy player class, not based on the actual skills chosen. Although I suspect after a few, people will mostly stop picking up the orbs to play normally.

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Bruno Brito

I saw that. Still messy, still powercrept, still buggy.

Honestly, while the event sounds cool, i know Anet better than that, and this isn’t enough, nor is something they should be focusing.

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Emmanuel Carabott

Extremely unbalanced? this is WvW we’re talking about, its unbalanced by design! Strictly speaking you can have a situation were while traveling to join your group you come across and enemy zerg and have to solo like 100s of players and what you’re worried about is a tanky character ends up picking up DPS skills or something?

Besides, this is meant as a fun event not a WvW meta redesign !

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Bruno Brito

Extremely unbalanced? this is WvW we’re talking about, its unbalanced by design!

Bullshit. It’s UNFAIR by design, it shouldn’t be unbalanced. The only unbalance is because of how the game operates, not the mode.

Strictly speaking you can have a situation were while traveling to join your group you come across and enemy zerg and have to solo like 100s of players and what you’re worried about is a tanky character ends up picking up DPS skills or something?

Again, unfair design. I don’t care about the event, i care about Soulbeasts being able to 100-0 people from 1800 range.

Besides, this is meant as a fun event not a WvW meta redesign !

Yeah, i mean, we’re just 6 years of neglect into the game, who cares about the poor state of WvW? Let’s just add an event that, as is per Anet tradition, will come with a plethora of bugs and exploits.

GW2 whiteknights are something else, i swear.

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Emmanuel Carabott

Its unfair not unbalanced? sounds like semantics to me. Its not just gw2 btw, why do these Realm vs Realm involved 3 factions? how can a 3 faction be balanced ? Its not, Its actually specifically designed to be unfair towards the winning party. The more territory you gain the harder your fight becomes and thats by design.

i care about Soulbeasts being able to 100-0 people from 1800 range

Has nothing to do with the event, if there is an unbalance it obviously needs to be addressed. In the meantime, perhaps during the event you can kill a thief then when faced with a soulbeast use blinding power so you and your friends cab close the gab a bit and then use scorpion wire if you dont make it all the way (because of sic’em or whatever) to pull him over. See its not all bad, it help bring balance too.

Yeah, i mean, we’re just 6 years of neglect into the game

And thats an objective comment right? Its us who enjoy the game who are unable to be objective about it right? I mean sure there were only 80 major releases in the last 6 years, or 1.2 updates per month, game is practically abandoned right. Even if you want to restrict that comment to WvW it doesnt hold water. Last major WvW release was the warclaw just 3 months ago and every update has some WvW changes anyway. Like The update from 2 days ago added the dragonbash reward tracks, The one before that had 3 balance changes etc.. Yeah none of it is to write home about but how is it neglected when changes are made with every update and in the roadmap WvW has the biggest section?

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Bruno Brito

Last major WvW release was the warclaw just 3 months ago and every update has some WvW changes anyway.

I’ll just answer this because it illustrates my entire point:

The Warclaw changed roaming in the way it improved the already best roamers around. Soulbeasts are the class that can dismount Warclaws. NO ONE asked for mounts in WvW, it was already buggy, laggy, and infernal before. Every single WvW meta was a fucking mess. But that wasn’t because of how WvW was designed, it was because of how the GAME ITSELF was designed. And how bad Anet is at bugfixing and balancing. Do you know how long we had the fucking meteor shower bug in GW2? Christ.

and gliding added several glitches for invading opposing keeps with the glides.

I changed my mind:

Its unfair not unbalanced? sounds like semantics to me. Its not just gw2 btw, why do these Realm vs Realm involved 3 factions? how can a 3 faction be balanced ? Its not, Its actually specifically designed to be unfair towards the winning party. The more territory you gain the harder your fight becomes and thats by design.

It’s semantics because you don’t understand? You need better reading comprehension, then. Or, take the whiteknighting hat and open your eyes.

And 3-faction wars are WAY MORE balanced than 2-faction wars, because within the 3-faction system, alliances are made to counter balance the population issue that happens in ALL PVP GAMES.

The rest of your post is a subjective, overprotective mess that doesn’t deserve any answers so i’m not even going to dignify it.

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Emmanuel Carabott

No one asked for mounts in WvW? Because no one ever complained it took too long to get back into the fight after being killed right?

It’s semantics because you don’t understand? You need better reading comprehension, then. Or, take the whiteknighting hat and open your eyes.

no its semantics because its semantics so much so your only retort to it was that I am a whiteknight which rather then addressing the issue you’re trying to shut me up by suggesting my opinion doesnt matter because I am somehow blind. If you cant attack the message the only option is to attack the messenger right?

And 3-faction wars are WAY MORE balanced than 2-faction wars, because within the 3-faction system, alliances are made to counter balance the population issue that happens in ALL PVP GAMES.

alliances are made to counter balance? first of all no alliances are made because pretty sure all RvR systems prevent communication inbetween realms. Some even go so far as to tie your whole account to one realm. Secondly you’re being idealistic. if you have 3 realms one with 100, 75, 30 players respectively do you really think 75 and 30 will always join forces to balance against the 100? they might sure but its equally if not more likely both the 100 and 75 will try to get the easy territory for themselves first with the 30 suddenly fighting on two fronts against 175 players but even if they do join forces, they cant communicate… the 100 players still have the upper hand since they can co-ordinate their deployment while the 75/30 cant even work together if they want to because of “friendly fire”. Thats not even factoring in gear, siege engines and player skill. At the end of the day when you have 100s of players fighting each other balance is impossible.