Betawatch: Astellia has giveaways, features, and loyalty for its second beta


Gosh, Astellia is going hard on its beta testing, isn’t it? Like, almost to a surprising degree. Sure, you sort of expect an overview of what’s in the second test, and finding out stuff about the loyalty system is nice. But did people expect more keys and an actual contest for a laptop? That’s a push. The game sure isn’t phoning this part in.

Moving right along, let’s check in on more games in testing for the love of the game. The… meta-game, sort of.

There! This week has been rescued from one of the ones where the news is just plain depressing. Share some uplifting test stories in the comments! Let us know if something jumped test phases without us noticing! Just talk about the news in the comments! We like any and all of the above.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Arcfall: Pre-alpha
Ashes of Creation: Alpha one phase one
Astellia: Closed beta
Bless Unleashed: Closed beta
Camelot Unchained: Closed beta one
Caravan Stories: Beta
Children of Ur: Open alpha, further development merged with Eleven
Chronicles of Elyria: Pre-alpha
Citadel: Forged with Fire: Early access, launch on October 11th
Crowfall: Backer pre-alpha
Cube World: Closed alpha
Dauntless: Open beta
Dark and Light: Early access
Divergence Online: Alpha
Dual Universe: Alpha
ECO: Early access
Edengrad: Early access
Eleven: Closed alpha
Ever, Jane: Open beta
Kurtzpel: Closed beta
Gloria Victis: Early access on Steam
Global Adventures: Closed beta
Guardians of Ember: Open beta
Legends of Aria: Early access, launching August 6th
Life is Feudal: Early access
Line of Defense: Early access, removed from Steam
New World: Closed alpha
Occupy White Walls: Early access
Osiris: New Dawn: Early access
Outlaws of the Old West: Early access
Pantheon: Backer pre-alpha
Pathfinder Online: Subscription “early enrollment”
PixARK: Early access
Project Genom: Closed alpha, servers offline for restructuring with SpatialOS
Project Gorgon: Early access beta
Prosperous Universe: Early access
SamuTale: Closed alpha
Ship of Heroes: Alpha
Star Citizen: Backer alpha
The Black Death: Early access alpha
The Cycle: Alpha, weekly test cycle
The Repopulation: Early access alpha
Torchlight Frontiers: Closed alpha, no NDA
Valiance Online: Alpha
WoW Classic: Closed beta

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to launch, even if they appear to have set up a permanent residence in a shed called early access.

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Ardra Ventax

i wanted to like this, but it was majorly-asian-anime style graphics. I guess I have outgrown such things. The avatar builder was interesting, it was like black desert but without the ability to stretch and pull and shape.


Giving Astellia a shot. While I despise the Great Eastern Cash grabs of the past few years, I think I hate the knee-jerk naysayers enough to chance it- the gleeful nihilism turns me off even more than scantily clad pixels and cash shop lingerie. Maybe it’ll suck but it’s worth a couple hours to possibly find a fun game. And Barunson has seemed rather straightforward and well-intentioned as far as this industry goes.

Anton Mochalin

Tried it, hard texture popping and buggy AF. Would never recommend buying it for real money.

Kickstarter Donor
Rees Racer

I’ve participated (to some degree) in both the Astellia CBT’s.
It’s not a…bad…MMO by any stretch of the imagination.
When advertised as “classical”, it is meant as such (e.g. tab-targeting, quest hubs et al.)
Whether it’s shameful in the last end of 2019 to still be based primarily on DirectX9 and Unreal Engine 3 can be debated, certainly. It looks fine, and runs quite well on a higher-end system, and I reckon will do so on laptops and such if necessary.

I give the publisher/developer some credit for working hard on proper translations, and even monetisation for what will be an inexpensive B2P, and almost certainly a F2P title in short order.

I’m reminded a bit of Riders of Icarus (not a bad game, at all), another sort of “Gacha/Hero collector” RPG, so there might be an audience for it.

For now, the cash shop prices still seem a bit steep, but they are experimenting with it in CBT2 with free “virtual cash” to have a go. Make no mistake. This is NOT the same sort of disaster received when Bless launched.

My thoughts are certainly more diplomatic than others, and there may be more games more worthy of my time. But with a proper niche community, there is no reason this title can’t find a spot in the corner with some dedicated players (especially as there will no be longer gender-locked characters by official launch).


I completely agree with you. The tab target is some of the best I’ve felt for a while–it’s smooth and responsive and gets the job done nicely. I’ve also enjoyed the visual style and I’ve had no performance issues so far. It’s definitely unfair to call this one another bless, I’d say there’s a very solid product already and they still have around a month for polish and tweaks.