EverQuest community server Project 1999 is launching a new shard next month

You think you're hardcore? You know nothing, Jon Snow.

    
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Tired of WoW Classic already? Feeling ready to take off the training wheels from your MMO bike and pedal with the hardcore kiddies? Then consider jumping into the EverQuest server Project 1999, which is bringing out a new server in October for those wishing to revisit the glory days of early EQ.

“October marks the 10th year anniversary of Project 1999; March of this year also marked the 20th anniversary of EverQuest,” the Project 1999 team said. “The intent of our project was always to restore the original classic experience of EverQuest from launch through Velious, and our most recent patch was the last major milestone in that effort. It seems appropriate now that we relive through that timeline on a proper, fresh classic experience.”

The Green shard will be a PvE server set at the very release point of original EverQuest. Gradually over the course of 2020 and 2021, expansions and patches will roll out, finishing up with a planned server merge with the Blue server by 2023 or so. The team is monitoring interest in the Green server, saying that it is not ruling out additional servers if the population gets to be too great.

MMO players will remember that Project 1999 currently operates under a formal agreement with Daybreak, which recognized it as a “fan-based not-for-profit classic EverQuest emulation project” back in 2015.

Source: Project 1999

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Baemir

EverQuest Classic: Classicer

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Akagi

Not tired of WoW Classic, been binge-playing today for 6 hours. I wish to play more right now, but my mind is tired.

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2Ton Gamer

Wish this could be done with SoA LOTRO….

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Coldrun ??

While this isn’t remotely my cup of tea anymore, I’m weirdly glad it still exists in some form, enjoyed by some.

MurderHobo
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MurderHobo

I couldn’t. I want to say it took me most of a year and at least a thousand hours of play to get to 60 in that game, with week-long hell levels to boot. Godspeed to those stalwart folks who tackle that grind.

WoW Classic is about as much do-over as I can handle, and even then it’s only to play with family. Barrens questing sucks just as bad now as it did the first ten times I did it.

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Bruno Brito

WoW Classic is like a breeze compared to EQ 99. I didn’t got past level 5. I didn’t even realize how to use skills haha.

And my god, how the hell you navigate that game?

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Armsman

You did a macro that tied the “Sense Heading” ability to fire off and train up as you moved through the world, so that by maybe Level 20, “Sense Heading would give you an accurate result. ;)

(And there was also “/loc” so you could find a coordinate location on a given map (If you thought you were going to die, you usually kept it on a button so you could find your corpse to get all your gears back.)

flatline4400
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flatline4400

Dont forget your deskside binder full of printed maps!

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Bruno Brito

You did a macro that tied the “Sense Heading” ability to fire off and train up as you moved through the world, so that by maybe Level 20, “Sense Heading would give you an accurate result. ;)

Oh god, yeah, there was that. Never really got any idea of how to use that. Using a skill in EQ99 was a ordeal.

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Akagi

I gave Project 1999 a try, but the game is too old and I don’t seem to have the capacity to get it. The visuals are so simplistic that I get confused where to go, especially in buildings.

It seems like a nice game, from a completely different time period than what I’m used to.

MurderHobo
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MurderHobo

I love the responses you got. Sense heading and loc became the answers once you had the levels and mastery of the game, but those tools were worthless without practiced knowlege of the environment.

But to answer your question, I got through it with a spirit of wonder and a lot of trial and error, but the single thing that got me past level 5 and out of Butcherblock was the help I got, in spite of any negative encounters, from the random people around me, again and again.

I did more work than I’d ever care to repeat. I learned how the mechanics crunched and the scripting was simplistic compared to what we did in MU’s. I had to put in a lot of trial and error, but without a hand up and a trusted set of social norms I would have failed out of EQ and scored better on my calc final.

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Bruno Brito

I gotta be honest, i think the biggest drawback i have with P99 is the lack of a map. I know i’m not asking for much, but i kinda get that they want the full pristine experience.

But honestly, i would be all over this game if i only KNEW where the hell i am, and how to fucking navigate Neriak.

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QueBlanco_

want this now

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agemyth 😩

Sounds ambitious and cool.

Spoiler
Lists
We would like players to have their fair shot at obtaining limited time items, and to that end we are devising a system for a server-kept ‘list’ of players in line to loot said item. Upon entering a zone or camp area, you will be able to enter a command to add yourself to the list for this item. While your name is on that list you must remain in the zone or camp vicinity until your name reaches the top (You’ll have a limited time to re-enter the zone or area in case of disconnection). Once your name is up, and the item drops, you will automatically be granted exclusive permission to loot that item from the corpse. We hope this system will prevent the practice of passing camps and/or items to friends, corpsing additional items, and so on. We believe this should closely mimic how the majority of camps were handled in classic Everquest, and is the best solution to mechanically enforce it. More details about this system will be announced prior to launch.

The list system they mentioned is also an interesting way to deal with heavily camped rare drops without instancing/layers.

camren_rooke
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camren_rooke

So you mean Jboots? :P

MurderHobo
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MurderHobo

Pre-nerf jboots. The orb out of Guk, I don’t remember its name. I bought one for 10k plat for my cleric. Aslo the class-unrestricted rogue mask.

That orb was pretty nice for a time. Instant cast with no cooldown. Tapped health for mana at something like a 10:1 ratio, but it was as fast as you could click the button and with complete heal it was still twice as fast as meditating to regen mana. If you didn’t kill yourself. And no adds jumped you while you were bottoming your own healthbar.

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Coldrun ??

That sounds like a great method to enforce it and avoid camp stealing!

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maydrock .

WoW aged well, EQ did not and needs a remaster.

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GiantsBane

I cant agree more, though for me it’s not the graphics that are an issue, it’s more the super terrible ui design that detracts the most from gameplay for me whenever I’ve tried going back. And I think people sometimes discount how much a bad ui can negatively impact user experience.

Forget how clunky the old combat systems are or even movement, that ui is atrocious, and cumbersome. Redesigning that to be smooth an efficient, and easy to navigate would go a long way towards making the game feel more approachable imo.

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François Verret

I have to agree. I tried going back when they gave me a level-100 character for free, but the UI was so bad I couldn’t even give it an honest try.

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Akagi

I do think if EQ gets Vanilla WoW level graphics and a more straightforward UI, it can actually be playable by new people such as me.

If I recall correctly, you had to /hail to the NPC to initiate a conversation, such things could be automated with a new UI, it seems really RPG-like, but also such things can be a bother on the long run… but what do I know… I never played EQ for more than an hour, all the time struggling to get into it and understand it, but ultimately failing and giving up.

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Bruno Brito

Just a heads-up: While EQ did really not age well, P99 idea is exactly that. It’s to relive EQ in it’s 1999 interaction. It’s rough, it’s hard, it’s slow, unbalanced, and it’s exactly what they like.