“With a larger competitive-focused update on the horizon, this update is on the smaller side but still contains several notable systemic changes. Falling damage traits are being removed in order to free up design space and reduce the complexity of adept-tier traits. Revival traits are also seeing the removal of the 10% revival speed passive effect that we’ve been slowly phasing out over the last several updates. In exchange, skills that directly revive allies are seeing enhancements. Besides these changes, we are also making some small touch-ups to various skills and traits related to previous updates that we felt didn’t quite hit everything. We have also had the opportunity to add a couple quality-of-life updates to better improve the readability of player attributes affected by traits, and we’re now granting elementalists and engineers the ability to swap weapons while out of combat. Lastly, the format for some types of value updates is changing—instead of listing the percentage difference, we’ll be telling you what the coefficients before and after a change will be. We hope this will helps improve readability significantly.”
Yep, it’s weapon-swapping. Traditionally, Elementalists and Engineers have lacked this ability, as Elems were meant to swap between their elements instead, while Engineers could swap to kits. Of course, that’s always made switching between melee and ranged skills extra tricky (read: annoying) for these professions. I run a Holosmith as one of my mains, so I’m particularly excited for the chance to swap over to rifles more easily.
“Starting at level 10, elementalists can now swap weapons while out of combat, gaining an additional pair of weapon slots on their Hero panel.”
“Starting at level 10, engineers can now swap weapons while out of combat, gaining an additional pair of weapon slots on their Hero panel.”
Definitely check out the patch notes for the run-down of what’s coming for your classes.
YouTuber WoodenPotatoes has a full recap of what to expect in his latest video: