Star Citizen takes a moment to discuss features arriving (and not arriving) in alpha 3.9

    
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Star Citizen Live is continuing to beat the drum for the arrival of alpha 3.9, particularly since the title for the latest broadcast was literally “All About Alpha 3.9.” As one would expect, then, this edition of the livestream talked about the features that would be arriving in the next alpha build, as well as the features not making it in.

A number of functions and features that will be in 3.9 include buying food and drink (though bartender AI is still having some issues), a visor HUD rework as well as incremental ship HUD reworks, the addition of volatile cargo missions where players have to deliver an extremely explosive cargo or jettison the cargo before time expires, the ability to select weapons and load ammo without using the mobiGlas UI, and adding weapon attachments via a dedicated UI.

As for what’s not making it to 3.9; physical inventory won’t be in, transferring money won’t be in, server player counts will not increase, repairing, restocking, and refueling ships will work the same as before, surrender mechanics for the prison system are still not working, environmental hazards like radiation, fire, and smoke won’t be a thing, and there are no mining missions yet as a couple of the devs have different ideas on just what a mining mission should look like; work on a unified vision for these types of missions will continue.

Overall, there’s a fair number of things to pay attention to here, so you can check out the video if you have 50 minutes to spare or can skim this synopsis if you don’t.

sources: Youtube, Reddit

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0kShr00mer
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0kShr00mer

What is with these brain dead game devs these days? Worry about the core gameplay and meta and not adding in 1000’s superfluous features.

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Tee Parsley

Chris Roberts is the King of Mismanagement. Emperor, even.

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Joe Blobers

Please share your resume :)

Meanwhile Chris and Erin do consistently delivered games good to memorable hence the support from day one.
A project so mismanaged it is valued by independent auditor to +460M$ (without counting the 46M$ private investor) back in 2018, plus an Alpha providing features no released Triple-A have packed in a single game…
At the same time EA have to re-work from ground Anthem and Fallout 76 is a slap in face of gaming community.

ForsetiGod
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ForsetiGod

The koolaid, has been consumed, in fact, the stores have been depleted by this one post.
Thanks for the laughs mate 👌🏾

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Joe Blobers

You are very welcome. Call facts koolaid at your leisure, they won’t change a bit.

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dreamer

Delusional.

laelgon
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laelgon

Talk about not seeing the forest for the trees. They put so much time and effort into fluff mechanics while the gameplay remains incredibly shallow. Nothing wrong with adding stuff for people who want to RP the whole experience like they actually live in the world, but that should come second to having a playable game.

cmdr_cotic
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cmdr_cotic

Why is there so much work going into a fucking bartender? They’ve been working on this thing for a year or more and for what, someone you spend a minute with at a time? It just seems crazy.

…and there are no mining missions yet as a couple of the devs have different ideas on just what a mining mission should look like

This just seems nuts as well. How can they not have a cohesive plan for mission layouts when they known for 7 years it is a required feature.

I also see they want your character to unwrap a chocolate bar before you eat it, that there will be a button for you to remove your helment so you’re not squishing your food all over your visor, that a burger will require 3 bites and it will physically represent the number of bites taken from it…. talk about getting bogged down by the details….

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Loopy

You should get an achievement if you’re able to peel a chocolate bar with your space gloves.

Also, if you don’t finish your whole chocolate, you have to put it in your inventory, and over time it should melt over your other items making them lose durability.

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Bluxwave

Because it looks like thi sgame is going to cater for the crowdfunders only

Shrowd of Avatars mistake.

Fool me Once.

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Joe Blobers

Building a prototype to develop and tweak all necessary pipelines you can then use for all type of similar development is the most efficient way to spend devs time in any project.
Bartender is just this: a testbed for other NPC’s. This profession is especially interesting for this as bartender must be able to make cocktails, to move based on players coming in or out, cleaning up glass or bar, reacting to others NPC/Player behavior. Then replace cocktail by ship shield station, customer by friend and foes and cleaning by firing/reloading and you got the AI code for many crew NPC’s.

This is because SC do add details we have mining activities which are not a simple point and click like others games. Expect the same diversity for salvage and repair.

For simplified gameplay you can pick NMS or ED. Those two games are available since years, still more backers are rejoining SC in its Alpha state. Probably because none of the others games do satisfy the immersion and attention to details they are expecting.

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dreamer

Or, maybe, it’s because throwing good money after bad is a real issue. It’s called the “sunk cost fallacy.”

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Joe Blobers

Or may be +1.2 million individual can’t statistically be blind (or whales) and that several free weeks per year to test/play latest evolution do factually make ten thousands new backers join the community at every patch, right during Alpha… all for a fraction of publishers triple-A cost, publishers from which no ambition is to be expected, because shareholders profit percentage come way before gamer community expectation.