Legends of Aria’s $19.99 Dark Sorcery DLC has officially launched

    
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It didn’t quite make its original March deadline, but it came damn close: Early access MMORPG Legends of Aria has officially launched new DLC dubbed Dark Sorcery. The pack isn’t a freebie; Steam players will be paying $19.99 for the bundle, which includes a spooky temple dungeon called The Monolith, a new race of enemies, and two new sorcery skills (summoning and dark arts). Last month, Citadel’s Derek Brinkmann said the team had been working on the DLC since “before the Steam [early access] launch in August,” so now that this DLC is out, we’ll be looking ahead to the full launch.

Deep within the caverns of the Southern Hills lies an ancient monument, powered by an unstable magic and home to some of the most dangerous foes in Celador. Explore The Monolith, train in the ways of a dark forgotten magic, and continue your quest to become one of the most powerful beings in Celador.

New Dungeon: Enter The Monolith, an ancient temple powered by an unstable forgotten magic that threatens to spill out into Celador at any moment. Journey through the dungeon on your quest towards its newly awakened guardian that always seems to have an eye on you. Be warned: this journey is not one to be taken alone.

New Enemies: The Monolith is home to terrors the likes of which Celador has never seen. Combat a completely new race of enemies, the twisted and corrupted wardens of both The Monolith and the remaining fragments of the Echo magic contained within the Monolith’s walls.

New Skills: The discovery of The Monolith has not only awakened an ancient being, it’s also resurrected an ancient magic. Learn to harness the power within with two new sorcery skills. Summon minions, manipulate their appearance and abilities to suit your needs, and work towards mastery of this dark and arcane magic.

New Loot: The Monolith is filled with new treasures waiting to be uncovered. From all new powerful artifacts to new cosmetics and decorative items, Monolith adds a number of new items to Legends of Aria.

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shibby523
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shibby523

Considering the cost of many full fledged Indy games stuffed with content, $20 is way too much to ask for the paltry amount of content in this DLC. Jeez, spend $15 for a month of XBox Game Pass and get tons of games to play during the quarantine.

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Bruno Brito

An early access game getting a DLC.

Art.

cambruin
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cambruin

Dear Lord… spectral mounts. Soon the world of Celador will look like a circus. Just look at ESO, everyone dressing up like either a clown or a ‘badass mofo’. A ‘badass mofo’ that shows up to dungeons with a pony with it’s tail braided that is.

It’s the reason I can’t stand ESO, a game I really love, to the point where I’m not playing it anymore. I understand players wanting to act silly. I’m a 35 year old with 2 kids who holds on to the last Saturday evening of the month to ‘hang with the guys’. No women, no children, just us guys. We act silly, we get drunk and we’re downright stupid that night. But it’s exactly that; one night. In ESO, silly has become the standard, the norm.

As soon as devs come up with ‘auras’ and a ton of special effects that come with them, ‘silly’ costumes and nonsensical mounts, the immersion is gone and I’m out.

So many ways to reward players in a manner which does not conflict with the immersion, respectful to the IP and the world design, yet over-the-top mounts, armour and auras is what they come up with…

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kalanar85

Wasted $20. Logged in, hardly any new content. New dungeon full of griefer pk’s killing you over and over. New dungeon is needed for new skill lines, yet they decided to make the dungeon need a group to do in a game with less and less players and made the dungeon full pvp so any progress can instantly be wiped out by Murderers and they just log into their alt blue chars and profit. Makes zero sense.

shibby523
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shibby523

Just reading the DLC description I could tell it was going to lack any real content. I was hoping they put most in the dungeon to make it worth it, but I guess not. Most PK’ers (in MMOs) are a bane to online gaming and not worth the trouble of dealing with.

With this DLC, they took the best part of it and made it a pre-order bonus. A sneaky way to entice you in before you can be disappointed by the content or hear others experience.

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Doctor Sweers

Big booooo on this one. You’re really not getting much here for the $20. I’ve supported this game/dev team up to this point but I’m just about done doing so. dlc/expansions while in EA is still a no go for me. While I’m still rooting for this game and dev team, I wish they would stop making these types of decisions. Surely there is a better way of creating an income….?

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Vorender

Gotta milk that small existing fanbase to keep the lights on.

shibby523
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shibby523

This is exactly what they are doing. The best part of the DLC was the pre-order mount, so they would be guaranteed sales from those who had to have it. Make that pre-order so people can buy it before they can figure out the DLC is bare boned.

Pepperzine
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Pepperzine

Not giving them any additional money until we are able to host custom servers and mod them as promised. This is not negotiable.

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kjempff
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kjempff

I am not questioning what you say or defending LoA, obviously it is not what was promised when it was called Shards online. But there are some kind of custom servers with custom ruleset and content going on from what I can see, so what (apart from Shards) is inot possible as it is?

Pepperzine
Reader
Pepperzine

Those with custom hosting access are from early alpha high-end tiers. Everyone is supposed to have access to those tools upon release, and yet they have not made them available to all those who funded, as promised. It’s technically not released yet they’re selling dlc.

shibby523
Reader
shibby523

Shards Online was all about the ability to create your own worlds and run it how you wanted. Run Sci-Fi, fantasy, Steampunk, or any genre you wanted to. You were supposed to be able to link them all together as well and have peoples characters transfer between them if you wanted and choose what items and skills could transfer.

Running your own server was the main selling point of the game. They decided to make their own game the major focus instead. Not the only lie they have made over the years.

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TJ French

A effing men

Reader
Loopy

Unreal. DLC for an early access game. And people playing the game seem perfectly ok with this deal. I guess we only have ourselves to blame – if there isn’t an audience, there wouldn’t be a show.

Reader
losludvig

what people? Steam charts lists peak players at 150, and this release did nothing to player numbers. And those numbers are across all servers and the few fan servers running as well

shibby523
Reader
shibby523

I’m not disputing what you said and in no way defending Citadel, but they also have a stand alone launcher with people playing on it that don’t show on Steam Charts.

With that said, you are correct that people are spread out among official and private servers. I wouldn’t be surprised if more people were on private servers as the LoU server is a lot better than official and gets more content and updates despite the devs working other jobs as well.

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losludvig

You’re right. I mis-remembered and thought the steam migration was mandatory. My bad.
You’re probably also right that LoU has more players

Reader
TJ French

Dlc on an unfinished game? Super effing skip.

Reader
PanagiotisLial1

Although they lost me with their previous back and forth of PVP rules, I wish them well and I may check the game sometime in the future but not anytime soon – hopefully their decision making will be stable too