XLGAMES and Gamigo say paid DLC will make up for ‘deficiencies’ in ArcheAge Unchained’s launch

    
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It would seem that XLGAMES and Gamigo are going with the “set off an explosion” approach to dousing community fires. As we reported last week, ArcheAge Unchained‘s Western publisher decided to stealth-slap a price tag on the upcoming Garden of the Gods expansion when the prevailing assumption – fueled by the game’s own PR and interviews and announcements – was that Unchained was a onetime purchase and that future expansions would continue to be free. But this past Friday, one of the game’s community managers penned yet another explanation for the business model shift on the official forums, stating that the rocky launch of Unchained is the reason for the purchase price for Garden of the Gods.

“After Unchained was released, we experienced several shortcomings of the ArchePass system, which everyone is all too aware of at this point. Regrettably, the service did not fully recover from those early flaws. Still, we are committed to ensuring that Unchained operates with sustainability in mind.

“There were statements made last year at the release of Unchained addressing how future content would be delivered. At the time, these comments reflected how we theorized the future would unfold. Due to the deficiencies mentioned it was important for us to pivot to a retail expansion approach to continue sustaining the title.”

Those shortcomings, readers will recall, caused the devs to disable the ArchePass two different times and caused no small number of headaches for players as a result of various bugs and exploits. There were even issues with compensation for the ArchePass’ downtime. Now, it would seem that the players will be paying for all of those problems in a quite literal sense.

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Natalyia

“I have altered the deal. Pray I don’t alter it any further…” (mechanical breathing noises)

Gamigo isn’t going to lose money running the game. If the ArchePass bombed, then the options are to get the money another way, or shut down the game.

They didn’t intend to charge for content, but they’ve decided that it’s either that, or shut down the game. They’re not running those servers for free.

It’s a bad look for a troubled game – and they should never have said “never”. But people shouldn’t have believed it. Companies who say “never” or “always” have an exceedingly poor (I won’t say zero) record of keeping those vows.

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Doctor Sweers

I’ve enjoyed AAU for the past ~7 months. Yes, there are plenty of issues but I still find the game enjoyable and log in daily. I don’t have a problem with a B2P model that charges for proper expansions as long as that information is conveyed to me and other players beforehand. I understand the need to make a profit but this is rather shady of Gamigo. If we are switching business models, how about you grandfather me and the rest of the “OG” in on what we signed up for? aaaaaand, holy hell, get real with your shop prices. Maybe people would spend more money in the shop if an outfit didn’t run +$30.

$15.99 to access the DLC. It’s not the dollar amount, it’s that this wasn’t what we were told would happen when we spent $30+ to buy the game (again). While I do not want this game to die or to lose additional players, Gamigo could turn this around pretty quickly by doing something such as grandfathering in the current player base and reducing shop prices. I’m good with spending money on a game. I subbed to AA for years prior to AAU launching but I would much rather not feel as though I was being nickeled and dimed or even deceived :)

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Bruno Brito

They’re going to give me a kiss on the cheek on the next battlepass?

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sirradoria

HAHAHAHAHAHA…HA!

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drew who

I don’t really have a problem with paid for DLC’s and expansions but Gamigo should have been upfront about this in the first place . That is where they have come unstuck . I would say there is a case to be made that they should refund people who want a refund .

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Stuart Gibson

TLDR: We want money or we’re turning off the lights (i.e with the “to sustain this title” comment). They have a history of shutting games down when its not profitable enough for them, and this is their last hoorah at a cash grab.

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Toy Clown

This is a good example of the genre having very little regulation. It’s like the only thing the powers-that-be care about is what sort of rating a game will have.

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Sorenthaz

“Look, we know this didn’t go so well as you all hoped, but please buy this DLC and we promise it’ll make everything better.”

Rinse and repeat infinitely.

ihatevnecks
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ihatevnecks

It’s ArcheAge. This is the third? fourth? time the game has relaunched, asking (or requiring) people buy the game all over again. Anyone still buying into this fully deserves to lose every little cent the game and its publishers leech from them.

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Bruno Brito

AA was f2p. Yeah, it was completely scummy market-wise, but it was f2p.

ihatevnecks
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ihatevnecks

Regardless of being F2P it still had multiple launches. After the original launch (with all of its P2W packs), they relaunched new servers with new packs what.. a year or two later? With the promise of ‘changes to the store’ and brand new servers because the originals had gotten so infested by bots and exploits, the economy was ruined. Of course none of the packs you bought for original launch carried over here.

I’m pretty sure they did this again a second time, but now we’ve gotten Unchained. Yet another relaunch of the game, except it now *required* buy-in to play the same shit you’d already paid for at least once before, if not multiple times.

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Bruno Brito

Server launches are not a game relaunch. That’s my point. I’m not debating whether Archeage monetization was fair or not, because it wasn’t and that’s reality, but the game launched twice. Once as a F2P, then later as a B2P ( Unchained ).

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Utakata

DLC: Deficient Loaded Content…

…invented to help pay for their *Bleep!* ups. (And a corporate version of dine and dash at players’ expense. /bleh )