Amazon is pulling another game back for a do-over – this time it’s Crucible

    
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So here’s the good news: Amazon isn’t throwing Crucible in the trash the way it did with Breakaway.

But the bad news is that it’s going back into beta for a do-over more akin to New World’s. Actually, if you care about the game, this is also the good news, since you’re surely aware that the game had next to zero traction in the market, in spite of hyping its way through pandemic season.

“Starting tomorrow, Crucible is moving to closed beta. We’ll continue following the roadmap we laid out previously and working on map, combat, and system changes to improve the Heart of the Hives experience as well as implementing other improvements based on your feedback and what we think the game needs in order to thrive. For the most part, your experience as a Crucible player will stay pretty much the same while we’re in beta. One of the biggest changes you’ll see is that we’re going to schedule dedicated time each week when we as devs will be playing with the community and soliciting feedback. The game will be accessible 24/7 so you can continue to self-organize matches with other players—we recommend joining our Discord server to find players to queue against. You’ll still launch Crucible through Steam (you don’t even need a new download), you’ll keep all the progress and customization items you’ve already earned, and the battle pass, reward tracks, and in-game store will continue to be supported.”

Amazon says it’s putting together a community council for feedback; it’s encouraging gamers to grab the game tonight to enlist in the new beta.

Oh, fun bit for you MMORPG fans: It’s signed by Amazon’s Colin Johanson.

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Rndomuser

Amazon should do this for the whole Amazon Game Studios. Put all of their projects back into beta development for few years and also replace all people who lead the Amazon Game Studios because they clearly do not understand how game development works and what the results will be if you will release a mostly unfinished game with a very generic gameplay which is targeted towards people with very narrow gameplay preferences.

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Ashfyn Ninegold

They’re learning and it’s hard. Nobody who watches gaming thinks making a good game is easy. Nobody who watches gaming thinks that just because you have money your game will be golden.

So far they’ve done two things right. 1) Recognized they missed the mark; and 2) vowed to listen to players and do better.

One of the biggest changes you’ll see is that we’re going to schedule dedicated time each week when we as devs will be playing with the community and soliciting feedback.

Everybody falls down. It’s not the falling down that matters, it’s the getting back up.

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memitim

Nobody who watches gaming thinks that just because you have money your game will be golden.

I’m pretty sure they went into this thinking exactly that but I will commend them for admitting they were wrong.

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Ashfyn Ninegold

I was more thinking of us gamers, who have watched time and again as money is flushed down the toilet by people who ought to know better. But, your comment is very apt. They did, indeed, think (or at least hope) to buy the best and the best would make something good.

We gamers know from experience it doesn’t actually work that way. Gaming is not a product. Developers need an inspiration, a guiding star of excitement, to create a game that translates that excitement to the players.

Here’s hoping they get there, one way or another.

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Siphaed

Players were rightfully baffled at the design decisions of this game.

TTK isn’t bad. But TTF was horrible with the size of the map and the respawns being located so far from locations.

Another issue entirely is that the game touts itself as PvEvP, yet the ‘E’ for environmental NPCs was severely lacking in variety, AI, and anything resembling fun.

Lastly, the overall character balance and design. Roughly 20-30% melee based characters in a SCI-FI shooter? Really? That’s dumb. Dump the knives, pick up some guns. Don’t do standard RPG ‘Rogue, Tank, Support, Mage’ roles if it doesn’t fit the IP setting. And this definitely screams sci-fi shooter. So why the knife folks? No need and makes balancing twice as hard as it should be.

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Zorvan

Honestly, with one complete failure and two upcoming failures in the pipeline ( this and New World ), I’m hoping Amazon just realizes they are not game developer material and gives up the LotR game license instead of making it the fourth failure in their “gaming” list. Bezos pockets can’t fix mediocrity.

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Nate

Bezos pockets can pay the people who are capable of making the games the right way though.

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Bruno Brito

You don’t become a trillionaire by focusing on quality.

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Zorvan

He hasn’t managed that so far.

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Fisty

Good news. It was very ugly and not fun.

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Hikari Kenzaki

To be completely fair to Crucible, there was no way it was going to do anything with Valorant releasing a week later.

However, I may have just written a whole thing about releasing games too early today.

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Schlag Sweetleaf

.

excruciable.png
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Dug From The Earth

It could be worse

It could be Anthem

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Arktouros

Honestly might as well be.

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Zorvan

Anthem at least got me interested enough to try it, though. Crucible couldn’t even manage that.

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losludvig

When Anthem came out people were “I wish this was good”, with Crucible people barely even bothered with a “meh”

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Adam Russell

delete

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Arktouros

Amazon sure getting their money worth from all these ex GW2 devs with bad ideas.

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Zorvan

Don’t forget Smedley and other SWG devs as well.