Crowfall plans guild alliance features, mounts, and mass production crafting features


As the beta test of Crowfall continues to roll on, the folks at ArtCraft Entertainment are keen to add what it considers to be “must have” features to the game. One such feature is the ability for guilds to form alliances with one another, which is planned to arrive to the game soon.

Guild alliances work pretty much as one would expect them to: A new in-game interface will let guilds link up, with an alliance consisting of as many as five guilds in total. Players in these alliances gain benefits like no penalties for friendly fire and access to city resources without the risk of being attacked by guards, while the guild will still retain its victory points whether the alliance holds firm or disbands. To that point, joining or breaking an alliance is an apparently simple thing to do, which could lead to what the devs hope will be “political plots and intrigue on a massive scale.” Furthermore, alliances don’t sustain themselves between campaigns — an allied guild in one campaign may be a sworn enemy in another campaign.

The next beta update will also introduce a variety of quality-of-life features such as the ability to ride mounts in to battle, the addition of Faction Chests, and a new UI feature for crafters that will let them mass-produce materials.

source: Kickstarter
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