It appears that 3.10 is truly in the rearview mirror of Star Citizen, but that doesn’t mean that the team at CIG hasn’t learned a thing or two as a result of the features that the update added. For proof of that, we turn to a postmortem shared by the devs that outlines goals for various alpha 3.10 features, explains what worked out, and elaborates on things that need improvement.
The new flight model’s aerodynamics and thruster efficiency curves have overall gone well according to the post, with few changes planned beyond some minor balancing tweaks. Speaking of spaceship things, turret improvements have overall done well, seeing them hit the top of the damage heap versus gimbaled weapons, but a few adjustments are still needed, particularly to the Super Hornet’s remote turret projectile synchronization. Additionally, the devs promise to do more work to improve the visibility of HUD elements like targeting reticles, auto-gimbal displays, and landing zone navigation splines in bright environments.
The post also looked at several planned nerfs to spaceships that choose to enter combat at high speeds, noting that only a couple made it in to 3.10 as the other limitations felt arbitrary and were not communicated by the ship UI. Going forward, the devs will look to the “power triangle” (where players divert power to weapons, engines, or shields) as a source of high speed combat limitations by adding capacitor restrictions to each system.
Finally, the devs look to the ROC mining buggy, outlining the difficulties in making its harvesting laser work, most of which were fixed by 3.10 or with a follow-up patch. The only feature that didn’t make it in time was external access to the ROC’s storage bin, which will become a feature in update 3.11.