New World has kicked off its fall alpha test today as patch notes point to reduced leveling speed

    
24
New World has kicked off its fall alpha test today as patch notes point to reduced leveling speed

You might have forgotten, but Amazon has one more big New World alpha test lined up this year, and it’s creeping up on us.

“Equipped with a ton of data and feedback from Preview, we are back in development and heading forward into Alpha Testing,” the studio says in a dev blog today. “Like previous Alpha Test phases, this phase will be confidential as we implement changes, experiment with design ideas, and break things in the pursuit of making them much better.”

In other words, this event is going to be small and bound by an NDA, but you do have a chance to get in by signing up through the official site; the first wave of invites is slated for today, in fact, ahead of its original November schedule. (“Testers will be invited as needed, the first wave will venture to Aeternum on October 20th.”)

As a bonus, the team has dropped patch notes for this version of the alpha; there are changes to spears, weapon cooldowns, interrupts, hatchets, staves, backstabbing, housing display, the new threat system, gear rarity, and new perks. Leveling has also been slowed down, mind you, but the attribute system has been adjusted accordingly.

Multiple MOP writers checked out New World during its summer preview events, finding both its PvE and group PvP surprisingly solid.

No posts to display

24
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Raap
Reader
Raap

If I wanted to play WoW, I’ll go ahead and play WoW.

This game had a lot of potential in 2019, when they still seemed to care about doing something on a road less traveled. It remains a shame that they killed off that game for… this thing.

Reader
Arktouros

Another end game quest based loot grinder.

Pretty much what I expect out of MMO industry veterans these days.

Reader
2Ton Gamer

From what I can tell, besides a lack of innovation across most companies, is that there is also a lack of tech when it comes to the sort of large scale RvR battles that people want and I do not think this is an easy thing to tackle. CU has had issues trying to get their game off the ground with said gameplay feature as it’s core principle and that nut seems harder to crack than most give it credit for. It’s easy to criticize so many for not trying to go after this holy grail and with the money you would think that Amazon might have been smart and tried to, but alas, they are not so special after all and I think New World will capture some early streamers, but will drop off after a month or so of people getting the gear and bailing from boredom. This is where WoW swoops in and recaptures players who get bored from the knock-offs and thus the cycle continues. Until a company comes in and asks what can’t WoW offer and pull that off successfully, expect the same results.

Reader
Lethia Myune

I’m happy that the horrible hatchets get a nerf…they were OP but unfun. More weapons are good too. But preparing for cap level gear grinds? Et Tu Brutus? Like we don’t have enough games like that. Fully adopt the raid-or-die mentality too and style and you have me out completely. No good story to go with the grind and make me feel like i belong in the game was bad enough. But i could get over it thinking they plan on a sandbox/sandpark world not a FFXIV-like hybrid. We got the sieges that less and less casual people will attend because it will be the big-guilds playing grounds. Only thing we’re missing is some BDO monstrous enchanting system and this is gonna be “fuuun” lmao

Reader
Patreon Donor
Loyal Patron
Schlag Sweetleaf

.

new world of warcraft.jpg
Reader
Bruno Brito

I expected them to follow the WoW recipe to the letter, and here they are, not letting me down. The game seems to focus heavily on end-game grinding which is a terrible idea, and one of the worst habits WoW brought into the industry, but who am i to judge.

Reader
Rndomuser

seems to focus heavily on end-game grinding

Everything I’ve seen and read so far confirms this. It’s understandable to go this way if you have an engine which is incapable of supporting things like large-scale fights with large destructible environments, which is most likely the case with Amazon’s Lumberyard. All you can do is to just make yet another “gear grinder”, especially if the game was not even designed with the good story in mind or various tools for social interaction (like fully custom housing with unique house designs or player-performed music).

Oh well, maybe it will encourage Amazon to cancel it faster so they can yet again shift their developers to the different division, the one that is now building new LOTR game, which may at least have interesting story, variety of character races and larger variety of beautiful environments ;-)

Reader
Bruno Brito

So, i was thinking of them making a huge WvW GW2-like game. I guess i can’t even have that.

Reader
Jeremy Barnes

I liked the last preview much better than previous iterations from like a year ago, but I still don’t see this lasting. I expect it will have a big explosion, but as soon as people get into the grind and realize that without the pvp element that it’s boring as hell I suspect it will suffer a major population drop.

So..just like every other game they try to make.

Reader
Bruno Brito

They could just make a goddamn WvW-like sandboxy experience without much penalty and be a fun game.

No, gotta chase the WoW carrot, ugh. I never thought Amazon would want to make a niche game, but i shoulda have expected this.

Reader
Kickstarter Donor
squid

I’ll tolerate a gear grinder as long as it’s not BDO-style enchantment. I’ll probably wind up leaning more heavily into crafting anyways.

Reader
Bruno Brito

Seems like a good plan but remember that following the WoW-letter means that crafting tends to be subpar.

Reader
Kickstarter Donor
squid

I’m not expecting to craft endgame gear—which, if it exists, will no doubt require rare drops from grinding endgame mobs/raids and for which the crafting component will be mere window-dressing—but I like what I’ve seen of the crafting and economy systems so far, and the market for consumables seems strong.

Reader
Bruno Brito

You’re not wrong.

I wish it was like GW2. Just having a peak that is acquirable by your method of choice, and then you’re ready to have fun.

Reader
Rodrigo Dias Costa

Heavy nerf on the hatchet. Thank God

Reader
Kickstarter Donor
NecroFox4

I’m pretty stoked about the info in the notes. Spear was at the top of my list of weapon type requests in my feedback forms. I’m also excited to see the level speed slowed down to normal finally. Leveling at the speed of light is one of the biggest drawbacks of MMOs like WoW, and it was specifically stated by the devs that the leveling speed seen in the previous tests was meant only for testing.

I’m not sure how I feel about the gear chase, but that’s a factor in most MMOs, and I honestly don’t mind it so much. Hell, that was literally all there was in Diablo II for YEARS, and that’s not even an MMO, and it was still very enjoyable. I know there are plenty of folks out there who don’t like gear grind, but hey, there’s always ESO!

Overall, I’m excited for NW’s direction. These notes definitely signal that the devs are listening to feedback and acting on it. I love to see it.

Reader
Kickstarter Donor
squid

Per weapon cooldowns – Provides more options in combat and makes weapons selection even more valuable:

    Each weapon will now have independent cooldowns, meaning you can use all 3 abilities on your hatchet and then switch to your warhammer and use all three of its abilities.
    Weapon switching is sped up enabling you to more easily switch between weapons and create combos between them.

God do I fucking hate weapon swapping combat systems.

And what’s up with the ungodly number of misspellings and typos in those notes? Get your shit together, AGS, damn.

Reader
Bruno Brito

Weapon-swap mechanics are literally a copout for badly designing combat.

Reader
Rndomuser

strong end-game gear chase

So now they pretty much told what kind of game they want it to be. At least I can stop being interested in it. Good luck to all people who enjoy doing repetitive tasks such as fighting dumb AI for a chance to get reward ;-)