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I have long held that among the many (many) things World of Warcraft codified in the big book of MMORPG “rules” is the quest system, which certainly seemed like a step up at the time, given how messy MMO questing was back in the early days of MMOs. The question marks, the pop-up quest text, the static quest givers, the go here do this routines, even the hubs. But then I remember that all throughout my time playing World of Warcraft, I used mods heavily to “fix” the quest system and deal with its many annoyances.
Where I actually find the most enjoyment doing the equivalent of quests is Guild Wars 2. Turns out I much prefer the organic nature of that game’s content delivery than something more old-school.
What would you say is the best method for delivering MMO quests?
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