Just in case you were curious, the beta launch of Mortal Online 2, which sought to break a world record, didn’t: Star Vault’s CEO Henrik Nyström confirmed in an update post that concurrency numbers only hit about 2,000 players at peak despite over 40K keys being sent out.
It’s not all sad trombone noises, however. The initial stress testing did find some bottlenecking when players were first logging in to create their characters, and the number of players in one town did bring to light some optimization issues that need to be addressed.
As for the server itself, it reportedly held up to the strain, though the devs are hoping to get close to 5,000 players in one node in order to see just how far they can push their systems. “The good news [is] that we didn’t run into a cap on our end, the bad part is, we still don’t know our cap in a real scenario on one node,” writes Nyström.
Thank you all for helping us push our server limits this weekend.
Our original plan was to invalidate the keys Monday, November 30th. However, due to the high volume of requests for more playtime, we have decided to add an additional 24 hours to the lifespan of the weekend keys! pic.twitter.com/kLMMCbvbQa— Mortal Online (@MortalOnline) November 30, 2020