Players of Life is Feudal MMO share their thoughts and final moments before the game’s sunset

    
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This past December, we reported on the news that the MMO version of Life is Feudal was closing up shop on January 18th. In honor of the game’s final moments, we elected to take a dig into how the game’s community — however small it was — is coping with the sunset.

The game’s user reviews section of its Steam page offers a general idea of players’ reactions, ranging from outright anger and claims of fraud to hopes that the title will come back someday. One recent review even called it ‘the “best 3 years of my gaming life.”‘

Most players also seem to be taking some solace in the private servers available in Life is Feudal: Your Own, though the populations per map are limited to a maximum of 64 players. That said, the playerbase has reportedly found ways to make custom maps possible. MMO life, ah, finds a way.

We’ve even found some shared footage of one player’s final moments that showcases the assets he and his guild had amassed. In the blurb for the video he writes, “Was a very sad day for our guild to have the game come to an abrupt end. I had only been playing over a month and was really enjoying it. It was one of the only games to bring back old school Ultima Online feels in over 20 years.” That footage is below.

sources: Steam (1, 2), YouTube
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Robert Mann

Game had some interesting things in it, although the issues with PvE and PvP lands and players was still something that remained to the end. What I find more interesting is that, despite the apparent woes with whatever company they had a falling out with as part of this, they were apparently most of the way through a complete custom engine in order to deal with all the limiting factors Torque 2.0 was applying. (A big reason people thought they were lazy, imo, was that they weren’t open enough about working on an engine to deal with the issues.)

Personally, that makes me hope that they will look at bringing titles that have different focuses with that engine going forward, and potentially kick the MMO genre a little along the lines of things like customizing landscapes and some of the newer tech ideas that were of note there. I feel like, if they did a couple titles with different focal points of player type, they could possibly bring just a little fire under the collective behinds that have sat still in the genre.

That, of course, depends on if they can do it well enough. Some areas were obvious weaknesses, such as understanding where the issues around the PvE/PvP zones were early on. There were also some issues with not listening to how people were able to effectively make areas a complete mess. There were strengths too, of course…

Whatever comes, is whatever comes. I won’t expect the incredible, but by all that is good in gaming I won’t be anything but happy if it does come along. No need to over-hype, just bring something cool!

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Fisty

At least Your Own is still around, but it needs players, as there are only a few good constant servers going on these days.

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Lethality

This is really a huge loss for the genre.

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Diego Lindenmeyer

The game was nice, played for few months .. But eventually, Chinese hackers + Lazy dev destroyed the game.
RiP

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Hostagecat

My sympathies to all the MMOhomelss, i know it wont change the fact you lost a game you loved. Hopefully somebody will emulate this stat!!!!