Path of Exile promises more texture-streaming and frame-rate adjustments

And yes, the tech will help Path of Exile 2 too

    
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If you’ve ever been annoyed by dropped frames and stutter in Path of Exile, take heart: Grinding Gear Games is still working on the problem.

“Historically, Path of Exile’s engine would drop a lot of frames (causing a bad stutter) whenever a new asset needed to be rendered but hadn’t been loaded yet,” GGG’s Chris Wilson posted last night. “So for example, you used a skill for the first time, it’d stutter for a bit while loading the relevant shaders and textures from the hard drive. We mitigated this somewhat with various preloading systems where the game starts to load assets in advance once it knows you’re about to encounter them, but it wasn’t really a perfect solution.”

The latest expansion, Echoes of the Atlas, added new texture streaming tech with the goal of maintaining at least a stable frame rate “so that you can play while loading is finishing.” According to the dev blog, even more improvements to that tech were rolled out yesterday as part of the patch. The team is continuing to work on the problem, not just for POE but for Path of Exile 2.

“While it’s acceptable for assets to briefly be drawn with blurry-textures during gameplay when they first appear (and is far better than a stall, drawing nothing, or drawing pure blackness), it’s not great at all when you load into an area and everything looks terrible for a period of time. We are trying to re-engineer stuff so that the initial loading screen covers the initial asset loading, as it should do. This should ideally mean the new system is only upside – a stable frame rate and no sustained period of terrible texture load-in for some users. We don’t have a timeline for this currently but it’s hopefully like a week or two. Rest assured that we’re going to keep working on this until it’s a good experience. In addition to the above explanation, it’s also important to understand that Texture Streaming is the backbone of an ongoing memory usage improvement project that will help make Path of Exile 2 perform well with its higher-detail assets.”

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Dug From The Earth

I didnt play the last 2 seasons, but when I logged in this season, I was sorta shocked at how when I entered a town, it looked like i was playing Cyberpunk 2077 on a Ps4!! It had never done that before. I actually feel like its a lot more distracting for a lot longer period of time than a quick stutter that might have happened, or a longer load time.

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Cyclone Jack
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Cyclone Jack

I wonder if perhaps by scaling down the excessive screen spam could it could help resolve the issue. Nah, more spam is the obvious solution, right GGG?

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Greaterdivinity

It’s still pretty bad and in need of a lot of work, even on a SSD the texture loading can be pretty jarring at times. And I’ve seen folks where they need to reload textures every time they open their passive tree/atlas even on SSD’s. They have a good goal, just not quite getting there.

I’m in full saltmine mode with the game again. Reached the point on my DW cyclone slayer where all the upgrades are far out of my price range (15ex+ for a piece of gear) but I can’t play any remotely juiced content that’s more likely to get me better drops. Between that, trading (especially for currency) being awful, the total lack of death recaps in a pretty RIPpy league so you never know what killed you, the ongoing terrible search system within the game that is years in terms of being able to function with current mechanics etc. etc. etc. etc. etc.

This is an alright league and a pretty solid expansion (minus Maven making dudes immune, immunity is the dumbest and worst solution to insane player damage ever), but as always with PoE I end up getting burned out because my “HARDCORE” days are behind me and Chris Wilson and team seem determined to keep the game painful out of some weird sense of masochism.

I just want to not feel like the game is constantly trying to piss me off, because I continue to enjoy the core gameplay loop and additional depth compared to other ARPGs. But at this point I’m feeling more and more pushed towards Grim Dawn/TL3/Wolcen again, because while they’re not as satisfying as POE each one of them feels a helluva lot less punitive and like it’s trying to make the experience unenjoyable.

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Bryan Correll

Just play SSF, then you don’t have to worry about getting top end gear. Because it’ll be nothing less than a miracle if you do.

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Greaterdivinity

I have played SSF, did that through Heist as I didn’t like it. But I played trade league on purpose this time, because I got annoyed by the limitations of SSF and decided to play a less SSF friendly build than my last character (caustic arrow/toxic rain).

This ain’t even “top end gear”, like, my DW cyclone slayer ain’t lookin for 800pdps weapons or anything. This is pretty mid-high end 400+pdps weapons : /

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Quinny

I really wish multiplayer self-found was a thing.

Like I know it’s not nearly the same thing as SSF, but I’d love having most of the extra difficulty and simplicity of SF while still being able to actually play a multiplayer game.

I guess I want an actual coop ARPG experience.

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BalsBigBrother

Um the less I say about Path of Minecraft texture streaming on console the better but I sure do hope they keep working on the console side of things too. Hehe

Funny you mentioned trade problems I accidentally created my first character in the trade league this league instead of my usual ssf. I had gone too far level wise plus dropped a bunch of decent gear for me to want to start over again in ssf so I decided fully engaged with trade this go around.

Compared with ssf this feels like a cheat code to me. Not that I am saying it is cheating but its feels much easier than what I am used to.

To be fare to you the trade on pc is an awful, unnecessarily convoluted and time consuming process.

On console we have a basic auction house which while not perfect is a bit easier than pc. Once we find a thing that we want it’s just a case of putting the currency into the system and seeing if the seller accepts then sends you the item. The good thing is you can go off and do other stuff while that part happens with no need to visit hideouts or meet with the seller.

The bad part of console trade is it doesn’t have all the search options that you all have so actually finding the thing you want can take a lot more time.

On the whole I am not sure if I would want to play in trade all the time but it’s been an eye opener for me to say the least.

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Greaterdivinity

Yeah…I feel for console players. I played on PS4 a while back when my computer was dead and…yeah…the AH is kinda nice since it’s sorta automated and the way they adapted the game for consoles is alright…but that’s about all i can think of that’s positive. Terrible performance, obvious PC designs that they did their best to adapt for console, etc.

I can’t imagine “seriously” playing the game on console, it just seems like a nightmare ;_;

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BalsBigBrother

On a basic PS4 it’s pretty bad so I understand but it’s somewhat better on a PS4 pro which is what I have. I am lead to believe PoE on a PS5 in backwards compatibility mode is similar to pc but not quite all the bells and whistles (& has some crash issues)

The console lead dev has said PS5 (and next gen Xbox) will have native versions when PoE 2 comes out we may have similar performance parity by the point. I may even have actually managed to buy a PS5 by then too all being well (scalpers are scum!)