Ashes of Creation discusses testing snags and world boss creation, showcases new alpha one gameplay

    
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Ashes of Creation recently held yet another development update stream with some more looks at what the folks at Intrepid Studios has been up to for the PvPing sandbox. The devs discussed its second test from last week, which reportedly hit some snags that the team is digging in to. In addition, there was confirmation that some world bosses — one tuned for a party and one tuned for a raid — are being worked on, the latter of which will be arriving with the next alpha test. Players should expect a stern challenge and multiple phases with this encounter.

The vast majority of the stream featured a new look at alpha one gameplay featuring several of the devs getting into some PvE and PvP shenanigans. The video blurb notes that this gameplay applies player feedback on the fireball spell effects and underwater blurring effects, making things less difficult on the eyes from previous gameplay previews. There’s 30 minutes of 4K alpha MMO gaming embedded after the break, while a briefing of the livestream can be found at Ashes Post.

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Worldofwarcraft Mage

Too ambitious mmorpg like these always fail .as they fail to hit their goals and end up being cut off content

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rk70534

This is perhaps nitpicking, but the quest givers are not voiced (at least in this point in development) and I have to admit that spoken compared to mere text is more immersive, and I have kind of come to expect it from new MMOs. Of course that might change, and most people probably don’t think it of any great importance, but it would be nice if they would change that at some point.

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Greypelt

The AoC devs don’t intend to do full voice acting for the quests (at least at launch) as a budgetary decision. They do intend to add in little things like greetings/farewells from the npcs when opening/closing dialogue.

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Rndomuser

If you meant the quest text, considering this is not a story-driven game and primarily a PvP-focused game there is not much point for Intrepid in wasting money on fully voiced NPCs so the NPCs will not be reading the whole quest text at any point in development of this game.

Personally (that’s just my opinion) I consider it as a positive thing. The best “stories” in the modern MMORPG games should be created by players themselves where you don’t have to wait every couple of years for developers to spoon-feed everyone a new batch of “story” quests with very costly fluff like fully voiced NPCs and cutscenes.

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Hurbster

Which is a shame, because if it was, I’d be interested in it

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rawhunger

Hopefully you are wrong, sir.

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rk70534

I don’t think that voice-overs are something that should somehow be confined to PvE games. If anything, it should be easier to do it in PvP games with less text to be voiced.

And it wouldn’t have to involve top-rank voice actors. Surely they could just go for aspiring talents, or use their own staff?

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Rndomuser

Looks good. One issue I had with what they said in the video is when Steven said they will not put quest icons above questgivers and will only distinguish them by the color of their names. This is a bad design because some people have issues with distinguishing some colors or all colors and for them seeing a unique quest icon would work much better, and people who don’t want to see such icons should just have an option to turn it off. This was already mentioned by other people on Reddit, hopefully Intrepid will change their mind and add proper quest icon.

Other than this the gameplay video looks good for an Alpha game. I’ve seen games in beta which look much, much worse than this.