Atlas explains the logic behind its new ship system

    
3
I'm on a boat.

Boats are kind of important in Atlas, since that’s the main way that players sail between islands and generally engage in piratical operations. The game’s new changes to ship systems have some players already annoyed, though, and so the latest dispatch from the development team explains what the new system is meant to accomplish while reassuring players that the old system for existing ships isn’t going anywhere at this time.

The new system is meant to roll out in three parts, with the first part being pre-built ships that are meant to work with the new Module system once it’s fully deployed. Part two is making Modules something you can easily swap between for different point values, allowing for planned ship customization, while part three allows for players to simply buy a skeleton and kit it out with modules as they desire. Check out the explanation as well as reassurances about single-player experiences in the latest message from the game’s developers.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Dug From The Earth

I dont know… ships dont seem super important when they cant even get them right.

Now had they said submarines… id be more prone to believe them.

Reader
Vanquesse V

well actually, the lore of atlas clearly states that….
(lol, that’s some wonky physics)

Reader
2Ton Gamer

Eh that is not an example of something that happens constantly and is usually during some server desync issues. I have around 1,500 hours on Atlas and while it’s a mess and I am in no way defending it, I had some good times on a 8×8 PvPvE server last summer. The game has so many issues, the biggest being that WC is working on it half-assed by having a skeletal team work on it here and there while they roll out Ark Genesits Pt 2 and then Ark 2. This game could be something decent if they would give it some love.

As for the new boat system, I don’t have a problem with it if it’s implemented well, but they will surely half ass that as well. The real issue I have with the game is their decision to go all-in on PvP as if it’s ever going to be balanced right instead of giving players more to do with PvE which would keep them around longer. They could learn from a game like Valheim, but they’re too stupid to get their head out of their asses to know what they really have and to come out with a clear vision of what the game is.